
Work your way to a service empire. Get your hands dirty in a highly realistic simulation game that pays major attention to details. Pay a visit to a new Auction house and buy cars in various conditions. Expand your range of services by investing in a new work space and equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #69, worst RU #95 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Aug 14 → 23.71/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 37Kreviews | 96% | — | $28M |
| $29.99 | 5.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1515 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eigenartig. Aber mir taugt es. Für SIM-Fans würde ich empfehlen.
For a game that is almost 7 years old, they continue to do a decent job with updates. its a great game to sit down with after work and just wrench with no time limits. Highly recommend this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Korean +5 more
| $29.99 |
| 5.3Kratings |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
прикольная игра
oyun çok iyi benim clionun balataları bu sayede değiştim valla çiçek
Gotta have the DLC to make it better! Overall great game!
As a game dev I hate this. I played 10 minutes and could determine this wasn't at all for me and it could have been designed so much better. First, why have a pie menu for everything all the time? Why not do what every other intuitive assembly game does and have a single option for a given prompt? Why do I need to put a tire with condition (together) on the tire separator, click 2 buttons in the pie menu to tell it to separate? Why do I then need to have a tire on the separator with condition (separated) and click 2 buttons on a pie menu to take it off, then have to click 2 buttons on a pie menu to essentially put it back on and only then I can pick something..... I mean you act like you give players endless options and free will by always forcing them through that pie menu, but then there's only one action you can perform at a time with given conditions, you just have to do the absolute most to accomplish it when it could've been one click followed by the action animation. Why can you guys not do what Cooking Mama does? Is it really that hard? It kills the instant feedback satisfaction and the immersion. There is not one diegetic menu but clearly we have the technical capacity to create them. That's another thing. I'm pretty sure in real life if I approach a whole fender and go to take it off, I don't stare at it and say "select fender" and it comes off. Why do you not show animations for so much content? Like this game has one purpose, you are a car mechanic simulator. I feel like the pizza shop gave me half my toppings and said "you can infer the other ones, right?" Why do I approach a piece of equipment to wheel it under something and I don't even get to watch it move, it just teleports? I should be responsible for dragging it over. This is crazy and so completely disappointing.
O jogo é muito bom, pena que não é possível colocar nomes e marcas reais para as peças, mas realmente além de ser divertido ajuda muito a entender a mecânica real
FACIL DE JUGAR Y MUY INTERACTIVO
y
Люблю собирать тачки, хорошая работа в грязном гараже. Да и прибыльная к тому же. Если однажды встретятся два механика одной ниши, один из них точно захочет переплюнуть другого по сборке/разборке коробки передач.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.4K | 89 | 42% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $28M | 33.6K | 83% | $24.99 | |
| — | 0 | — | — | |
| $0 | 0 | 62% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28M | 33.6K | 83% | $24.99 | |
| $28.1M | 31.6K | 66% | $29.99 | |
| $28.3M | 65.9K | 94% | $14.99 | |
| $27.8M | 65.6K | 90% | $19.99 | |
| $28.4M | 22.4K | 84% | $29.99 | |
| $27.7M | 53.8K | 69% | $11.99 |