
Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Compete against AI or human players and hop into every single vehicle to take matters into your own hands!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great with friend
I want to love this game. This game does so many things so so well. It is so frustratingly close to greatness. The game looks and sounds magnificent, and the core gameplay loop is fun. But two things weigh this game down so heavily that I cannot recommend buying it: The opposing carrier AI and [strike] naval combat against light boats [/strike]. The opposing carrier AI will almost always just capture what ever island is in front of it in an almost beeline fashion towards you are another carrier. Rather than a slow buildup to a final climatic battle, most single player/coop sessions I have played always end early and abruptly, with much of the map unconquered. [strike] The game features two types of smaller seacraft, and they being to appear at difficulty 3 islands, and they are the worst to fight. If you don't get lucky with torpedo research in our first couple of islands, dealing with these is a nightmare. I can forgive the infinite torpedo counters that they launch with lightning reflexes, but they all come packed with CIWS, the anti anything flying machine. In all other places where CIWS can appear, its logical and requires tactics and problem solving to destroy. But with a counter to the only two types of potential damage you can realistically can destroy them with, means you either get lucky or get in close to use your carrier gun (which will probably miss). And there are THREE OF THEM PER 3/4 DIFFUCLTY ISLAND. Maybe its a skill issue, but their presence is so frustrating that it kills any appetite i have to play this game again. If they fix even one of these issues, I could more earnestly recommend this. [/strike] Edit: Skill issue on my part lol, i deserved that clown award.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 15.5K | 97% | $11.99 | |
| $3.8M | 7.7K | 92% | $19.59 | |
| $3.9M | 8.4K | 78% | $19.99 | |
| $3.8M | 8.8K | 56% | $14.99 | |
| $3.8M | 11.4K | 74% | $16.99 | |
| $3.8M | 9.1K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6K | 6 | 67% | $19.99 | |
| — | 0 | — | — | |
| $283K | 1.2K | 93% | $6.99 | |
| $156.3K | 118 | 65% | $39.99 | |
| $114.8K | 174 | 91% | $21.99 | |
| $59.1K | 166 | 43% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
love the in-depth game play
amazing game love would recommend everyone play it amazing quality for the price and great and nice/kind community and great curators and developers its not just 2d crappy game it is an immersive and fun game looking for a fun multiplayer game well look no further it has PVP and PVE and you can have multiple carriers at once just buy and try you will have no regrets
это просто бомба. можно потрогать каждую кнопочку, кастомизировать вооружение на технике и много чего другого. больше всего понравилась реализация погодных условий.
Das Spiel wird schnell eintönig, es fühlt sich irgendwie so an als ob es nicht viel zu tun gibt. Man erobert Inseln und schaltet dadurch Ressourcen und Baupläne frei um am Ende gegen die anderen Träger zu Kämpfen. Ich wünsche mir irgendwie das ich mehr zu tun habe. Man kommandiert man nur Drohnen herum und fährt ein Schiff.
I believe this is my first RTS/RTT game, haven't played multiplayer yet, I found it fairly challenging, very enjoyable. It feels very cool seeing stuff happen from the windows, the music is great, although it will probably get pretty repetitive after a while. Also being able to walk around the carrier and manually control units soothes my adhd ass brain. 9/10, a bit pricey but 10/10 on sale
Great game very detailed and realistic fun multiplayer. will try the VR when i get a set.
Addictive
+
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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