
Play as the hero of a young child’s imagination and fight your way through a fantasy cardboard adventure in this 3rd person action-adventure. Fight wacky enemies and find treasure to help you as you explore the vast worlds.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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I thought there would be a little more to the game than what was shown off a the in person event a few years ago at that bar. It's still a solid game, but it does feel very empty (although I know it's not finished yet. I'm just surprised the pre-release didn't even finish the most recent level). The positives are that when the game tries, it looks really good. the combat is pretty smooth. I played on mouse and keyboard, so maybe it comes up more on controller, but I never used the lock on mechanic outside the tutorial. mostly because I didn't need to. The music is also really good. the cons (that I mostly point out so that they can get fixed in the final version) Are that the game seems like it's going to go in the direction of 3D platformer with combat mechanics, however platforming in this game does not feel good. The hero's jump has very little height, and you have no control over yourself while you're in the air. This works fine for level 1 where the platforming is just jumping over small gaps and on top of boxes, but it doesn't mesh well with actual platforming levels. stamina in a platformer is also a really bad mix because often times you'll have to wait for your sprint to recharge before you can make a long jump. the forest level can't be accessed by the hub world like the NPCs say it can, I think they just forgot to put in the loading zone. there are also some missing textures in the forest. specifically the platforms on the windmill and several things in the last platforming section: the area above the laughing goblins. I also would have liked to get either the sword or the sheild from the cemetary slime boss. Speaking of, the exploration in this game is really good and I love the many areas that you can find throught. My only issue is that these areas have almost nothing for the player, because the consumable items are so easily found by just playing the game using the linear path, that they almost never get used. especially since, from what I gathered, the wings are the only ones that do something other than recovery. If cokes and sandwhiches permanently increase their respected recovery bar, then that's something the player needs to know, or needs to be applied automatically. overall, great game with a lot of stuff that could be improved
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Bu 3. şahıs aksiyon-macera oyununda küçük bir çocuğun hayal gücünün kahramanı olarak oynayın ve fantastik bir karton macerada yolunuzu açın. Uçsuz bucaksız dünyaları keşfederken çılgın düşmanlarla savaşın ve size yardımcı olacak hazineleri bulun. Deneyin.
Это демоверсия, не полная игра
jogo fecho uma vez mais e legalzinho pena que e curto
It has potential.
Интересный визуал и забавные момент с первым боссом когда его выдумывают. Может есть что то еще, но я уже вышел. Слишком скучно, просто, не имеет настроек графики (вручную пришлось на минимум ставить чтобы 60 фпс, на старом ПК), первая карта быстро прошлась, остальные если так же то получается очень короткая, почему то все 4 уровня открыты... Не знаю, как база для чего то большего может быть и не думаю что один визуал вытащит игру, тем более в таком состоянии.
Боевая система пытается казаться чем-то глубоким, но по итогу никакого челенжда в игре нет. Тяжёлую атаку негде применить, атаки по полу контрятся щитом, хотя для них есть прыжок, будто авторы переиграли в елден ринг. Стояние за щитом почти не штрафуется: во время выставления щита стамина не тратится и её восстановление не замедляется, из-за этого вся игра проходится через тупое впитывание всех атак щитом. Эти проблемы полностью убивают боёвку, но на всё это ещё накладывается бесконечное заваливание игрока расходниками, из-за которых и так нулевая сложность уходит в минут. Не боевая система, а беззубая двухкропочная срань.
Пока слишком сыро/забаговано. Зато оригинальный визуал. Первый уровень Болото лёгкий, есть несколько очевидных задачек. Битва с боссом прикольная. Но после выбора награды тебя переносит в Хаб без сохранения прогресса и невозможности двигаться. Просто зайти в хаб - так же невозможно двигаться. Другие уровни нормальные, но одноразовые до переноса в Хаб. А Тематический Парк становится слишком сложным за счёт стреляющих монстров и 0 прокачки.
the concept of the game is amazing, but the movement is very janky and it ruins the experience for em a little. but the first level was amazing so i can only imagine what the full game will be like. i am extreamly excited to play this game when its fully released. i hope these devs go on to make this game even better than it is
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