
Card Crawl Adventure is a single player card game with light deck building and roguelite elements. Engage in a unique path based combat mechanic to battle against devious tavern bosses. Visit a variety of cozy taverns, collect cards and improve your deck with magic equipment items and charms.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, Japanese, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nicht schlecht. Ist eigentlich recht einfach gemacht, aber trotzdem abwechslungsreich und hat durch die unterschiedlichen Charaktere einen relativ hohen Wiederspielwert. Außerdem gefällt mir der Artstyle.
It takes a bit to get a hold of, I think the Ice girl is a bit OP, I don't think I've ever lost with her. (I have not been playing on hard, just normal) My biggest issue is the UI needs some work, you have to hit escape to get to a 'quit' menu, it should just be on the title screen. I played the demo so maybe it didn't go over the tutorial but it took me a bit to realize how to even confirm my term. The animations for the UI so when I'm trying to check my quest after I did a turn the animations take for ever and I can't look at it while the animations are going, not the worst thing, but a little infuriating. The end screen is the same where you HAVE to watch the money go onto the counter, and the beers fill up. I still have to do the Tavern Crawl Achievement, but I've gotten everything else. Always take the Bow, the Ice girls base equipment, and the charms that a. Have a chance to heal/energy you, and b. The charm that has a chance to kill an enemy and use an energy. OP AF.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been a fan of this dev for years. Among all of his games so far, this one has the most depth and the most opportunity for creative variation of strategy and personal play styles. Plus, it appeals to both the casual and the more competitive among us. As one of the latter, I love the challenge of conquering the leaderboard in each category and going for 1st place in the weekly challenge. For casual players, CCA offers deep, engrossing gameplay broken into bite-size sessions, where no two runs are the same. Arnold, the dev, is very active on his TinyTouchTales Discord server. He's added new characters and features to the game since its release and is constantly working to correct any bugs or exploits that may slip through playtesting.
游戏质量还不错,很好玩。 1.卡牌接龙方式的游戏模式,玩起来比较轻松有趣又有策略感。 2.游戏时间短,普通模式总共5关,一局游戏时间差不多半个小时,随开随玩。 3.可用角色多,游戏机制丰富,比较耐玩。 4.卡组比较精简,运气影响比较小,更注重游戏策略。 但是游戏里面问题也不少。 1.汉化内容近似于机翻,很多游戏内容翻译比较迷惑人。 2.一些游戏机制根本没有解释,全靠自己测,简单的还行,复杂一点的,我到现在都不不知道地图宝藏是怎么打开的。 3.每个英雄只有三张特色牌四种初始武器,其他牌和武器都是通用的在一个池子里,选择的奖励,增加武器基本没用,池子太深了,根本拿不到能用的武器。增加卡牌的卡池更是深不见底,大部分中立卡的质量和初始卡组比都是卡手的没用东西。 4.每周挑战进不去,挂不挂vpn都进不去。
I really love this game, it seems to scratch an itch for me with a lot of the mechanics and the art style, even though some things are quirky or frustrating and I haven't really gotten comfortable with any but the beginning character. So, basically, I think it's great fun and I've obviously poured some hours into here and on android BUT that being said I really find myself wishing that there was more of a roguelite system in place. More progression that holds over. Something like an ability to buy things with the coins you collect, as that would make it a little more meaningful for me personally than just a highscore. Or it would be nice if the runs could have more custom rules like a longer length without it being the endless mode as the coins and picking a tavern is some of the fun and endless removes that. I keep finding myself comparing it to Slay the Spire in some ways, even though visually they don't have much in common. I think it's that I also very much enjoy that game for similar reasons as this. The risk and reward, the challenge, and I wish this game had just a little more expansiveness to it like that one does, a chance to really dig in and explore before your run is over due to a win. Though, at this price point, seriously just buy it. Or get it on your phone. If you like roguelike stuff and cards you'll probably like this too, and it visually is a real treat if you like the art style.
レビューは、個人的に「Card Crawl/Card Thiefもプレーさせていただきました。ファンです」などということを書く性質ものではなく、他の人に勧めるかを書くものであるから[b]オススメしない[/b]。 何に関しても説明が少なすぎる。このシリーズは本来、簡明さを旨としていたはずだが、全くもってどうしたことか。戦闘にしろ宝箱の開け方にしろ理解できるわけがないので、作者自身がガイドを書いて晒すべきだとすら思う。 翻訳の質の問題は痛い。日本語・中国語でゲームを正確に理解するのは不可能だろう。慣れてきたら横文字でプレーすべきだ。 モバイル版との比較だが、[b]絶対にモバイル版を先にプレーすべき[/b]である。 まず、横長表示のPC版は無用な情報が入りすぎて、最初にプレーするプラットフォームとして向いていない。 それに、PC版で付いてくる「女神のお守り」は[b]実績機能を強制オフにする呪いアイテム[/b]のため、課金アイテム扱いのモバイル版の方が優れる。 [b]モバイル版で一回でも解けてから、PC版購入を検討する。[/b]これが、最も堅実で優れた方法である。
一般般
I wish I could like it, but despite my best effort I just can't, the game is slow, and I barely feel like I am infulcing things by playing, like every action I attempt gets punished, and I don't even know what I did wrong. Even reading the manual does little to explain anything other then the basic rules, so I still get surpriced by mechanics working in non intuitive ways.
i love you arnold rauers
Very fun but also very challenging game. It leaves a lot up to the player to discover which I personally like but something to be aware of very active developer and huge amount of support of the game I would definitely recommend joining the discord server for a super friendly community
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Players by region
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