
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8月9日下午被姐妹打破防后评论:我把好评改成差评了,这煞笔设计师,六个人偶且 激活无成本的屠夫是人类设计师能想出来的吗?要不是 我已经玩了快100个小时,我就要弃游了。数值破坏了游戏性、愚蠢设计破坏了公平性。因为 自己被头部的五排车队打破防了,就设计这种让多数玩家都破防的屠夫,你们是人类吗?愚蠢游戏,愚蠢设计! 8月9日上午评论: 好玩,爱玩。游戏还是在一个较初期的阶段,尤其对新手引导完全不足。10小时的玩家如果不看教程,估计还是找不着北的阶段,更不要提 跟队友策略配合了。但是 这个游戏的框架我个人是比较喜欢的,通过多处的拉扯同步,去抗衡屠夫的技能和数值。 地图设计也很有意思,不同的地图的策略会有侧重差别。比如 过山车地图可以无伤1到2楼,但是2楼就需要更大成本到达3楼;杰克房更大的难度在1楼到2楼,2楼到3楼 的成本压低了很多。所以根据不同的地图组合 需要考虑如何分配兔子和资源去协同联动。什么时候要快,什么时候要等信息要慢,这些就像一道道难题,刚遇到很痛苦,看懂的那一块会很有爽感。只是这个游戏非常需要配合,单排是很难玩的,所以还是有一些好队友是更重要的事。 最后不得不提,游戏的美术风格真是好看。小兔子的表情 又可怜又可爱。尤其看到萌新兔子 不敢跑起来 到处乱逛的蠢萌摸样,真是又心疼又想笑。 期望游戏可以早点更成熟一些吧,也期望屠夫对新手们都善良一些,不要把新手都劝退了,毕竟官方新手引导做的太烂,新人上手确实很难。
Не, ну просто классная игра, интересная задумка, классная механика, рекомендую ребят, скачивайте и играйте, останетесь довольными!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like it so far, A better tutorial would probably help a lot. Severely lost after the tutorial that is here, but I'm looking forward to the growth of the game. Haven't tried the killer side yet, but i think a better understanding of how many gears are on each floor and a better visual for what I'm needing to interact with would help. Maybe keep the mini guide updating as the match progresses
Ich habe es schon als Demo gesuchtet und habe so gewartet das es endlich rauskommt :D Ich liebe das Spiel und spiel es echt gerne :D
Игра очень интересная, мне было увлекательно, как и на стороне убийц, так и не стороне выживших (кролей), играл с девушкой, что хотя бы слегка смягчает факт 3-ех афк тел в лобби, которые скорее всего не сделают за игру ничего. Попадались люди, которые активно разговаривали в чате, делились инфой и договаривались/строили какую-то тактику, но такие люди настолько большая редкость, что вдвоем мы сбегали чаще, чем нам попадались такие тиммейты. Возможно игру в очередной раз заруинили люди, которые заходят в игру не для того, что бы играть, а для того, что бы прятаться. Хотя, к сожалению/к счастью, игра не про прятки. ОптимиЗАЙция плохая, 30-40 фпс может быть стабильно, а после 5-10 фпс в одной из комнат (это полный кал, хочется выйти и не играть больше) Все же оставляю положительный отзыв в надежде на развитием игры, ведь задумка нереальная, вайбы и атмосфера чувствуются, но игра пока оправдала свой "ранний доступ"
игра тупого говна, без баланса
This game is wonderful. I have been playing since the first closed alpha test and the game has come a long way since then. I know there are people who are complaining about the bugs and issues but they have to remember this is an early access that is basically an open beta and issues will occur. The game has come a long way since the first playtest and it has been doing great since then.
In Middle English, adult rabbits were called coneys (pronounced cunny) just a cute and funny fact
I wanted to like this game so badly, but in it's current state, I cannot recommend paying for it. I already paid for it, so I will check back periodically to see how it evolves and update my review if my opinions change. Bunny: Feels genuinely impossible to win. The new player experience couldn't be worse. The movement can be frustrating. Killer(s): Low MMR is an absolute joke, a complete snoozefest, and the only way to possibly lose would be to play blindfolded. I never made it to high MMR because it felt like seal clubbing for 10 games straight and I got bored. No one was having fun in those games, not me, and definitely not the people I was stomping into the ground. My suggestions to make the game more fun and approachable for new players: 1. Just remove the cages, they are simply not fun. You could argue to "balance" them by maybe making the skill checks to escape shorter, but why force a mechanic that's less fun than chucking a bunny down 3 flights. 2. Outline key objectives (gears, gates, - Not through walls, but just an outline around them when in line of sight. 3. Minimap - Show the floor, the room, gates, and other bunnies. (other bunnies can just ping under them to show their location, so why not have them in a minimap?) I feel like this wouldn't impact high level players as they are in comms and most likely know the map like the back of their hand, but would improve the game significantly for new players. 4. Some sort of indication that something you did has alerted the killer. 5. The in-game vendor guy seems completely pointless, I have never seen a single person use it. In low MMR games, 30 minutes is barely enough to find the staircase to the second floor, so no... Im not going to collect a bunch of candy to use some vendor where I am not even sure what I will get in return (that will also alert the killer, I think?) 6. Post game chat - Why have a pre-game chat but not post-game? 7. Rework the Magic Hat, it's a boring mechanic for both the killer and the bunnies. I understand giving the last player a live a chance to find an exit, but having 5 people all hiding until 5 minutes left to try and race to be the only one to find the Magic Hat makes for a very uneventful game for the killer. 8. This one is probably a hot-take, but the killers have too many abilities. I could probably be swayed on this opinion, mostly because I only played the Magician. I never once used the cards, I also used the invisibility only for teleporting; you couldn't pay me to go invisible and just wait for something to happen. I really can't tell what this game is trying to be... it seems too casual to be competitive, and too competitive to be casual.
First match and crashed. nice.
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