
Play as a sharp-witted detective in late 19th-century Leipzig, Germany, in this retro pixel-art point & click adventure. Search for clues, question suspects, and piece together evidence on your deduction board to solve four gripping murder cases.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Casebook 1899 – The Leipzig Murders is a richly atmospheric point-and-click detective adventure set in a rarely explored chapter of European history. Step into the role of Detective Joseph Kreiser as you investigate a string of murders in Leipzig, Germany, a booming industrial city on the cusp of the 20th century.
Explore hand-pixellated scenes inspired by meticulous historical research. Examine clues, interrogate witnesses, and solve environmental puzzles as you navigate a city gripped by change and shadowed by crime. Your notebook and deduction board are essential tools—combine evidence, draw your own conclusions, and unmask the true culprit across four gripping murder cases.

Scour beautifully hand-pixellated environments for hidden clues, brought to life with detailed, handcrafted animations. Each scene captures the atmosphere of a bustling 19th-century Leipzig, Germany.
Cross paths with witnesses and suspects alike—but it's up to you to tell them apart. Gain their trust, ask the right questions, and uncover what they’d rather keep hidden.
Keep track of every observation and witness statement in your notebook, where each scene has its own dedicated page for easy reference when you need it most.
Combine clues in your notebook to unlock new conclusions on your deduction board. Piece together the facts and identify the true culprit from a list of suspects.
Your choice of culprit in each of the four cases determines the outcome, making this a true test of your deductive skills. A sharp eye and keen mind are your greatest weapons in the fight against crime.

Investigate four murder cases set in 1899 Leipzig, Germany
Classic point-and-click gameplay
Fully voiced in German for authenticity, with subtitles in English, German, and Italian
Interrogate suspects and connect clues using your notebook and deduction board
Multiple endings shaped by your choices
No game-over screens—just the consequences of your deductions
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Casebook 1899 - The Leipzig-Murders war eine Achterbahnfahrt mit einem bittersüßen Plot-Twist am Ende des Detektiv-Abenteuers. Das Abendteuer mit Kriminalkommissar Joseph Kreiser und in Begleitung von Staatsanwalt Gustav Möbius in diesen Point-and-Click-Adventure ist spektakuläre und brillant in seinen Pixelart-Stil das gesamte Videospiel aufgebaut ist. Die historischen Schauplätze wo hin die Reise von Kommissar Kreiser und Staatsanwalt Möbius hinführen durch das alte Leipzig sind beachtlich phänomenal und fantastisch designt. Der Bayerischer Bahnhof als Schauplatz für den zweiten Kriminalfall ist einer meiner Lieblingsorte in dem gesamten Videospiel. Der akkurate Aufbau vom dem gesamten alten historischen Bahnhof in seiner damaligen Glanzzeit ist atemberaubend und traumhaft mit der alten Dampflokomotive dazu. Das dynamische Notizbuch ist großartig und es gibt reichlich an Alternativen für die Lösungen der Fälle. Die deutsche Sprachausgabe ist wunderbar und humorvoll aber mit kleinen Mankos in der Vertonung. Bei einigen Textdialogen sind ebenfalls paar kleine Fehler enthalten aber es ist nicht der Tropfen auf dem heißen Stein. Die kleinen Musikstücke bei den verschiedenen Levels sind schön und harmonisch. Sie geben ein wunderbares Gefühl der Ruhe und Entspannung. Das kleine Klavierstück zu Beginn in Kommissar Kreiser's Arbeitszimmer ist ein Traum. Der Schwierigkeitsgrad der Rätsel und Puzzles im finalen Kriminalfall stieg enorm an und sie waren schon kniffliger als die vorherigen Aufgaben in den früheren Kriminalfällen des Spiels. Einige davon passten nicht so richtig in die Handlung der Story rein und sind mehr deplatziert. Löst zusammen mit Kommissar Kreiser vier Kriminalfälle und erkundet die glorreiche historische Stadt Leipzig im Jahr 1899 in einen unvergesslichen Pixelart-Stil zusammengefasst als Indie-Game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German*, Italian*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed playing this indie game, and some parts I loved. The dialogue was great and I liked the deduction system, and the graphics. The characters were good too. I found some puzzles to be very obscure and found this to be frustrating.
Ein Spiel, dass allen gefallen wird, die damals gerne die Sierra-Adventure gespielt haben (im Gegensatz zu den oft zitierten Lucasarts-Spielen). Schöne Pixel-Grafik, bei den etwas zu groß geratenen Personen ein wenig zu pixelig, sehr schöne Atmosphäre und ein originelles Setting. Ich habe es sehr gern gespielt, allerdings sind einige Rätsel nicht logisch herleitbar bzw. erfordern derartiges um die Ecke denken, dass man irgendwann frustriert aufgibt. Da wäre es durchaus angebracht, mehr Hilfestellung zu geben bzw. die Lösung etwas besser zu verpacken. Leider sind manche Lösungen einfach nur durch wildes herumprobieren möglich, da jegliche Herleitung dazu fehlt. Das ist schade, aber das Spiel ist trotzdem wirklich gut. Ich würde mich über ein Casebook 1900 sehr freuen, gerne dürfte da auch mal Dialekt gesprochen werden. Ich freue mich, wenn das Team Kreiser und Moebius wieder ermitteln würde.
The game starts off decently enough, but gradually becomes weaker, and is very weak by the last chapter. The puzzles in the last chapter are very contrived: You're in an office and you can't reach a paper, despite various furniture around that you could move and climb up onto; you're asking questions from a couple of children but they don't believe you're a police officer ("that badge might be fake") unless you can solve a math riddle (also you [spoiler]steal their dog[/spoiler] and they don't care/notice???); [spoiler]the "random" contents of every actor's locker at a local theater was perfectly preserved, because these contents are referenced in a published book which then acts like a map to find a specific location in Germany[/spoiler]. It feels like the author just ran out of ideas and just placed puzzles to give the player something to do, rather than because it would have made sense narratively. Otherwise, the first few cases are solid, but not outstanding. The puzzles made sense, the characters were believable, etc. Some of the dialog text was split up in a way that led to something akin Garden-path sentence, where you'd think the sentence ends earlier than it actually does, e.g. "No, I only know that years ago he regularly wrote reviews..." (end of sentence? nope!) "... for the theater, but suddenly stopped!" But these are minor complaints. A lot of reviewers also mentioned that they hated the plot twist at the end that made it feel like [spoiler]"nothing mattered"[/spoiler]. Honestly, I was fine with it, though I did sort of see it coming by the end of the first chapter. Perhaps because I saw it coming, I was more prone to "appreciate" what the author was attempting to do. It didn't bother me as much as the twist ending in, say, [spoiler]Danganronpa V3[/spoiler] or [spoiler]Thimbleweed Park[/spoiler], two other murder mystery games with famous [spoiler]"nothing matters"[/spoiler] endings. Ultimately, I went with "not recommended" because I think the current asking price of $17.99 is too high. I would recommend this game at $5. You get to enjoy the first few cases, and if you're a completionist, you can muddle through to the end of the game, or else you can just stop there and enjoy the early parts of the game where it is strongest. If you like this type of game, I think Gemini Rue might be a stronger contender.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.4K | 62 | 98% | $11.99 | |
| $2.7M | 11K | 98% | $17.99 | |
| $1.3M | 3.8K | 93% | $19.99 | |
| $26.7K | 132 | 95% | $6.59 | |
| $20K | 102 | 68% | $11.99 | |
| $12.9K | 96 | 98% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.4K | 252 | 94% | $6.99 | |
| $31.4K | 162 | 60% | $6.99 | |
| $31.4K | 119 | 61% | $9.99 | |
| $31.4K | 1K | 75% | $1.87 | |
| $31.4K | 57 | 88% | $19.99 | |
| $31.4K | 183 | 96% | $4.99 |