
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The MMR, the extremely unfair balance that the killer has compared to the bunny is insane. I've played about 20 games and escaped once. I would absolutely not recommend this game the way it is and the developers need to really look more into the killer maybe acquiring the perks later in the game if certain doors get unlocked or taking away some all together. I can GUARANTEE that people aren't having fun with this game in it's current state and if you have been debating on getting this, do yourself a favor and don't.
This game during it's betas wasn't perfect but it had something going. Now during EA release it's just an absolute mess. Long Queue times just to get into glitchy matches, where cheats, exploits and 'balance' issues all pile up to be a miserable experience. The game went from a 4v1 to a 5v1 and the 1 has only been nerfed over and over again. Sure Hunter was an incredibly power role where escaping was a tried experience of team work, luck or even betrayal that made it a thrill. Now they've turn Hunter into a treadmill where you start behind, and are racing to catch up--- and you never will. The grind and currency in game for both Hunter and Bunny just makes it almost unapproachable since alot of what you get isn't just from playing but what you 'take' from matches--- and guess who can't PICK what they leave with. Yes Hunter. Alot of the Mechanics, environments, visuals and audio make it incredibly daunting, I played almost all the free and open betas save for the most recent one. Maybe in a year with some fine tuning--- the game really has potential. But in it's current state and for that price--- I'd say definitely pass. You'll mainly only have fun if you play in groups or enjoy being a weak but still present game master.
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| $1.4M | 16.9K | 95% | $5.99 | |
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| $1.4M | 1.8K | 72% | $24.99 | |
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| $1.4M | 3.6K | 86% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $6.4K | 61 | 34% | $4.99 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sadly this game isn't "new user" friendly due the low amount of players. the community is formed by the peopel who actually started with it since day one., fair, but i dont understand i need to face bunnies with level and im a new magician. (or magician with 10-20 levels higher than mine) you really need to fix the MMR or try to welcome new players. Please do something cause this game has potential.
Diese Gut! Macht viel Spaß :) gerne wieder, kauf Empfehlung
Such a fun game 10/10 would recommend
fun
ddd
Lanzamiento más verde que un cogollo de lechuga pero buen juego que innova un género tan marcado por "Dead by daylight". Problemas de conexión, mal rendimiento, ajustes gráficos que se reinician solos por algún motivo... (cosas que deberían de ser de "fácil" arreglo en unos días con parches ligeros). Totalmente recomendado si te gusta el género lo más mínimo y te has cansado de tirar y dar vueltas a palés todos estos años (Dead by daylight referencia). Eso sí, mucho más complejo que su claro competidor ya que añade muchas más mecánicas.
Title: Great concept, but the solo Bunny experience is trapped in a frustrating "death spiral" I genuinely enjoy the core concept of this game and want to see it maintain a healthy ecosystem, but I need to point out how incredibly punishing the current balance and economy are for Bunnies—especially for solo queue players. Here is why the current loop feels almost unplayable for survivors: Killers are too strong & defense is too easy: The Monster's abilities are already inherently strong. Right now, it is way too easy for them to lock down and defend three zones simultaneously. Combined with the recent reduction of items on the first floor, a killer who knows how to hold a defense makes it nearly impossible for Bunnies to win. The Extraction & Inventory Dilemma: If you can't win, you can't extract the items you found. Even worse, to carry crafting materials out, you have to sacrifice precious backpack space. This means giving up active survival items, which directly nerfs your immediate chances of surviving that match. If you only win 1 out of 3 games, the efficiency is abysmal. Consumable Gears are Too Punishing: How are Bunnies supposed to play when gears are treated as easily lost consumables? You spend so long grinding to craft a single gear, only to lose it completely if you lose a match. It makes playing the Monster the only viable way to farm items, which defeats the purpose of playing the survivor role. The Endless Progression Loop: When you can't escape, you receive extremely low scores and barely any XP. This means no leveling up, no level rewards, and no currency to buy gears from the shop. It forces players into an endless loop of poverty: no gears ➔ lose the match ➔ no items/money ➔ no gears. Please reconsider the gear economy and the baseline rewards for survivors who don't make it out. Solo players need a fairer chance to progress, otherwise, this infinite loop will just drive players away!
C'est très bien pour un accès anticipé. Les sisters sont peut-être trop nerfs comparé au magicien mais je passe du bon temps dessus. Je recommande
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