
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game feels like fresh air to me. If you are tired of same type of games like FPS,MOBA,BATTLE ROYALE and etc. This is the game for you. -Artwork and Overall Theme is amazing -Its very fun , specially when you play custom lobby your friends. -But when you play ranked its bit hard game. I gotta say it requires high IQ to be good at it and reading the game. There are lots of bad reviews of this game saying its unbalanced hunters strong blah2... Thats just a SKILL ISSUE. Lots of players rage quiting and giving bad reviews because they simply bad at this. Of course there are lots of things needs to be improved: -High Ping -Very few players (so it will take long to find a match) -Really bad optimization (goodluck getting over 100 fps) -Almost 0 Tutorial and game guide.. ( you will have to figure it out) -Bugs But come on guys its early access game. it will get better. If you bought early access game and complaining at this? THATS ON YOU I really hope this game to be succeed. So much potential in it. Happy Hunting
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game Title: Hunt Carnival – Gameplay Experience Review (EN) Player Background: Public Beta Tester since 7/23 (not a closed-beta player) Overall Verdict: Recommended Playtime: 160h Account Level: 14 In-game Character: Rabbit (solo queue) Gameplay Review (Homepage): Graphics are polished, with clean and intuitive interactive buttons. Overall navigation and interaction feel smooth and user-friendly. Gameplay Review (Shop): ① In-game items are priced relatively high compared to currency acquisition methods. The shop is designed with a (periodic refresh, limited stock, random category) system, which makes it difficult for players to reliably obtain basic material needs. ② Premium currency (Gold Coins) can be used in the slot machine to draw key skill gears, which significantly enhance in-game performance. However, Gold Coins are only obtainable via level-ups, achievements, or conversion. The total amount from (level-ups + achievements) is quite limited and requires a massive time investment to grind. As for (conversion), it costs 100,000 Candies—which is unreasonable considering Candies are already heavily consumed by crafting and purchasing. Gold Coins are exclusively used for the slot machine, yet the low-tier rewards from the machine are only worth 2,000 Candies, creating a severe imbalance compared to the Gold Coin cost. ③ The shop’s focus shouldn't be on basic materials and gear. There’s no reason to impose RNG and purchase limits on fundamental items and skills. Core mobility skills like (Dash, Jump, etc.) should not be locked behind gacha pulls—especially given how hard currency is to obtain. This forces players into countless matches just for a chance at progression, and most won't even make it to the late game before quitting, because early matches offer little to no enjoyable experience. A better approach would be to lower the barrier for basic skills and items, and shift the monetization focus toward cosmetics—which also opens up more sustainable revenue streams. Gameplay Review (Skill Gears): Skill variety is lacking, especially for the Rabbit's playstyle. Also, the Oil Jar shouldn't have a purchase limit. For lower-skilled players who don't escape in a round, gears are consistently lost, while shop supply is capped—making it unsustainable for them to keep playing multiple matches. In-Game Experience (Environment): The atmosphere and setting are well-crafted. While the models aren't highly detailed, the key features and silhouettes are clearly distinguishable, with no cluttered visual noise. The overall theme park vibe feels cohesive and fitting. In-Game Experience (Matches): Solo queue is extremely unforgiving, which has given rise to several frustrating playstyles that ruin the experience for others—namely the "loot-go-round" and "AFK hat-farming" strategies. These players spend the first 5 minutes wandering around collecting items instead of cooperating with teammates to push for high-value objectives, then immediately start hunting for escape hats to bail out. To be continued... too much to write all at once......... 《狩猎狂欢》游戏体验感受(CN) 玩家背景:7/23公测先行(非测试服玩家) 综合感受:推荐 游戏时长:160h 游戏等级:14级 局内选角:兔子(散排) 游戏性评价(主页):画面较精致且互动按钮简约直观,互动操作较为便利 游戏性评价(商店): ①相较货币获得方式道具定价较高,且商城定义为(定期刷新、限量、品类随机),基本的道具素材需求无法得到正常满足。 ②高级货币(金币)可在老虎机中抽取关键的技能齿轮,以此提升局内体验,但金币仅能通过等级、成就、兑换获得,(等级+成就)收集数量有限且仅能通过大量游戏时间来提升获取进度,非常难收集。对于(兑换)方式则需要使用10万糖果,在合成及购买需消耗大量糖果的背景下,该兑换比例不合理,金币仅用于老虎机,其抽取奖励中低价值道具仅为2000糖果,但与其消耗的金币代价相比,严重不平衡。 ③商城的销售重心不应放在基本道具及素材上,不应对基本道具及技能获取施加随机性及限制,关键的互动性技能如(冲刺、跳跃)等仅能靠抽取获得,在货币获取困难的背景下又增加随机性,仅能玩家通过大量的游戏对局去尝试获得,玩家根本无法坚持到游戏后期就直接卸载了游戏,因为在这些前期对局中他么毫无游戏体验。完全可以将基本道具及技能获取难度下放,销售重心调整为外观时装,这也增加了盈利点。 游戏性评价(技能齿轮):技能多样性不够,尤其针对兔子的游戏性,且油瓶不应设置购买数量限制,对于低水平玩家,在单局未逃生的情况下,齿轮是一直亏损的,而商城售出数量有限,这就导致不支持其进行多次对局。 局内体验(环境):环境氛围营造优秀,建模并非十分精细但主要特征及轮廓均表达清晰,无杂乱细节对画面进行污染,整体游乐园氛围合理。 局内体验(对局):在散排游玩极为弱势的情况下,滋生了很多不好的游戏流派影响他人玩家体验(游走摸金、挂机跳帽),这两流派前期四处闲逛收集道具,不与队友配合冲高,待5分钟后直接开始寻找帽子直接逃生。 未完待续,太多了一下写不完........
insane graphical issues, like blinding lights being flashed, and an overall insane amount of bugs. People are gonna say "Oh its early access" Yeah people used to pay others to play test, not the other way around. 3 people are making this? One person made lethal company. Terribly optimized, confusing menus that get stuck, an MMR system in a party bunny silly little game? Day one FOMO cosmetics, and the game immediately blasts you when you boot up with their hip hop carnival music that will constantly assault your ears while you try to find a match
very fun, lots of bugs, hoping it grows its player base! i love the atmosphere and everything about it ! but with a game thats not in its final form its pretty fun and super refreshing ! glad i saw this game somewhere!
挺好玩的,质感很好,小兔子很可爱,不过还是要开黑兔子才会好玩一点,魔术师有配音玩起来很有互动感,就是姐妹花看着有点半成品,希望可以做下去,非对称就一直只有黎明杀机活下去吗
Have fun supporting that..
Очень сырая игра с миллионом китайцев
Do not forget this is early access, great game with great potential. I think the game should be promoted more, since it has few players. I really hope this project moves forward, and get the fixes as it should be.
Needs more balancing like making Panic last WAY longer
游戏要鬼服啦,从刚开始在线1200人,到8月11日在线400人。游戏玩法新颖,但平衡很需要打磨,单排兔子和面对五黑的屠夫只能说很牢。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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