
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8月9日下午被姐妹打破防后评论:我把好评改成差评了,这煞笔设计师,六个人偶且 激活无成本的屠夫是人类设计师能想出来的吗?要不是 我已经玩了快100个小时,我就要弃游了。数值破坏了游戏性、愚蠢设计破坏了公平性。因为 自己被头部的五排车队打破防了,就设计这种让多数玩家都破防的屠夫,你们是人类吗?愚蠢游戏,愚蠢设计! 8月9日上午评论: 好玩,爱玩。游戏还是在一个较初期的阶段,尤其对新手引导完全不足。10小时的玩家如果不看教程,估计还是找不着北的阶段,更不要提 跟队友策略配合了。但是 这个游戏的框架我个人是比较喜欢的,通过多处的拉扯同步,去抗衡屠夫的技能和数值。 地图设计也很有意思,不同的地图的策略会有侧重差别。比如 过山车地图可以无伤1到2楼,但是2楼就需要更大成本到达3楼;杰克房更大的难度在1楼到2楼,2楼到3楼 的成本压低了很多。所以根据不同的地图组合 需要考虑如何分配兔子和资源去协同联动。什么时候要快,什么时候要等信息要慢,这些就像一道道难题,刚遇到很痛苦,看懂的那一块会很有爽感。只是这个游戏非常需要配合,单排是很难玩的,所以还是有一些好队友是更重要的事。 最后不得不提,游戏的美术风格真是好看。小兔子的表情 又可怜又可爱。尤其看到萌新兔子 不敢跑起来 到处乱逛的蠢萌摸样,真是又心疼又想笑。 期望游戏可以早点更成熟一些吧,也期望屠夫对新手们都善良一些,不要把新手都劝退了,毕竟官方新手引导做的太烂,新人上手确实很难。
Великолепная игра с огромным потенциалом. Естественно, игра не оптимизирована и с кучей лагов и багов, сырая. Но сделана явно с душою и надеюсь этот прекрасный продукт сможет отжать хотя бы часть аудитории у ДБД. Со мной по крайней мере получилось. Желаю разрабам развития и процветания и огромное спасибо за игру. Крайне рекомендую поддержать разработчиков и не дать ДБД червякам утопить ее в негативе и нытье, что уже активно пытаются сделать!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai attendu de faire une quinzaine de parties avant de poster un avis, même si 15 parties n'est pas du tout révélateur de l'état du jeu actuel. Cependant rappelons d'abord que le jeu est en accès anticipé. Clarification faite, le jeu : La DA est vraiment chouette, c'est un univers victorien, sombre... quasi Burtonienne (Et moi Tim Burton j'adore). L'ambiance, les voice lines du magicien (un doubleur qui se prête au personnage), ce décor cirque/parc d'attraction ça match ! Le problème n'est pas là. Le jeu n'est pas équilibré, mais c'est bien le plus difficile à équilibrer dans un jeu asymétrique, la majeure partie des jeux qui opposent un tueur et des survivants connaissent le même problème (coucou DBD). Les temps d'attente en lapin sont interminables (actuellement sur mon jeu j'ai 3 Hunters pour 128 Lapins), les devs ont même mis un mini-jeu pour attendre (si vous aimez le 2048). Les MMR sont partagés entre lapins et tueurs et ça c'est problématique. Pas de tutos pour les tueurs encore, et un système de craft gears pas expliqués (chat gpt est ton ami pour t'expliquer tout ça). Côté lapin, la coopération est primordiale, la discrétion vitale. Il faut savoir feinter, obliger le tueur à se déplacer pour rien, le faire courir sur des spots de chase où vous avez l'avantage avec votre petite taille ou votre capacité à sauter (les tueurs DÉTESTENT la verticalité, elle foire les M1 quasi toujours). Les communications doivent être discrètes car même les pings sur un tueur oblige votre lapin à utiliser une voiceline que le tueur peut entendre (ou rendre fou si vous êtes bien caché). Il y a surement plus à dire mais je ne joue pas lapin. Côté tueur, on est fort, c'est vrai. Mais faut bien faire le nécessaire pour représenter une menace pas vrai ? Je n'ai pas encore jouer la Sister, donc je parlerais uniquement du magicien. Un tueur fort, qui peut casser les loops avec ces imposteurs (obligeant le lapin à affronter deux ennemis plutôt qu'un), des cartes qui ajoutent des effets pouvant entraver les lapins (moins de place dans leurs poches, traces de pas visibles). Le grab distance est catastrophique, le moindre mouvement de la souris l'envoie deux étages au dessus et les lapins peuvent facilement l'esquiver en sautant. Les CD sont abominablement longs (mais c'est justifié, à nous de savoir gérer nos ressources ET nos déplacements). Une bonne connaissance des maps est primordiale, faites des parties persos en solo, trouver les portes et ou elles aboutissent, trouver les différents emplacements d'engrenages, comment fonctionne la boutique de jack, etc. Encore une fois, c'est un accès anticipé. Le jeu à beaucoup de potentiel, persévérez ! Lapins, coopérer et faites des diversions ! Tueurs, protéger les objectifs ou se trouve le/les lapins les plus haut en priorité et ne gaspillez pas vos ressources, ni vos CD ! A+ dans l'bus.
I like it so far, A better tutorial would probably help a lot. Severely lost after the tutorial that is here, but I'm looking forward to the growth of the game. Haven't tried the killer side yet, but i think a better understanding of how many gears are on each floor and a better visual for what I'm needing to interact with would help. Maybe keep the mini guide updating as the match progresses
This game has been worked on for how long and they release it like this? Barebones tutorial explains literally nothing. You are thrown in without any idea what's going on. What is the point of crafting materials? Please tell me what this is for. Game is dead on arrival.
been waiting for this game for years. It's incredibly fun and the devs have a lot of plans for it's future. There is 100% a good amount of bugs. And the server ping is not steady. There are definite issues that need to be fixed. But its a small team and a good game which deserves a chance. The game is fun enough to look over the bugs (that will be fixed) and the money will have been worth it. so i recommend it.
15 minutes in and already getting an immediate refund,firstly steam input for this game is appalling,can never get it to work! Secondly the loading times are absolutely terrible,screw early access scrap the entire game! How you charging £15 is beyond me?🤦♂️
very fun to play either solo or with friends
美术和细节非常顶,游戏玩法挺新颖的,但是入坑门槛比较高,最好找小伙伴带带不然前期游戏体验会非常差。跟着测试玩了一年,更新速度比较慢,期待一手EA出的新屠夫吧。现在服务器有点卡,需要观望几天看看能不能优化
This game is a true labor of love because what this very small team has achieved (from the art and sound to the core gameplay) is seriously impressive for a game at this stage. Asymmetrical horror is a familiar genre but Carnival Hunt brings a very distinct identity. The designs, art and sound are fantastic and the verticality gives a true fresh feel, it keeps movement exciting. There’s definitely a learning curve and it can be tough! But the objectives and overall gameplay make things feel rewarding and fun. The devs are very involved and listen to feedback, constantly updating and improving balance and the game itself. They're also actively looking to build a healthy community and I can always appreciate that. While there are still things that need tweaking, the potential here is HUGE, and that's what I've decided to focus on. I can't wait to see where they take it. Highly recommended.
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