
A colorful metroidvania about a catgirl who awakens in a world where the gods have destroyed humanity. Explore the ruins of a fallen civilization, uncover forgotten abilities, and challenge the gods themselves to save a world on the brink of destruction.
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About
Centuries ago, the gods abandoned the heavens and descended upon the earth. Their arrival became an apocalypse: humanity vanished, and entire races and civilizations fell with it.
Why did the gods destroy their own world? What really happened? And is there anything left to save?
To uncover the answers, you will have to explore a fallen world, fight its monsters, and challenge those once believed to be invincible.
The protagonist is a catgirl who awakens after a thousand-year sleep beneath the ice.
She remembers neither her past nor how she came to be here. But she has a goal she follows almost instinctively: to save the world from complete destruction.
As she journeys onward, she will uncover not only the mystery of the fallen civilization, but the truth behind it as well.
In her hands lies the Divine “Nimbus” — an ancient power that gradually unlocks new abilities.
With them, you can reach previously inaccessible places, uncover hidden secrets, and stand against enemies that once seemed unbeatable.

Here, every path can lead to something unexpected: a forgotten area, a secret passage, an ancient enemy, or another piece of the story.
Explore ruined lands, unlock new abilities, and return to familiar places to discover what was previously out of reach.
Epic battles against gods and powerful foes.
A vast fantasy world filled with mysteries, hidden areas, and secrets.
A metroidvania focused on exploration, discovery, and a steadily expanding set of abilities.
Colorful, minimalist pixel art.
An original semi-classical soundtrack with chiptune elements.

My name is Gandrabura Boris. I created this game entirely on my own — from programming and design to graphics and music.
This project was created by someone who simply wanted to build a world of his own — strange, beautiful, and a little mysterious.
I hope you will want to step inside it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain*, Simplified Chinese*, Portuguese - Portugal*, Turkish*, Japanese**languages with full audio support
Engagement
Reviews
Technical issues and severe lack of polish prevent the game from being enjoyable. Because the intro appears to be broken, the first impression is not positive. There is only a black square that should have text, but it is completely empty. Due to the lack of key prompts, I had to push random buttons just to get through the intro screens and play the game. I hoped this was simply a minor hiccup, but it was clear right away that the problem was much more serious. Simply said, the text does not display correctly. You have no idea which button to hit because each square is entirely empty. I also found that you may choose specific topics during talks, but this is pointless because you don't know what's going on. You're missing out on knowledge about yourself, the world, whether you're good or bad, your motives and purpose in the game, and so on. The story appears to be important because squares show up frequently while you play the game. The "ESC" key normally closes them, however they can sometimes remain on the screen or prevent you from moving, which can only be solved by force quitting the game. Naturally, you lose all progress. This drastically affects the gameplay, which is decent but nothing new. The game is an action platformer with standard controls. Gamepad is not supported. Your hero can jump, attack with a knife that has a very short range, and use magic to heal itself. Jumping is a bit finicky because you need to stand on a flat surface with your entire character to be able to jump. If you’re too close to the edge, the button won’t work and you’ll simply walk right off the edge. Platforming can be a bit too much because each screen so far has a similar design with the same type of platforms everywhere. It’s mostly floating rocks. New areas don't seem to add much because the textures appear to be the same, with only the color changing. Castle area is a bit different, but it comes with its own set of issues. First you have big spikes that hurt and respawn you a few steps back if you hit them with your sword. This should not happen. And the second are moving platforms. Depending on the direction, you either can't jump or don't move along with the platform. You just stand on the spot while the platform is moving left or right. Magic can be replenished by killing enemies. You start with slimes, flying bugs, brutes and continue with other classic enemies. At least one of them has a cheap attack; a plant comes out of the ground, but there's no indication that it's hiding underneath. The only thing enemies drop is money so there’s no need to waste time on them. Money can also be found lying around on the ground. Because it’s very tiny and matches the color of the environment, you don’t know it’s there until you walk over it. Money is spent in shops to buy extra health or keys. Enemies are brainless because of a weird collision issue. When two or more move in a different direction and collide, they won't turn around or try to avoid it. This creates a funny situation where you see enemies stuck in place because each enemy is pushing in its direction. You lose 5 coins when you die. This isn't bad because you only need to kill 2 enemies to get that back. The bad part is that you have to restart the current screen from the beginning and go through all conversations/events again. Combat is basic. The only thing you need to worry about is that some enemies don’t have any knockback. This means an enemy will keep moving on its path until it’s dead. Honestly, the hero's short range hurts the experience the most during boss fights. Except for your jumping capabilities, you have no dodge. So when you need to go right to the boss to strike, you will definitely get hurt. The map is not useful. While it shows all of the world with distinctly named areas, it does not display your present location. It appears to be a metroidvania map, however I'm not sure if the game is linear or if you can revisit earlier screens. When I try to return now, all I get is a blank square. If it turns out the game follows a linear path, there is missable content. I found a key in one location and a door a few screens later. If you want to take a shot, get the game at a heavy discount because it's not worth the current price. It's simply too broken and doesn't have anything to make it stand out.
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Hours played at review time, across 27 reviews with recorded playtime.
this game looks beautiful and composed on the outside but is actually a horrible mess on the inside, just like me fr!
Игра ПрЭКОл, графон кнш кайф и музыка просто рай для ушей, но геймплэй и баги кнш местами "SUCKS"
Игра давольно сыровата, но зная кто её разработчик можно и простить. Игра мною была пройдена на ~100% (ну достижения все) Есть много проблем и багов перечислю небольшой список их: - Противники иногда могут ударить несколько раз, и неприятно когда с двух сторон зажимают и просто уничтожает тебя. (возможное решение: добавить для всех противников один таймер удара) - Края платформ скруглены и просто прыжок на крае не работает либо только "второй прыжок" срабатывает. (возможное решение: просто на платформы поставить квадратный коллайдер) - Управление не прям интуитивное и я только на 10 минуте понял что "стрелочки" это NumPad, и хотелось бы управление с геймпада. (сделать выбор управления тип 1. (WASD) {ну что-то придумаешь}. 2. (NumPad). - Иногда видно чёрные полосы, особенно между стыков текстур воды и почему то возле темноты когда заходишь в следующую комнату - Иногда слаймов [или как их] могут другие противники перевернуть (решение: отключить у них поворот по X вроде И это прям явные проблемы игры, многие могут и не появится во время прохождения. Автор, если ты хочешь я могу поискать поглубже и все их тебе показать, твоё решение. Удачи!
I really wanted this to be good, because I love me a good catgirl game and I love Metroidvanias. It started out kinda janky, but I could forgive that. The Spanish dialogue (there are no options to manually set the language) was obviously machine translated (and not particularly well done even at that), but the worldbuilding was decent enough to keep me vaguely interested. The levels, which I wouldn't be surprised if they were partially machine generated due to the weird geometries full of dead ends, had enough little touches to keep me moving around instead of going directly to the next exit (something which wasn't always obvious apart from a very vague direction from the overview map). I could forgive the stiff combat with a pathetic range melee attack against enemy sponges and more than one plainly unfair enemy because I guessed eventually things would improve with powerups. There was a store where I bought one powerup but I didn't have enough coins to continue (there's a minor currency penalty for dying which might have kept me just short of buying everything), and as the game was strictly linear so far I couldn't farm for more... but I pushed on. Then I fought the second boss, beat him, and there was no way to advance. I reloaded the save and tried again to the same results, even being careful to not die in case that might have influenced that. Then I tried the same another day in case I simply had some outside factor keeping the game from running well. Then I posted the glitch report on the forum and was hit by deafening silence. Now I write this review to warn others from wasting their money, even if it's only a small amount with the admittedly generous sales. Could this be patched into being good or at least decent? Sure. If that happens I'll gladly update my review.
Игра ОЧЕНЬ хорошая и интересная, но есть одно НО. В этой игре нет настроек управления (т.е я не могу поменять кнопку прыжка или атаки на другую, более удобную для меня). Оценка: 9/10
Игра неплохая! Графическая составляющая отличная, геймплейно получилось скучновато, боссы немного вытянули геймплей, но не более, музыка хорошая, слушали всем селом, много непонятных механик, игровых решении и багов, из-за чего большой шанс забросить игру на половине, сюжет тут есть, just существует, чтобы разбавить атмосферу... Рекомендую брать по скидке, за тянку можно и взять XD На стриме подробно разобрали игру: https://youtube.com/live/bxQAyoKJLzg?feature=share
Игра интересная, хоть и сначала были некоторые недостатки.
Игра скучная и однообразная, геймпад не поддерживается, не всегда срабатывает кнопка прыжка.
Игра фиксится, осталось только управление сделать, удачи инди-разаботчику
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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