
Yes, it's the game literally... SOME of you asked for! And so, in the spirit of "well, alright then, if you insist..." we present the third game in the Carmageddon series, in the knowledge that some of you Carma fans out there would like to have a complete Carmageddon collection in your Steam library. Nothing wrong with that.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 494reviews | 73% | — | $52.7K |
| $4.99 | 182ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
old school nostalgia working my way back
Un clasico, siempre es un flashback volver a jugar este juegazo.
хорошая игра мне понравилась
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ну такое себе игра но если вы мизантропы и скучные люди советую сыграть в эту классную игру
I cant ♥♥♥♥♥♥♥ stand some publishers releasing broken ♥♥♥♥ onto steam
this is the ten times worse game than i remember 😭😭😭😭
En mi opinión, el peor de toda la saga
Carmageddon TDR 2000 is the third main entry in the infamous Carmageddon series, developed by Torus Games and published by THQ Nordic for its modern Steam release, and it represents a transitional moment for the franchise. Originally launched at the turn of the millennium, the game attempts to modernize the series’ anarchic vehicular combat formula while preserving the dark humor, excessive violence, and freedom of approach that defined its predecessors. The result is a title that is ambitious, messy, and deeply tied to its era, offering a mix of chaotic fun and structural frustration that makes it as historically interesting as it is divisive. At its core, Carmageddon TDR 2000 retains the series’ defining gameplay philosophy: there is rarely a single “correct” way to win. Players can complete events by racing to the finish line, destroying all rival vehicles, or eliminating every pedestrian scattered across the map. This open-ended structure encourages experimentation and reckless play, allowing players to ignore traditional racing conventions in favor of brute force and destruction. Levels are large and filled with environmental hazards, shortcuts, and interactive elements, reinforcing the sense that the world itself is a playground for vehicular violence rather than a carefully balanced racetrack. The handling and physics reflect the game’s emphasis on weight and impact. Vehicles feel heavy and unwieldy, especially at high speeds, making collisions feel brutal and consequential. Crashes often send cars spinning uncontrollably, while repeated damage visibly degrades vehicle performance and appearance. This physicality adds tension to combat encounters, but it can also feel awkward, particularly when tight objectives or time limits clash with the deliberately clumsy handling model. Compared to the earlier Carmageddon titles, TDR 2000 places greater emphasis on structured missions, which sometimes undermines the freeform chaos that fans associate with the series. Mission design is one of the most polarizing aspects of the game. While the campaign offers a wide variety of scenarios across numerous environments, many missions impose strict timers or specific objectives that push players toward conventional racing rather than experimentation. This creates a disconnect between the game’s anarchic identity and its mechanical demands. When the systems align, the experience is exhilarating, but when they clash, frustration can set in, especially when repeated failures are caused by physics quirks rather than player error. Vehicle variety is a clear strength. With dozens of cars to unlock, ranging from relatively grounded racers to absurd, heavily armored monstrosities, progression feels tangible and rewarding. Each vehicle has its own personality, encouraging players to find favorites that suit their preferred style, whether that’s speed, durability, or sheer destructive power. Unlocking new vehicles adds motivation to push through the campaign’s rougher moments, and experimenting with different cars helps keep gameplay fresh despite structural repetition. Visually, Carmageddon TDR 2000 is unmistakably a product of the early 2000s. Blocky environments, harsh lighting, and dated textures dominate the presentation, but there is a certain charm in its unapologetic ugliness. Destruction effects, flying debris, and vehicle damage remain satisfying, and the game’s scale was impressive for its time. The soundtrack complements the chaos with high-energy tracks that amplify the sense of lawless mayhem, reinforcing the series’ irreverent tone even when the visuals show their age. Multiplayer modes add another layer of potential enjoyment, offering competitive chaos across custom maps and modes. While active multiplayer communities are rare today, the inclusion of these modes reflects the game’s ambition to be more than a purely single-player experience. In its original context, multiplayer helped cement the game’s identity as a social, spectacle-driven experience rather than a strictly skill-based racer. Critically, Carmageddon TDR 2000 has always occupied an uncomfortable middle ground. It is neither a pure continuation of the series’ original spirit nor a fully successful modernization. Some longtime fans criticize it for losing the anarchic magic of the first two games, while newcomers may struggle with its dated mechanics and uneven pacing. Yet despite its flaws, the game’s willingness to experiment and its refusal to fully conform to racing norms give it a distinct personality that still stands out. Today, Carmageddon TDR 2000 is best approached with adjusted expectations. It is not a refined or balanced experience by modern standards, but rather a snapshot of a genre in transition and a franchise searching for its identity in a changing industry. For players interested in vehicular combat history, retro chaos, or the evolution of controversial game design, it offers a fascinating and often entertaining ride. Its rough edges are undeniable, but they are inseparable from the bold, chaotic spirit that defines Carmageddon as a whole. Rating: 6/10
Ótimo game, muito divertido, engraçado e conforme a dificuldade do nível as missões ficam mais difíceis. Nas guias da comunidade encontra-se um tutorial de como configurar o Carmageddon para rodar no Win 10 ou 11.
no lo descarguen que esta fallado el juego
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $283.7K | 1.1K | 88% | $9.99 | |
| $232.1K | 978 | 88% | $9.99 | |
| $1.4M | 15.1K | 81% | $5.99 | |
| $8.6M | 13.5K | 83% | $19.99 | |
| $293.2K | 5.2K | 85% | $2.99 | |
| $1.4M | 3.5K | 78% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.7K | 741 | 81% | $4.99 | |
| $52.7K | 111 | 58% | $14.99 | |
| $52.7K | 120 | 82% | $8.99 | |
| $52.7K | 145 | 84% | $9.99 | |
| $52.7K | 168 | 89% | $14.99 | |
| $52.7K | 120 | 79% | $9.99 |