
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я ДУМАЛА НИ ОДНА ИГРА МЕНЯ НЕ БУДЕТ ТАК БЕСИТЬ КАК ДБД....ОШИБЛАСЬ.......
Lanzamiento más verde que un cogollo de lechuga pero buen juego que innova un género tan marcado por "Dead by daylight". Problemas de conexión, mal rendimiento, ajustes gráficos que se reinician solos por algún motivo... (cosas que deberían de ser de "fácil" arreglo en unos días con parches ligeros). Totalmente recomendado si te gusta el género lo más mínimo y te has cansado de tirar y dar vueltas a palés todos estos años (Dead by daylight referencia). Eso sí, mucho más complejo que su claro competidor ya que añade muchas más mecánicas.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
平衡性稀烂,估计测试圈钱跑路。屠夫太强势,我不知道之前说屠夫弱的,什么版本。测试兔子玩家,不管开不开黑,体验都极差。屠夫没心跳,移速还快。是真怕兔子碰到跑的快吗?局内的齿轮也是刷的逆天,要么远的离谱,要么在边上。兔子加点绳子的出货概率都行
Пришлось вернуть средства так и не опробовав толком игру. Connection is lost. И это при том, что тот же DBD у меня спокойно регает игры.
体验了一下这款游戏,对于单排人来说真的很难上手,地图很大,有的时候经常不知道自己该干嘛,至少要体验过很多次才可以熟悉,然后还是有缺点在的。第一,判定实在太小了,不管是上齿轮还是救被人偶困住的队友,一定要视角和方向对准了才能按E,真的很麻烦!因为一动判定就找不到了,因为视角判定问题没有办法把队友救下来真的很无语;第二qte判定可以打完美这我不反对,但是你那个一丝完美是什么意思?这qte比杀机老杨无情风暴还要麻烦,速度又快判定又不准,希望后续改进一下。
Cons/Feedback: Still in Early Access, so the game is still a little rough in some places, but compared to other titles, this is a solid foundation already. The waiting times can range from 3 minutes to half a minute to around 10ish minutes, depending on how high your elo is. The killer doesn't have voice chat available to him to ♥♥♥♥♥♥♥♥ bunnies back. Killer feels extremely strong against newer players and getting a grip of your options you've got as the bunnies will require some interest and investment on your part. They are actively trying to make this brutal learning curve easier by f.e. marking locations of jump pads etc. Killer will get 5v1'd hard when Bunnies hang out on voice chat out of game and everybody has roughly the same skill level. The game can feel very slow and methodical, because at its core it is. Bunnies best option is to silently prepare, then pop objectives simultaneously to make the killer make his choice of whom to go after. Pros: You really feel immersed in both roles. The steampunk horror aesthetic is cool. The music is nice and doesn't get old, sort of like the dbd menu jingle. The idea of a vertical escape asym horror game is a very unique concept and it just works. The higher you get to the exit, the higher the risk of getting caught and being thrown all the way down becomes. This makes teamwork all but necessary to keep your team-bunny's back killer-free lest you risk a 1v1 with the killer, which is generally a bad idea if you want to accomplish any objectives. Bunny learning curve, while steep at first, feels very rewarding and you can get far with good fundamentals. The game has an interesting crafting system that let's you customize your Bunny's appearance AND in-game abilities in a meaningful way, but Bunnies should have a better option of getting materials out except just escaping. Especially as a new player it blocks your progress towards your "normal" Bunny state and makes the early game feel frustrating, leading to many normies dropping the game entirely and sadly, this game is in need of a bigger player base :') Developers are active and make meaningful updates, which garners a lot of good faith from my side. All in all, I really hope this game succeeds where dbd dropped the ball so many years ago when they decided to limit skill expression from all sides in favor of catering to a bland mainstream audience that whines on reddit until devs change every aspect of a game they don't like because they can't be asked to adept. Good game, bring a friend or 4.
i wish i could leave a good review the game has a good premise but poor execution, i think the aesthetics are really good and i love the character design but the gameplay loop lacks somthing to be desired. Like other asym games like dbd one of the things that keeps people coming back is the progression and learning various killers the 2 killers in the game are pretty cool but overall play fairly similar and the main thing i do all game as the killers is just stand still so i can hear the rabbits walking around and then catch them. on the other hand the bunnys are the fun role of the game i think the hide and seek aspect and running around the map to escape is really interactive and its very fun i dont know i just feel like ive seen everything the game has to offer within such a short time frame ill deffinetly come back in the future to check in on the game if its still around that is but its really just a meh game for the most part. and since theres such a small playerbase theres players that have been playing since the betas and alphas that can get up to the top floor in no time its kinda hard but its enjoyable hard i just wish i could leave a mixed review but in its current state its just kinda underwhelming.
Когда заходил, знал что игра в бета тесте или вроде того, поэтому не сильно разочаровался. Основные недостатки перечислил ниже. [olist] [*]Я потратил несколько часов и неудачных игровых сессий чтобы подключить запрет и warp перед тем как меня перестало выкидывать на старте катки. Это не то чтобы вина разработчика, но имейте в виду что после покупки может потребоваться повозиться, я пользовался руководством: https://steamcommunity.com/sharedfiles/filedetails/?id=3778534351 [*]У игры всё плохо с оптимизацией что для такой примитивной игры как-то странно, ну нечему лагать казалось бы. Кроме того есть ряд не критичных но неприятных багов внутри. [*]Уже в главном меню видна основная геймплейная проблема - никто не хочет играть за охотника (на 200–300 желающих запустить игру за зайца, 0–3 охотника). И это не удивительно, кривейшие хитбоксы захвата когда игра не даёт схватить зайца на миллиметр выше/ниже, леве/правее или дальше/ближе от руки маньяка. Это приводит к тому что какой нибудь чинг чонг 30 уровня будет бегать как юла вокруг маньяка, дёргаться, трястись и прыгать так что его будет не реально поймать. К этому добавьте кривые карты где заяц может мансить до посинения если у маньяка в откате абилки. При этом зайцам доступна куча предметов по аналогии с фонариком из дбд, которые дают дымовые завесы, стан охотнику, запирают клетки, ставят ловушки чтобы охотник упал, дают ускорения. Причём зайцев 5 человек и прямо в игре им удобно встроен чат, куда хоть сколько-нибудь опытные зайцы просто отписываются друг другу где видят охотника. Так как охотник 1, они тупо могут прятаться если охотник с ними рядом, пока остальные что-то делают, зная что они в безопасности. Причём каждого нужно поймать 3 раза перед тем как игра даст возможность убить его окончательно, а они же ещё и чиниться могут. К тому же в игре есть куча моментов вроде как не задуманных разработчиком, но дающих зайцам преимущество, например опытные зайцы просто прыгают от охотника на нижние этажи на лоу хп, так как прыжок дамажит но убить не может. К этим же моментам отнесу абилки охотников плохо работающие с трёхмерными картами, например фальшивый кролик не может гоняясь за зайцем подняться или опуститься, если у карты перепад высоты на миллиметр, а шляпа фокусника если где то рядом с прицелом или кроликом есть преграда скастуется на месте преграды, так ещё и через секунды 4 после нажатия, что даже отсталый додумается отойти от неё. [*]Из за того что на охотниках никто не играет поиск игры за зайца может занимать пол часа и более, при длительности катки пол часа. То-есть вы либо издеваетесь над самим сабой играя за маньяка для битья который может выйграть только если половнина зайцев зашли в игру первый раз в жизни или были выкинуты игрой на старте. Либо за зайца ждёте поиска игры дольше, чем играете и при этом треть игр идут ещё меньше, потому что в них маньяк ливает с горя после первых 15 минут. [*]В игре маловато контента, всего две карты и два маньяка [spoiler] один из которых неиграбелен сейчас и ждёт полного реворка [/spoiler]. А тот контент что есть расчитан, вы не поверите, только на зайцев. Ну тоесть косметика открываемая за прокачку, метапрогрессия с крафтом шестерней. Даже обучения блет у маньяка нет. Максимум что я видел это можно в лутбоксе))))0)) выбить бафы уровня вы обыскивания пойманного зайца на 10% быстрее [/olist] Я правда старался дать игре шанс и в некотором смысле играть в неё уже сейчас интересно, но когда в лобби начинают попадаться игроки 10+ уровня маньяк обречён. Это скучно на зайце, и больно-неприятно на маньяке. Мне понравилась задумка игры и стиль, но пока что я бы не рекомендовал её к покупке. Надеюсь что разработчики обратят внимание на проблему перестанут править игру под казуальных игроков, не желающих учиться играть на зайце.
A really nice game that makes much fun when u play with friends
This game during it's betas wasn't perfect but it had something going. Now during EA release it's just an absolute mess. Long Queue times just to get into glitchy matches, where cheats, exploits and 'balance' issues all pile up to be a miserable experience. The game went from a 4v1 to a 5v1 and the 1 has only been nerfed over and over again. Sure Hunter was an incredibly power role where escaping was a tried experience of team work, luck or even betrayal that made it a thrill. Now they've turn Hunter into a treadmill where you start behind, and are racing to catch up--- and you never will. The grind and currency in game for both Hunter and Bunny just makes it almost unapproachable since alot of what you get isn't just from playing but what you 'take' from matches--- and guess who can't PICK what they leave with. Yes Hunter. Alot of the Mechanics, environments, visuals and audio make it incredibly daunting, I played almost all the free and open betas save for the most recent one. Maybe in a year with some fine tuning--- the game really has potential. But in it's current state and for that price--- I'd say definitely pass. You'll mainly only have fun if you play in groups or enjoy being a weak but still present game master.
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