
Explore the underground, solve the puzzles, get skills and fight against bizarre creatures.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Pretty bizarre metroidvania. At its best is a puzzle game aligning tool to transfer power/electricity across rooms to open up doors. Taking these tools between rooms, trying to circumvent forbidding gates that deny you entry if you're carrying prior gear. At its worst you just eternally march downwards underground, shooting scorpions blindly marching back and forth, clearing spike pits with your singular jump, falling stalactites that will *never* hit you if you don't stop. This interminable opening section lasts about half of the game unfortunately before the game shifts focus onto it's more unique aspect of building laser beam networks on the fly. In other ways it's bizarre: You get the double jump beyond the halfway point. It's followed up within minutes with the Dash ability. You can jump, dash once, jump again mid-air and air dash AGAIN. It's a nice movement boost, but the problem is that they then head into the Factories, an area with springs and ceiling spikes and slime pits that's challenge is pretty much trivialised immediately. Why jump on the springs, when you can just double jump in the sections that don't have spiked ceilings? Why play around with one tile wide platforms over slime pits when you can just jump, dash, jump, dash over the whole lot in one go?? This reeks of something that was shifting around without any consideration of how it would play with all the additional abilities gained. There's a sword ability you get mid way through the game that's completely unneeded until the climax. There's also 16 or so optional collectables, all meaningless. When I realised this I immediately backed out of any room once I caught sight of them. Even if you do go to the bother of grabbing them, you still need to safely exit the room with them to hit the checkpoint. Hope you can make it out and save yourself the pain of doing it again. The story of the game is wholly contained in the opening and ending cutscenes. There is no build to the bosses, they don't tie into each other, they don't build on each other. You just walk into the room and noticed that a large figure is statically waiting ahead.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Russian, German, Simplified Chinese, Spanish - Latin America, French, Turkish, Italian, Japanese
Hours played at review time, across 23 reviews with recorded playtime.
Uma obra de arte do desenvolvimento brasileiro, da pra sentir o carinho que tiveram para produzir seu primeiro jogo! mecânicas super divertidas e desafiador na medida certa. Não da pra acreditar que um jogo desse nível seja tão baratinho, aumenta isso River Stone! xD
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 像素风格的类恶魔城游戏。 刚开局就发现捏人的设置很丰富,发型有100种,包括很多动漫梗。 中文翻译的质量很好。 音乐比较单调,但是音效很清爽。 手感非常流畅,跳跃判定容错率高。 碰到尖刺陷阱会直接死掉,但是会从当前地图立刻复活,相当于死亡惩罚可以忽略不计。 玩法比较独特,在冒险过程中要利用模块摆放解锁机关。 地图过于宽阔空旷。 功能性的菜单隐藏的太深,大量关键菜单都被折叠到了ESC里面,进入ESC菜单后还要逐项翻页,实在太麻烦了。 我几次都近乎以为这游戏没有地图功能。建议加入一键绑定,比如TAB一键打开地图,这方面要深度参考一下同类游戏。 这是一款有想法的游戏,但是作者未能驾驭地图设计这方面的精髓。 玩起来比较可惜,如果有希望做2代的话,希望作者在地图设计方面深度研究一下,或者找个擅长地图设计的朋友合作。
Carestia é um metroidvania com uma jogabilidade que lembra bastante Megaman pela precisão de pulos e combate, além de colocar alguns puzzles referente a abrir uma porta através de laser ou geradores A mistura combinou bem, nenhuma parte se sobressai e você conforme avança e mata os chefes vai ganhando tiro carregado, pulo duplo e afins para prosseguir no jogo Com 2 horas e meia cheguei na metade do jogo já tinha enfrentando uns 5 bosses todos legais e bem variados Tem um collectables bem difíceis de pegar que depende de muita precisão nos pulos então se for você gosta de jogo difícil platinar ele não vai ser fácil NOTA: 7.5/10 PRÓS: - Boa precisão nos pulos e combate, parece dar confiança mesmo tendo algumas partes bens difíceis - Bons Boss Battles (gostei de todos que enfrentei) - Os puzzles estão na medida certa, nem fáceis, nem difíceis demais CONTRAS - Melhorar o mapa de exploração (visualmente ele é meio confuso, várias vezes não me achei no mapa e nem direito sabia para onde ir) - Eu ainda acho que ter que colocar pra baixo e pulo a melhor combinação para descer plataformas, teve algumas vezes que eu não queria descer e no caos eu coloquei pra baixo sem querer e cai pro espinho (aconteceu isso bastante numa boss battle)
It's a really fun and beautiful game. I've loved the experience so far. There are challenging bosses and puzzles but not at the point of making to hard to be fun. Great abilities can be unlocked that will make you want to come back and explore the rest of the map. 100% recommended.
It's simply boring ███████▄▄███████████▄ ▓▓▓▓▓▓█░░░░░░░░░░░░░░█ ▓▓▓▓▓▓█░░░░░░░░░░░░░░█ ▓▓▓▓▓▓█░░░░░░░░░░░░░░█ ▓▓▓▓▓▓█░░░░░░░░░░░░░░█ ▓▓▓▓▓▓█░░░░░░░░░░░░░░█ ▓▓▓▓▓▓███░░░░░░░░░░░░█ ██████▀░░█░░░░██████▀ ░░░░░░░░░█░░░░█ ░░░░░░░░░░█░░░█ ░░░░░░░░░░░█░░█ ░░░░░░░░░░░█░░█ ░░░░░░░░░░░░▀▀
Carestia é um jogo muito legal, a mistura de puzzles com batalhas combinou super bem. Gosto que dá pra customizar o nosso personagem jogável. A busca pelos itens colecionáveis instiga a gente a querer chegar no final do jogo com a coleção completa. A trilha sonora é muito boa, minha música preferida é a da sala dos bosses. Falando dos bosses, eles são muito diversos e tem nomes muito divertidos. Possui vários tipos de inimigos e biomas diversos e bem construídos. O jogo é bem divertido, bonito, e rende muito tempo de entretenimento. Parabéns aos criadores!
Carestia é um jogo bonito, com uma jogabilidade muito interessante, e cheio de buracos pra eu cair kkkk Um ótimo jogo, muito divertido. Além disso, sempre com atualizações e melhorias, é um jogo feito com muito carinho pelos desenvolvedores.
Um joguinho bom e bem divertido, as variedades de fases e personagens deixam o jogo ainda mais legal. Recomendo demais!
Pretty fun platforming/metroidvania game. The puzzles are different than any other game I've played before and challenging enough to make the game interesting. Give it a try, support indie devs ;D
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19K | 59 | 90% | $16.99 | |
| $11K | 81 | 100% | $9.99 | |
| $6.8K | 19 | 100% | $14.99 | |
| $3.4K | 22 | 95% | $8.00 | |
| $3.2K | 10 | 80% | $16.99 | |
| $3.9K | 19 | 95% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $967 | 89 | 63% | $0.49 | |
| $968 | 57 | 98% | $0.99 | |
| $966 | 51 | 96% | $0.99 | |
| $970 | 75 | 80% | $0.99 | |
| $964 | 90 | 94% | $0.49 | |
| $972 | 72 | 64% | $0.89 |