
Castle In The Darkness is a fun and challenging shout out to the early days of video games! It's an action exploration platformer with some RPG elements, much like games from the Castlevania or Metroid series. It's super fast-paced, challenging, and full of secrets!
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Entrei achando que ia encontrar somente resquícios da Jóia Bruta, que foi lapidada até se torna Astalon - Tears of the Earth, e me deparei com The Evil Within Modo AKUMU Pixel 2D KKKKK JOGÃO! [i] What a horrible night to have a curse [/i]
Castle in the Darkness foi uma ótima surpresa! O jogo te fisga logo no início com a movimentação rápida e ritmo acelerado, os pulos são muito precisos e os controles respondem muito bem. Você é frágil e bate fofo, mas com o tempo encontrará armas, armaduras, magias e relíquias que facilitarão o progresso. Terão dezenas de sub-bosses (contei pelo menos 20), todos divertidos de enfrentar. Cada um recompensa com um fragmento de coração que aumenta HP. É nítida a semelhança com Castlevania, mas tem várias homenagens a Mega Man: espinhos q matam ao encostar, magias q são carregadas segurando o botão de ataque (algumas super eficazes contra certos chefes), menu de magia, a porta da sala do chefe final...são várias. A dificuldade é alta, mas a jogabilidade é tão boa que quando você morre sente que a culpa foi sua, não do jogo. O dev (que fez tudo sozinho!) encheu o jogo de itens opcionais escondidos. Achei na sorte uma armadura que não me deixava morrer tão fácil. Fiquei feliz da vida! Há dois finais, o verdadeiro tem apenas uma linha de diálogo é só aparece com 100%. Como não ligo pra platina, vi no YouTube e me dei por satisfeito. Se curte Metroidvanias desafiadores, jogue. Vai adorar! 🔹Destaque: controles
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Hours played at review time, across 50 reviews with recorded playtime.
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El juego podía ser excelente, pero por una serie de cuestiones, se queda en muy bueno a secas. Los pinchos que causan muerte al instante es una decisión absurda. No tanto porque hagan insta-kill, sino porque están posicionados para molestar. No para causar un reto, están posicionados para hacer la vida del jugador más pesada. El 90% de mis muertes han sido por pinchos El mapa es excelente, lleno de secretos, pero los puntos de guardado son irregulares. Y que haya que recorrer muchas habitaciones desde el punto de partida hasta el boss, es mal diseño, por desgracia. El juego me ha gustado mucho, tiene muchos secretos, la dificultad sería la adecuada si no tuviera los pinchos, pero ese par de detalles hacen que muchas veces te desesperes. Si te gustan los plataformas / metroidvanias, es un muy buen juego.
고전 그래픽 플랫포머 게임 잘만들었다 근데 무슨 버그가 걸려서 100프로를 못 채우게 되었는데... 다시 깨도 계속 버그가 걸려서 슬프다...
A fun little mapless metroidvania. Has damn good music. Has a bunch of fun references to older classic games. It's only real flaw is it's overreliance on insta-kill traps. Like 98% of my deaths to in this game were to some variety of instant kill trap like spikes or falling spikes you have half a second to react to. Thats not difficulty, thats memorization and tedium. Outside of that the game is just really charming and fun.
[i]Recommend; But Some Aspects are a bit Rough[/i] Initial technical setup took a bit of time to get a DS4 controller working; also weirdly the game defaults to both sound and music at zero volume. Music and sound volume seems to fade in and out for no rhyme or reason; one minute its fine the next I could barely hear the music at all. As for the game itself it takes heavy inspiration from the best and worst aspects of the 8-bit console era. The game expects the player to have heavy domain knowledge from the era; somewhat lesser known tactics such a damage boost jumping are actually required in places; or having to hold jump after bouncing off an enemy increasing the bounce height. Fantasy walls are also present (some are artistically hinted, a handful are not). Heavy usage of one-hit death spikes and pits (sometimes completely offscreen); which shockingly become even more common towards the endgame. This makes the blind playthru feel pretty bad at times getting "gotcha!" by falling spikes. Some scenes require very precise platforming. The game areas are pretty expansive; with locked off/ability gated sections but you'll have to remember everything as the game provides no mapping function (Thankfully you can find fan made maps if needed). In total, I think they went too far for exploration difficultly when you combine it all together. Character movement feel is best described as slippery; its not ice physics but it doesn't feel great either. Combat encounters are rarely very challenging; with the exception of one of the later last bosses. Instead I took the majority of my deaths to spikes. One standout feature was the sprite art changes with weapon equipment which I thought was great. Even though I'm still recommending Castle In The Darkness I score it in the 7 out of 10 range.
アクション良し 操作性良し 音楽良し ボリューム良し と、全てを備えた良ゲーに見えるが、一つだけ注意点。 [h3]このゲームにマップはない[/h3] メトロイドヴァニアの楽しみ方の一つとして、マップを眺めながら何処に行こうか悩むというのがあるが、本作ではその楽しみ方はできない。 加えて、ワープポイントが極少(2ステージに1つ間隔)で、かつステージ移動は死にゲー難易度なので、各ステージを移動するだけで疲弊する。 いわゆるメトロイドヴァニアと言っても、「メトロイドフュージョン+月下の夜想曲」ではなく、「ファミコン版メトロイド+悪魔城ドラキュラ」の感覚が近い。 これに面白そうと思える人なら、ぜひおすすめしたい。 [h3]ちなみに[/h3] 探索面で鬱陶しいと評判のトゲについて。 実際かなりシビアだし、罠配置も「プレイヤーの凡ミスを誘発する」のが上手い。イライラする。 その一方で、人間の認知の限界を攻めるようなギリジャンとか時間制限というものはなかった。 トゲの避け方にしても、理屈で考えながら進めていけば、同じ罠に何度もかかるということはなかったし、冷静にボタンを押せば基本的にはクリアできる構成だと感じた。 とにかく慎重に、冷静に進めていくしかない。 ボスについて。 ボスは強そうに見えて、割とパターンがはっきりしているので倒しやすい。しかも特定の魔法が弱点だったりする。 ボスが硬すぎてダメージが通らないとか、逆に瞬殺されるなどで勝てそうにない場合は、装備を変えたり、新しい魔法を探索してみると良いかもしれない。 自分はラスボス手前で情報解禁して攻略マップを見た。 こんなところ気付くか!という隠しがいくつもあり、それを使えばボスも楽に倒せた。 探索をサポートするマップ機能さえあれば、断トツ面白いゲームだと断言できるのに、本当にもったいない。
jogo ok pra ruim, da trabalho pra fazer o controle funcionar e controla meio mal, é a experiencia de jogar um jogo de NES mesmo, mas nesse caso com uma física que não me agradou. não diria que ninguém vai gostar do jogo mas não me agradou. paguei barato então nem fico triste pelo dinheiro
This game was...well it was something. Pros: - Great chiptune music. - Using melee weapons is *fast*. You can stab basically as fast as you can click the attack button. - Movement is also relatively quick, and this combined with the jumping made for some satisfying platforming. - The artwork is very authentically NES, and the references to other games were great. - The game rewards exploration well, with hidden bosses and more powerful gear. Cons - This game is difficult, and filled with trolls. Like pressing a button to that unblocks progress will also cause spikes to appear where you need to go without warning, or offscreen things insta-killing you. Some of it was funny (destroying the castlevania torches was a highlight), but some of it felt just plain mean spirited when most of them kill you immediately. - Even outside the trolls, the game difficulty is rough. It's clear this is intentional, multiple achievements are rewarded for hitting different death numbers. But getting sent back to a far off save point and backtracking, and remembering all the specific dangers and trolls can be a challenge. Part of this I think is that weapon/spell damage is extremely important, and if you go somewhere early you may just be doing next to no damage to enemies. - The platforming in this came can be a bit strange. You have to hold the jump button longer than expected to get the final pixels out of a jump and get up on a ledge. I got used to it but it feels a little off compared to other platformers. - The screen transitions in this game mostly work, but occasionally they had this very strange effect like the game was showing multiple other game screens for a few frames. This doesn't really cause issues but is disorienting. Also, enemy attacks and objects can sometimes transfer through screen transitions, which makes for some unexpected projectiles. - Probably the most annoying, to play with a controller on this game I had to do some weird settings stuff I didn't even know existed. I think if you want an Old Nintendo Hard(tm) troll metroidvania-lite with a lot of jank and a few good moments, you might like this. Otherwise, there are many other more fair and better-feeling games that don't take as much effort to play well.
Au fil des commentaires, on comprends vite que l'on a ici un pur métroivania avec un aspect dye & retry accentué. Alors oui, le jeu est difficile, et sa cible sera bien les fans de plateformers/action, les try-harders, et les joueurs nostalgiques des consoles 8 et 16 bits. Ces derniers seront mêmes les plus satisfaits, car le jeu regorge de clin d'oeil aux titres d'antan, de part ses mobs, ses boss, ses musiques, son level design (dont certains petit écrans reprennent des dispositions spécifiques), ses transitions (par exemple il y a un passage de porte de boss façon megaman)... C'est un vrai plaisir de voir qu'en plus du clin d'oeil, les dèvs ont joué avec les codes en faisant des transformations de designs, en intégrant du décorum de l'époque pour s'en servir eux-même (le levé de rideau de Mario all star par exemple), ou pour en faire des nouveaux boss... Un super boulot ! Oui, le jeu à quelques défauts : les sauts avec élan en bout de plateforms peuvent parfois buguer et empêcher le double-saut, le côté labyrinthique peut s'avérer harassant, certains sorts sont useless, et le 100% est loin d'être acquis ! Mais on passera aisément par dessus cela, car le coeur du jeu est généreux : de nombreux boss, des niveaux typiques de l'époque mais variés, un gameplay facile à prendre en main. Moi j'ai beaucoup aimé <3
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