
"Don't forget to bring your cannon! Shoot down and jump up, it will help you,” said the old pirate. Legend has it that countless treasures are kept up there. In this game, you have to jump and climb up using the classic "rocket jump" technique.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Korean, Polish, Turkish, Czech, Japanese +1 more
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대포로 날라다닌다 대포를 들고 다니면서 빵빵 쏠 수 있으며, 쏘아진 포탄의 폭발 반동을 이용하여 높이 점프하면서 위로윌로 올라가는 게임입니다. 정면을 조준하여 쏘는 방식과 바닥을 향하게하여 쏘는 방식 2가지가 있으며, 지형에 맞춰서 적절하게 바꾸면서 사용하면 좋습니다. 물론, 정적인 상황인 경우에나 그렇고 급박하게 바꾸기에는 힘드니 빠르게 체크하고 사용하는 습관을 기르는 것이 좋죠. 어쨌든, 폭발을 이용하면서 높이 솟아오르며 올라가는 게임. 오버워치의 자리야 자탄이나 솔져 로켓 점프 느낌이 드는 게임. 아쉬운 점 -집중했더니 목이 너무 아프다 -초보자용 체크 포인트좀....
[h1]Игра для тех, кто любил Quake исключительно за Rocket jump[/h1] Необычная игра, посвященная стрельбе себе под ноги. Механика реализована неплохо, хотя есть некоторые вопросы к физике прыжков. Возможно, я просто криворукий, но сложилось впечатление, будто высота прыжка также зависит и от случайного фактора. Игра чем-то напомнила мне "SEUM: Speedrunners from Hell". SEUM в своё время я прошёл целиком, и даже попал в топ-10 игроков (и это при активном азиатском сообществе игры!). "Cannon Jump" же, к сожалению, я не осилил. Игровой процесс банально не зацепил меня. Очень интересно, что же там находится на вершине, но я совершенно не готов потратить несколько часов на оттачивание навыков для прохождения. Любителям жанра подобных испытаний игра должна понравиться. Общая оценка: 4/10 [quote=Untitled Project] [url=https://store.steampowered.com/curator/38844363-Untitled-Project/lists/] Ссылка на мою страницу Куратора [/url] [/quote]
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Hours played at review time, across 33 reviews with recorded playtime.
A fun yet frustrating game perfect for playing in between or during streaming breaks. You can quickly jump in for a few tries and keep attempting to progress. The learning curve is steep initially but remains challenging throughout.
Thx Joseppi
아이 tlqkf whw 같네
Jeu pas connu des projecteurs mais très plaisant a jouer car mécaniquement le jeu est présent
Topla yukarı zıplıyon düşersen shark yiyo inceleme; https://www.youtube.com/watch?v=M8mI-fJmHUU
gRAFA ZAJEFAJNA WSZYSTKO OKEJ ALE - NIECH TA GRA WYP DALA Z MOJEGO DYSKU W UJ
A decent and very difficult 3D-platformer - good content for a low price.
I am going to approach this in as fair a way as possible. as a game developer myself I try to show support for other small game devs and provide feedback where I can. the game as a concept is fairly good. the models are nice, the music is very in theme, the shark is a helpful aid to prevent you from drowning. I personally am not at all good at this game but I will still acknowledge it's ups and downs. ups: 1. neat concept and theme 2. music is decent despite being repetitive 3. shark. he is friendly 4. very affordable. 5. models are cleanly made and unique. downs: 1. difficulty arc is way too steep. (could be me I'm not very good at the game) 2. extremely limited flexibility in how the game feels. (only can change the mouse sensitivity slider) 3. many scenery models are intangible kinda breaking the ambiance. 4. way WAY too easy to loose all progress by accidentally tapping the "R" key. 5. given that the loading screen shows a map pointing to treasure, I feel like it could be better suited to have this game feature levels rather than one big mountain. 6. might just be me but the downward facing blast feels like it should exert more force than it actually does. suggestions for the future of this game if it is still in active development. 1. rather than simply tapping the "R" key to fully reset your progress, maybe change it to holding down the button for 10 seconds or something. that way people won't end up reaching a good checkpoint area and accidentally reset everything. PLEASE ADD THIS!!! 2. increased flexibility in game settings. 3. increased power from the downward cannon blast. without any difference in performance, rotating the cannon down feels kinda like a gimmick rather than a mechanic I can utilize. 4. levels rather than a massive mountain. this will make progress more rewarding and less detrimental when failing. like many games with this genre, failure often results in quitting. 5. maybe move the cannons position in the pov to the center. in the art of the game we see a pirate riding the cannon between his legs which would place the cannon in the canter of his pov. this I believe will add better immersion and gameplay. 6. reduction in the rate of difficulty increase. the more gradual the difficulty progression is, the easier it will be for the player to get the mechanics down properly thus helping them achieve greater heights. overall a solid project so far. keep up the good work. may peace guide your sails.
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