
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
Most likely between $7.6M and $21.6M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 94% | approximately $12.7M |
| Xbox | $19.99 | 90% | — |
| PlayStation | $19.99 | 92% | — |
| GOG | $3.99 | 88% | — |
| Epic | $19.99 | 93% |
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Juego re godddd
я всегда мечтал стать просроченным консервом
+ Prise en main parfaitement alignée avec celle d'un gros machins à tentacules + Son précis et satisfaisant + Musique immersive et stylé "Aliens" + Micro Metroidvania tout juste assez long pour ne pas se répéter + Résolutions de puzzle novateur - Pourrait bénéficier d'une carte pour se repérer 8/10 BWAAAARRRH!
Yes... ish... It's a very short game. It is interesting, and worth playing I'd argue, though besides being short also definitely not perfect. The core idea is you play as a mass of worms or something with teeth. This can turn into a giant blob of these as higher health levels. At low health, you can barely control your character, a tiny flick to move can stick to and yoink pretty far away so fine careful positioninig is hard without enough tentacles teathering you to all surfaces. On the far side, as a giant mass with 15 parts, you center is unclear, so going around u bends might suddenly haveyou getting your camera yanked back up towards the way you came from it too much was trailing behind the bend and it decided to use that as your main part now... it's kinda wonky feeling how it figures out where your center/average is. Also when aiming, say you want to hit something like a lever above you, as a mass of 10-15 health blobs, strung out across the floor... you can't. If you put your stick up, just 1 degree to the left, it ill be pointing above the left most side of yoru entire blob, while twist a degree or two to the right and it's instantly aiming all the way above the far right side of your blob, perfectly straight up on the stick now shares that entire area above you that might be five or ten meters wide... so you gotta shove the whole blob over to one side and gather it up there to aim up to the right a bit more easily now or something. Also when fighting, firing tentacles at enemies dont come from the part you think they should, but maybe a part still behind cover or a wall, enemy happily shoots the exposed part you moved out first, but you can't interact with them from it... visually its a clusterfluck in many cases, so a lot of deaths will feel... very unfair, gamey, and confusing since it's like you can't control your character clearly, a little bit of QWOP vibes in this at times almost, but as if the game randomly rebinds the keys mid play with how it decides where your pivot/tentacle spawning point is now, etc... So the game does have friction, and yet even with that, was only 4 hours (not 100% finding everything though), so again, pretty short... Still, it was overall an interesting game that does leave an impression so on sale I can recommend trying it out if interested. It's done something different from most others that's for sure. They tried, and arguably for what the games doing with your character, it pulled it off decently, though it is still just a messy idea I'm honestly not sure exactly how I'd code to make it work if I tried to do this myself... So credit where it's due for trying this, and doing ok with it.
很好玩很解压,时长很短的快餐小游戏,适合放松的时候玩一把
НУ смотря на то сколько крови в этой игре я могу сказать только одно. БОЛЬШЕ! крови богу крови, больше! черепов трону черепов!
The game is fine enough in my opinion. The story and concept of it are cool, the gameplay is fun, and the soundtrack does it's job of setting the tone well. Plus I haven't encountered any bugs or glitches, so that's a plus. But it suffers EXTREMLY from the lack of a world map (seriously, you get lost VERY quickly) and some level designs are really annoying to deal with (for a big scary monstrosity, you die VERY quick from simple bullets if you're not careful, and don't even get me started on the flamethrowers and mechs, those are a pain to deal with). Overall it isn't bad, and it does it's job at being a "horror game where you are the monster" well enough, but prepare yourself to rage at some parts. Also 100% it is simple (if you find a map online), so there's that. 6.3/10 "Carrion (/ˈkariən/) - noun - = the decaying flesh of dead animals" - Google ....well now it makes a lot more sense.
Заебись .
на один вечер, быстро надоела
epik game