
Card Survival: Fantasy Forest is a card-based deep survival simulator and the next installment in the Card Survival Series. Carve yourself a home in a primordial forest that has a will of its own. A day-to-day life simulator in a world where nature reigns with mystery, beauty and sometimes cruelty.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Card Survival: Fantasy Forest is a card-based deep survival simulator and the next installment in the Card Survival Series.
Experience what life would be like in the primordial forests of old. Carve out a home in a world teeming with beasts, spirits and monsters - where humans have yet to find their place.
Simple but deep System:
A deep and detailed survival simulator in a visual card-based format that benefits from its mechanical simplicity and the power of your imagination.
All interactions are done by using cards or combining them together.
A Living Forest Ecosystem:
Engage with a complex ecosystem featuring dynamically simulated forces (including animal and plant populations) that operate autonomously yet can be meaningfully influenced by your actions. Experience the cyclical nature of life through four distinct seasons and a full weather system.
Realistic Character Simulation:
Simulating the digestive and immune systems, detailed wounds and healing processes, and a mental health model that includes anxiety, mania, depression and altered mind states. Tracking everything from body weight, to calluses, stool consistency and more.
Herbalism:
Forage for different plants, learning where and when to find them, their uses and cultivation methods. Brew and prepare concoctions ranging from immune system boosters to stimulants, analgesics and spiritual enhancers.
Agriculture:
Cultivate a diverse range of crops, considering factors like season, soil nutrients, humidity and light and wind exposure. Utilize different preservation methods to preserve your harvests throughout the year. Grow animal feed, grains for bread and alcohol, seeds for oil, fibers for textiles and more.
Hunting:
Employ traps, spears, and bows to hunt a variety of animals, from small game to dangerous predators and even some of the unique beasts that roam the deeper parts of the forest.
Animal Husbandry:
Raise chicken, pigs, sheep and cows for products like milk, wool or eggs, or slaughter them for their meat and leather. Ensure their safety and comfort by building suitable facilities and attending to their health and well-being.
Cooking:
Create an array of dishes using ingredients like vegetables, fish, meat, cereal and dairy. The taste of your meals will depend on ingredient freshness and quality, spice choice, utensils and your own culinary skills.
Crafting:
Gain proficiency in woodworking, stone knapping, pottery, metalworking and tailoring to create a multitude of different tools and items. Craft your own tools, furniture, clothes, weapons, instruments and decorations.
Building:
Build yourself a forest dwelling, ranging from a rustic hut out of mud and reeds to a cozy wooden cottage. Add extra rooms, improve its insulation, fill it with comfortable and practical furniture and make it yours with meaningful trophies and decorations.
Combat:
Engage in fights against wild animals, monsters and spirits using diverse weapons, skills and techniques. Fight beasts after tracking them through the woods, defend yourself in ambushes or defeat any obstacles in front of you. Overcome your enemies by inflicting fatal wounds or by breaking their will to fight.
Magic:
A grounded, complex and creative system centered around the interaction with elemental, bestial and conceptual spirits. Bind spirits to your soul to gain new abilities, albeit at a personal cost, or craft magical items by trapping spirits within.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
失望,游戏名是卡牌生存,然而越更新越和生存无关,完全是按照作者自己的意愿去加一些东西进去,更新方向也都是加更多复杂的要素进去, 很多东西相比1代完全是负提升,为了提升复杂度,把一件很简单的事,加了很多步骤去完成,虽然听起来是符合现实,但是乐趣在哪,玩家得到的只有多一些莫名的操作。 还有是地图,看起来非常多的地图,实际上大多数并没有区别,也没有存在的意义,就是把素材进行排列组合,然后分发给各个地图。 再说魔法系统,解锁条件非常恶意,不看攻略你这辈子是解锁不了的,然后解锁后也就多点增益,事实上和生存是毫无关联。 最近的更新,全都是游戏的后期才能玩到内容,然而前期你只要学会狩猎,存点药草,就已经生存无忧,接下来就是上述各种繁琐的操作,为了体验下所谓的新东西而玩下去,甚至很多部分得游戏第二年才出现。 本质上这个游戏已经偏离了生存,并没有带给玩家正面的体验,能玩下去也纯粹是为了体验下新增的内容,和1代真实的生存体验完全没法比。 在了解作者的意图,与未来更新方向上看,这个游戏并没有未来,只能给个差评了,目前来看,作者也并没有意识到,只是一味的按照自己的喜好,去给游戏添加各种他们自己想要的东西。
制作组已经沉浸在自己的艺术世界中无法自拔了,本作的游戏性甚至比前作更加差,更加复杂的游戏系统和缓慢的成长让游戏难以上手,连我这种玩过前作的都觉得坐牢,更不用说直接接触此款游戏的新玩家,只能说制作组没有搞懂一件事,就是想在游戏中追求真实感,必须建立在游戏本身好玩上,牺牲游戏体验无异于本末倒置,最后得到差评反馈能怪谁?写小作文区区玩家也是没谁了
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我上次结档时还没有实装矿井,这次就以建立矿井为目标。 我计划从从幽荫林地出发,并在沿途每个区域都修建道路,在第二年抵达松林坡地,终于可以开始准备建设矿井准备今后享受源源不断的铜矿。 然后我发现你这个不算上休息时间也要花30个小时建造的矿井只给两个矿脉。每个矿脉的铜不仅数量稀少还需要两个半小时才能出一个。 我完全想不通这和清理河道的16%概率出绿石相比优势究竟在哪。 我陷入了巨大的绝望。 我恨你们。
I like this game. I have put a lot of hours into it, and I'll likely put in a lot more. But, in its current state, I cannot recommend it. It simply refuses to communicate its mechanics. To play this game, you have to accept that you will spend a fair amount of time fighting the systems and losing until you understand them. And even basic game elements are entirely unexplained. This game's major malfunction is that it doesn't have a way to answer questions. It has a wiki, but it's pretty bare bones. The Steam discussion threads and guides can be helpful, but much of that is out of date. The only clear information on a lot of subjects is in updates, which are entirely un-indexed and un-searchable. The previous game, Card Survival: Tropical Island, had a library system, where you could look up information on the game's systems. But it's entirely absent from the sequel, and that absence is glaringly clear. I will probably continue playing this game. But, until and unless the developers sit down and ask themselves how to better communicate their systems, you shouldn't.
⭐⭐⭐ 第一季铁粉,边玩卡牌生存边打无痛,生了二胎的就是我。现在玩第二季20+小时。体验如下: 1. 只有刚开始几天好玩,食物非常容易获得,没有动力去更新新的科技 2. 地图太大太多,想挖路减少时间也很繁琐,不想浪费那个闲时间,地图重复资源太多(要不你搞个隧道?或者骑马?? 3. 种地太难种了,老是忘记很烦 4. 剥皮晾皮系统很复杂,做一大堆那皮也不是那么有用的感觉 5. 拉屎能理解,尿尿还需要做决定啊? 浪费按按按呢?烦死来 6. 第一年没玩完就累,感觉是牛马在上班,不是在享受游戏的反馈... 那些任务做完了也没啥奖励,至少奖励个防水布?棒棒糖?奖励点游戏没法拿到的东西咯? 7. 即使我说这么一大串,我还是希望大家能支持下,鼓励团队继续努力出来个更好玩的游戏,第一代我真的是一边生娃一边玩啊!电脑ipad上都买了啊(美区)第二代我才玩了20+小时就不想玩了,玩完觉得“浪费时间”我还不如去做家务... 万一我要不小心生三胎了呢(千万不要hhhh )?产床上你还让我玩一代吗??制作组你有没有心?满足一个未来“孕妇”的愿望??!!! 好的谢谢 in English, plz read!!!! diehard fan of the first game here. i was literally playing card survival while getting my epidural and giving birth to my 2 kids!! lmao. yes that was me. bought the first game on both pc AND ipad (in the US btw) now i'm 20+ hrs into the second game and... yeah. here are my thoughts: 1. honestly the first few days were fun, then it kinda fell off. food is WAY too easy to get, so i never really feel pressured or excited to unlock new tech. like why would i go through all that work????? 2. the map is HUGE and there are sooo many areas, but traveling around gets old really fast. i know you can dig paths to reduce travel time but even doing that feels like another chore and i don't wanna spend my time digging roads 😭 also a lot of areas just have the same resources over and over again. maybe give us tunnels?? a horse??? 🥹 3. farming is way too annoying. i keep forgetting about my crops and then everything goes to ♥♥♥♥ lo (maybe this is my bad 4. the whole skinning/drying hides/leather system feels sooo complicated for what you actually get out of it. i did all this work making a giant pile of hides and then i'm like... ok now what??? doesn't feel useful enough 5. pooping i understand, but PEEING needs a decision every single time too???? why am i clicking through menus just to let my character piss 6. i haven't even finished year 1 and i'm already exhausted. at some point it stopped feeling like i'm playing a survival game and started feeling like i am doing another chore and i hate house chores!! omgggg and the tasks/quests don't really help. at least give me a tarp. a lollipop. a fun decor i could display on the shelf??? preferably some special items you can't normally get in the game?? 7. ok after writing this whole rant i still genuinely want ppl to support the game and i hope the devs keep working on it and make it better. because i REALLY loved the first one. i'm not exaggerating when i say i was playing card survival WHILE GIVING BIRTH 😭 i bought it on pc. i bought it again on ipad. and i was playing the game in 2023 while giving birth to my first kid and 2026 to my second but with the second game i'm only 20+ hrs in and already don't really wanna play anymore. every time i play i think why did i just waste 2 hours doing chores in a video game when i could've done my actual chores. i HATE CHORES!!!! devs pls think about this. what if i accidentally have a THIRD baby someday???? (GOD FORBID lmaoooo) what am i supposed to play on the delivery bed??? the first game AGAIN??? do you have no heart???? pls fulfill the wish of a potentially future pregnant woman 😭😭😭 give me something good enough to play through labor again!!! i'm rooting for you guys. pls cook 🙏
打算自己摸索下玩的,被狠狠制裁了。看了攻略发现居然要开局跑路,整个游戏地图很大,游戏里却不提供地图记录的功能,能不能务实点?那些卡牌变小变两行的mod一代就有很多人用了,到了二代还不是内置功能,不知道制作组在想什么,连个可选功能都不加
很难玩,画风也丑,不明白为什么非得出这版,还不如更新热带岛屿
国外的游戏制作人都一个尿性,都是二世而亡。端了个半成品上来,各种恶心玩家,体量小,定价八十元,说还要更新两年。两年后都不知道会发展成什么样子,谁还继续玩你这勾八游戏,我看就是一代评价太好了,傲慢的一批。 八十元直逼打折的3A大作,但游戏性很垃圾,各个方面的充满了制作组的恶意。体重很容易掉,但及其难升高,低体重带来的免疫力下降无异于慢性死亡。你的意思是我昨天吃了半头鹿,今天起来还瘦了一斤吗?而且很卡很卡,在每天的自动存档和清理地图时候。 2026.6.2经过更新后卡顿问题得到了较好的处理,虽然有些时候仍然存在。但本作的体重系统仍然很糟糕。饥饿值和胃部食物量,肠道食物量是独立的,即使你的饥饿值为百分之九十,但如果你胃部和肠道没有食物,去干重活就会引起体重下降,体重下降就会免疫力降低,进入慢性死亡。而且很多操作都被划定为重活,在维基里面能看到很多操作都有体重减少的参数,这一个设计完全是制作组为了拖慢玩家的游戏节奏。另外相比一代,本作的地图很大,辨识度极低,很难记住路线,基本都是靠近河边建家,没有特殊需求都不会走太远,一代里我记得是有向西通往火山,向南通往南部草原什么的这种标识的,这里取消了,也是纯拖节奏加难度 6.3猎人的月女任务,要在月圆之夜睡觉,然后触发月女对话,如果不按照正确顺序来选择就会断线,且没有任何提示。月女任务描述中要“召唤她”,大部分人第一反应都是去月丘做召唤,实际是入梦对话才能触发,依旧没有任何暗示,纯恶心人。建议睡觉前提前存档。剧透:[spoiler] 依次选择耐心等待-等待-盯着她-我会狩猎那野兽-我需要你的帮助才能进行剧情。之后的三个选项,选懦夫会加勇气,选找不到它了会给猛兽诱饵配方,选还不够强壮似乎是召唤仪式 [/spoiler]
总得来说还挺好玩的,但是也有挺多不足,我最想吐槽的一点就是为什么地图要搞得这么大而空泛?很多地方完全是一摸一样,没有一点特色,把它们全部删掉或者是融合成一个区域都不会有一点影响,没有几个地区有其不可替代性,也没有什么独特的资源,没有一代给我的那种每个地区都有其存在意义的感觉。我唯一想到的合理解释只能是这是在给未来的更新内容提前打好框架,但是为什么要现在就加入呢?不能以后有更多内容之后再加入吗?还是说这只是为了“真实性”?为了模拟在宽广森林里的感觉?真是如此的话那我也认了。 因为制作组还在不断更新,他们诚恳的态度和想要将这个游戏打造得更好的决心也打动了我。我相信能做出一代这样游戏的制作组一定也能将奇幻森林制作得更好玩,更完美。总之,制作组加油,我真的很喜欢你们做的游戏 另外我想问问,npc的正式版本什么时候发行?或者说还要多久才能给新加的内容配上中文语言?我现在就很想玩npc系统,但是我的英语水平还做不到能流畅,毫无负担地游玩......(我没办法在更新公告下回复,所以只能写在这里了) Overall, it's quite fun, but there are also quite a few shortcomings. The one thing I really want to complain about is: why does the map have to be so large and empty? Many areas are completely identical, with no distinctive features at all. Deleting all of them or merging them into a single region wouldn't make any difference—few regions are truly irreplaceable, nor are there any unique resources. It doesn't give me the same feeling as the first game, where every region had its own reason for existing. The only reasonable explanation I can think of is that this is laying the groundwork for future updates, but why add them now? Couldn't they be added later when there's more content? Or is it just for "realism"—to simulate the feeling of being in a vast forest? If that's really the case, then I'll accept it. However, the development team is still constantly updating, and their sincere attitude and determination to make this game even better have moved me. I believe that the team that created the first game can certainly make Fantasy Forest more enjoyable and more polished as well. In short, keep up the good work—I truly love the games you make. By the way, I'd also like to ask: when will the official version of the NPC update be released? Or rather, how long will it take for the new content to get Chinese language support? I really want to play the NPC system right now, but my English isn't good enough for me to play smoothly and without any trouble... (I can't reply under the update announcement, so I'm just writing this here.)
游戏最需要的其实是创意工坊
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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