No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at approximately $28M — a different platform, not this one.
Car Mechanic Simulator 2021 is new production with well settled player base. Start as a fresh owner of a car garage and work your way to service empire. Get your hands dirty in highly realistic simulation game with great attention to details. Get ready to work on 4000+ unique parts and over 72 cars. Roll up your sleeves and immerse yourself into highly realistic garage environment. Expand your range of services by investing in new work space and equipment. Repair, fix, test, paint, tune and rebuild cars. Pay a visit to a new Auction house and buy cars in various condition. If feeling lucky you can try it out at barns. Some of them may contain hidden gems - if you can find them. Infinitely generated number of orders will keep you busy for a while. If you up for bigger challenger - try yourself in specially crafted story missions. Each mission offers unique set of requirements and challenges you have to face. When you are done upgrading your workshop its time for a project car. Save up some money and buy your own ride and make it pristine. From rusty shell of a car to perfect condition vehicle. Time to make those hands dirty!
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Xbox | $29.99 | 82% | — |
| Steam | $24.99 | 96% | approximately $28M |
| PlayStation | $29.99 | 91% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Prices
Each copy's latest price in every market we collect, cheapest first. Dollar figures are converted at the exchange rate on the day of that price. A store may not sell to you from another country.
−% is against $29.99 on this store in the United States.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Aug 13 → 1.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Xbox · Most Wishlisted · United States has just 12 day-to-day chart moves that followed a price cut, against 2,400 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
| Steam |
| Türkiye |
| $12.49 |
| ≈ $12.49−58% |
| Steam | China | CN¥92.00 | ≈ $13.71−54% |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Xbox price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.