
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a true labor of love because what this very small team has achieved (from the art and sound to the core gameplay) is seriously impressive for a game at this stage. Asymmetrical horror is a familiar genre but Carnival Hunt brings a very distinct identity. The designs, art and sound are fantastic and the verticality gives a true fresh feel, it keeps movement exciting. There’s definitely a learning curve and it can be tough! But the objectives and overall gameplay make things feel rewarding and fun. The devs are very involved and listen to feedback, constantly updating and improving balance and the game itself. They're also actively looking to build a healthy community and I can always appreciate that. While there are still things that need tweaking, the potential here is HUGE, and that's what I've decided to focus on. I can't wait to see where they take it. Highly recommended.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is wonderful. I have been playing since the first closed alpha test and the game has come a long way since then. I know there are people who are complaining about the bugs and issues but they have to remember this is an early access that is basically an open beta and issues will occur. The game has come a long way since the first playtest and it has been doing great since then.
Игра очень интересная, мне было увлекательно, как и на стороне убийц, так и не стороне выживших (кролей), играл с девушкой, что хотя бы слегка смягчает факт 3-ех афк тел в лобби, которые скорее всего не сделают за игру ничего. Попадались люди, которые активно разговаривали в чате, делились инфой и договаривались/строили какую-то тактику, но такие люди настолько большая редкость, что вдвоем мы сбегали чаще, чем нам попадались такие тиммейты. Возможно игру в очередной раз заруинили люди, которые заходят в игру не для того, что бы играть, а для того, что бы прятаться. Хотя, к сожалению/к счастью, игра не про прятки. ОптимиЗАЙция плохая, 30-40 фпс может быть стабильно, а после 5-10 фпс в одной из комнат (это полный кал, хочется выйти и не играть больше) Все же оставляю положительный отзыв в надежде на развитием игры, ведь задумка нереальная, вайбы и атмосфера чувствуются, но игра пока оправдала свой "ранний доступ"
In Middle English, adult rabbits were called coneys (pronounced cunny) just a cute and funny fact
经典非对称游戏折磨单排人,兔子牢完了,平衡性非常差,入坑玩兔子的新人做好坐牢准备
美术和细节非常顶,游戏玩法挺新颖的,但是入坑门槛比较高,最好找小伙伴带带不然前期游戏体验会非常差。跟着测试玩了一年,更新速度比较慢,期待一手EA出的新屠夫吧。现在服务器有点卡,需要观望几天看看能不能优化
its dbd but replaces mechanics bottleneck with strategy / communication much of the micro aside from skill checks is removed but a lot more macro is added if you want a mechanically complex dbd, play idv. if you want a mentally complex dbd, play this. its EA, it has issues, but major problems are all patched relatively easily. balance is a concern atm, but its EA so shouldnt be surprising
В первую очередь нужно понимать, что игра ещё в раннем доступе и разрабы не всё довели до ума. Есть баги, косяки, проблемы с оптимизацией, но сама игра весьма хороша. Глоток воздуха после уже надоевшей DBD. В игре много механик и юзабельных предметов, поэтому если вы привыкли совершать 2 действия в виде мансов от мана вокруг палеты и починки генов зажатым ЛКМ, а мозг отказывается изучать новое - пройдите мимо, иначе будет "сложнааа, очень сложнаа". Разрабам пожелаю удачи в доработке игры, оптимизации, корректировке баланса и тд. Они прислушиваются к аудитории, быстро фиксят разные проблемы. Даже с онлайном в пару сотен человек буду продолжать играть и кайфовать. 10 "Help me pleeeease" из 10 Для жителей РФ: используйте впн или запрет+warp, иначе не загрузитесь в матч (привет ркн)
游戏其实还不错,但是游戏感觉做的有点粗糙,而且野排兔子感觉体验不是很行。跟黎明杀机是截然不同的体验,电量机制的存在注定让你没有办法无限溜鬼,而且因为地图很大,电量不足很难找队友位置在哪。相比黎明杀机感觉这个游戏屠夫方是要相对强势一点的。玩了几把感觉兔子赢面还是比较小的。制作物品兔子也需要从局内带出材料才行。但话又说回来,若是这个游戏平衡做的好一点我依然认为能成为DBD的有力竞争对手,只可惜目前游戏似乎没什么热度,哪怕是美东下班后黄金时间也就1500人在线,但兔子和屠夫方加起来实际也就一百人出头。真可惜游戏的机制和美术其实都十分出彩,不知制作组是否能撑过一年,希望不要几个月后就做出艰难决定吧。
15 minutes in and already getting an immediate refund,firstly steam input for this game is appalling,can never get it to work! Secondly the loading times are absolutely terrible,screw early access scrap the entire game! How you charging £15 is beyond me?🤦♂️
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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