
Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Compete against AI or human players and hop into every single vehicle to take matters into your own hands!
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TL:DR - This game really needs to be tagged as Coop Multiplayer. I loved Carrier Command back in the day, and even had a good time with Gaea Mission. This game is not really either of those games. This game does what the basics of that of Commanding a Carrier force from a bridge and moves it towards the VR realm. A nice idea in principal where all of the controls are part of the environment rather than mapped to buttons. To interact with a system push a button in the game space. A lovely Idea for immersion But.... The OG Carrier Command and Gaea Mission you could play single player as you could set a load out, and task a launch and a destination from the bridge of a carrier, but you were just moving between screens, so you could toggle to something that required your attention in the game space relatively seamlessly. In this game you need go from sitting down at one console to load out a Tank / Helicopter / Plane, move to another console to launch it, interact with another console to task it or control it directly, all the while taking your boat to somewhere on an island without crashing into anything expensive. The busy work can be great for immersion and to keep you occupied (You can turn on spotlight and aim them and change the intensity of displays) has no tangible effect on the actual game play tasks but clearly included for the people think that those features are really really important. But as a single player experience it is too akin to needlessly spinning plates to be absorbing. If you have a selection of friends who loves the minutia of a process and nautical themed battle simulations, congratulations on finding each other, you guy and gals will probably have a blast delegating tasks within this game. If you and your friends can commit to what is probably a solid few hours of gaming together. If you (Like me) are the sort of person who loves the minutia of a process and nautical themed battle simulations an plays video games to escape people like me, this is not the single player experience for you. Not Really a negative negative review, just something that people should be aware of.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
По истине одна из немногих уникальных игр, которые можно найти. Жаль что большинство хомяки и предпочтут играть в бабаджи кс и доту вместо шедевров типа этого
Launch all aircraft. Pretend you are a battleship. Redline main engines Close distance with enemy carrier. Arm all weapons. Launch all torpedoes, Launch all missiles. Let the CIWS just go absolutely stupid on him. Finish it with the 160mm deck gun. 10/10 play with friends
I wanted to like this game, but unfortunately it’s just too tedious. Most of your time in this game is waiting, waiting to reach islands, waiting for units to launch, waiting for islands to be captured, waiting for barges to both pickup supplies and deliver them to your carrier. The constant waiting is my biggest gripe with this game. Another issue i have with the game as well is that, despite being playable solo, it’s not optimized for solo play. On your own, you have to pilot the carrier, use fire support, launch units, and order supplies. You’ll be running between stations a lot in this game. In short, if you want a game like this that’s good to play solo, check out Hostile Waters
I genuinely tried multiple times to like this game and give it a fair chance. Unfortunately, every time it ends the same way: I run head-first into core design and balance problems that make the game clunky, frustrating, and ultimately unfun to play. Which is a real shame because Carrier Command 2 has an incredibly unique and compelling concept. The mix of tactical RTS, long-term sandbox campaign, and physically being inside an aircraft carrier managing its systems is something you simply don’t get anywhere else. Here's a long list of pet peeves of mine: Battle tanks can somehow track and snipe pretty much any aircraft from afar. So you better get used to your aircraft suddenly evaporating one shot from nowhere on higher difficulty island. CIWS basically negates any and all projectiles/aircrafts coming in it's area. You could spam 10 missiles, the CIWS will catch them all. So you're pretty much obligated to deal with them with ship artillery because it's the only thing they can't intercept. The ship artillery cheese strat is king because it's anti everything and you can destroy entire groups of ground vehicles with no efforts and little risk. Cruise missiles are basically useless. They take forever to get to a target, require constant guidance towards it's entire flight (which means you're stuck with it until it hits), are unable to reliably lock on sea targets such as ships and are barely more powerful than a regular IR missile. Plus, they have absolutely no defense and extremely easy to intercept. Torpedo battles are incredibly boring and tedious. There's no strategy except spam a few torpedoes in a direction and hope one or two of them derps out in the right direction despite countermeasures. Ground vehicles are very slow in vanilla and have poor pathfinding, which makes for sluggish and anticlimatic ground battles where there's pretty much no strategy involved except having more guns and more health than the enemy. The game lacks several options on how you control units, such as; being able to set a default altitude for aircrafts. vizualize engagments ranges, queuing up attack orders, attack patterns (flat dive, level bombing, high angle dive, etc...) The 30mm turret for ground vehicles has anemic damage, lackluster range and accuracy. The 40mm, despite being larger caliber, is literally better in every way except ammunition capacity, with more damage, better precision and higher RoF. There's no advanced logic or interesting combos for weapons against targets. You get the IR missile, it's anti everything. You get basic bombs, small, medium and big. Rockets. And that's pretty much it. Nothing else is worth a damn. You're an aircraft carrier, but you have very limited options to how to manage your deck, launch/landing windows, staging and such. You can’t cancel launches. I can't prepare aircraft in advance so i can rapidly launch an air wing. Best we can do is add a button to hold an aircraft on the runway. The logistic system is generally too clunky, slow and unintuitive. And much more... Sadly, the game has a lot of capabilities (such as adding new weapons types and vehicles) completely hard-coded and impossible to change, so we're stuck with the current weapons and units we have in most cases. So you can't fix a lot of those issues with mods. So yeah. I'm out.
Almost unplayable alone. Does not respect player time. Requires constant Googling,
This game is a total disappointment if you like naval warfare (or warfare in general), First, the game is absolute boredom, 90% of the time you are traveling in the sea between islands or waiting for a cargo ship to get you the supplies doing absolutely nothing, just waiting. Second, who the hell balanced this game, the enemies' ships have all the arsenal, AA defense, missiles, torpedos and countermeasures, and the ships you can build only have ONE WEAPON, and mind you, the torpedo ship DOESN'T HAVE COUNTERMEASURES. Even the enemy carrier has like triple the range of you, infinite munitions, infinite vehicles, infinite fuel and even their weapons don't miss. Third, also, who the hell coded this game? when the other person has just a little ping, literally you cannot pilot vehicles because when you get lag THE FREAKING GAME FREEZES, in a normal game you just have delay when firing, damaging, etc. There is also a vast lack of content in general, the games are exactly the same in all games, heck, even the "campaign" is just a custom game with a lot of islands, there are no submarines, no stealth, no large vehicles, nothing, just a pair of helicopters and planes, that's all.
一升!一弹!全通!甲板!一升!一弹!全通!甲板!一升一弹哼哼哼哼啊啊啊啊啊啊啊啊啊啊啊啊 你开的不是航母而是两栖攻击舰,打的不是未来战争也不是现代战争而是二战,实际上你只是一个二战的指挥官穿越到了未来,只拥有了技术却没拥有对应的作战思想—— 所以你开的这艘船,只是一个有先进子系统的二战思想两栖攻击舰。有飞行甲板有火炮有鱼雷,甚至有防空导弹和近防系统,但是很多部分都有些不尽人意: 首先就是这个沟槽的飞行甲板,只有一个升降机!还是全通甲板!如果有一架飞机正在返航,而此时你想起飞另一架飞机,那么你需要等着陆的飞机飞一个五边然后慢悠悠的着陆(这时升降机和新飞机只能干等着),然后慢慢挪到升降机,升降机慢悠悠的下去然后这个飞机开到机库然后新飞机再开到升降机慢悠悠的升上来然后才能起飞等第三架放出去了第一架已经飞没油了哼哼哼啊啊啊啊啊啊啊杀了我吧 这个飞行甲板是买宽带送的,和一起送的那个电饭煲质量一样,别指望它能做太多事 其次是这个沟槽的火炮,你说它落后吧它能通过各种方式间接引导(比如无人机光电吊舱),而且爆发射速超快;但你说它先进吧这散布不如袅袅备弹没坦克多是怎么回事?因为里面装的是黑火药所以炮弹打到海里会立刻受潮导致无法爆炸 在关卡设计方面,随机性有些太高了导致这把能不能胡开局一眼就能看出来,全看运气;而且开局不从仓库里把油都运到船上就很容易缺油(为什么还在干船坞不能直接加油还要用驳船运?) 总的来讲,游戏是很好玩的(有朋友一起玩的情况下),这个差评只是因为我的期望太高:毕竟它的名字叫航母指挥官,然而实际上我开的只是一个一升!一弹!的两栖攻击舰。介绍给我朋友的时候我直接说开的是两栖攻击舰,期望放低了之后还是很有意思的(
Unless you've got 8 people who are all unemployed this game is not going to be your cup of tea. At first I didn't mind how tedious it was, until I got softlocked out of my first save when the barge wouldn't pick up items and deliver to my ship. Second playthrough I got stuck in terrain, couldn't get out. Third playthrough I started to notice how long it was taking to get between islands, and then I had that thought in my mind: "What if the barge softlocks me again? Why am I wasting my time on a game that's going to take me 50 hours to complete? Why is the AI taking things way faster than me? Why can't I reinforce the islands easier? Why am I playing this game." Rough game, sure it's intended to be rough, but good lord if it doesn't take 30 years to do anything that can be taken away from you in an instant.
I'm current 24 hours in and I love this game! I will give you some tips shortly but let me start by saying you won't be blown away with the graphics, even though it's a massive upgrade from the first game, but you will be blown away with the game play. It's quite addictive. I remember playing the first game when I was around 8 or 10 years old. I only realised a few weeks a go that this is the sequel to it because I had forgotten what you called it, it brought back so many memories as soon as I started playing this game. There is a learning curve, plus you need to develop and learn some strategies. There are a few useful youtube guides but be warned that these can be out of date. There has been some changes since they were made. I will start by saying what I have learned the hard way; Firstly you can no longer move stock from islands to the warehouse. Even though the game lets you drag the barges to and from, they take no stock. Only drag made barges firstly to the island you want stock from, then to your ship, if you want to create a loop ensure you drag it back to the island it came from. Red islands are the enemy. yellow are neutral and blue are yours. You can create stock at your islands. ensure at the very beginning you take as much stock from your warehouse starting location as you can and that you need, it's unlikely you will be getting much from here again. you can take a plane off in rough seas but only if you time it just right so that they don't fly straight into a high wave, but don't try and land them on the ship in rough seas, it won't end well. The sea will always be calm near an island, this is the best time. If you go far enough towards an island but not too far else you will ground it, but far enough in and the ship won't move with the tide or winds. There is no anchor, but doing this at and island will ensure it won't move. If you don't want to have to fight the enemy ship, useful as a beginner learning like me, then go straight to multiplayer and host a game. Choose 2 players and ensure there are no AI, then put on a password if you don't want anyone to join. This will ensure there is no AI ship to fight, and you can choose how many islands you start with and have to fight. If you choose 8 islands it appears the game will always start you with 1 island type of each available meaning you can have all the blueprints and start making all items and weapons. The game can be overwhelming, so start simple and choose a strategy to fight islands from a distance. Flying planes above 1000m at an island with a gimble camera is great when scanning for enemies and helping your cruise missiles from the ship hit their target. This works well for 1 shield islands with just 30mm cannons I find but you will all probably get better at this game than me and find your own methods. It is okay to play this game with just 1 player, I have and I have been having fun. The tougher islands and fights might become overwhelming but even if i'm just taking on lower islands and winning then i'm happy. Wish they would do a game like this with similar gameplay but better graphics, but this certainly removes that itch that I have to play games like this. Have fun captains.
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