
Cannibal Crossing is an action-survival game where you explore the randomly generated town of Earlsboro while scavenging, fighting hordes of enemies, building a base, and searching for a way to escape! Meet survivors with new abilities and lots of cannibals. Includes a co-op mode for 1-4 players!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is great.... better with a friend
DR2Cよりプレイごとの幅が狭いので、毎回似たような展開になりがちです。きっちり攻略法を把握してプレイしないとクリアは難しいので、DR2Cより面倒なゲームです。遊び方がわかればそれなりに楽しめると思います。イベントが進行しないなどバグが多いですが、中断してやり直すと進んだりするので致命的ではないです。1日のプレイ人数が1人とかであまり売れなかったようなので、今後アップデートはないと思います。
Cannibal Crossing is a top-down action survival experience that leans heavily into tension, improvisation, and cooperative chaos, blending familiar genre mechanics into a harsh and often unforgiving loop. Developed collaboratively by Everplay Interactive, Blow and Try Again, and Rocketcat Games, and published by Rocketcat Games, the title positions itself as a survival sandbox where preparation, awareness, and adaptability matter far more than raw reflexes. From the outset, it communicates that survival is temporary, safety is fragile, and every decision carries risk. The game is set in the cursed town of Earlsboro, a hostile environment overrun by cannibals, bandits, and monstrous creatures that grow more aggressive over time. Each playthrough takes place on a procedurally generated map, ensuring that no two runs unfold in exactly the same way. This design choice reinforces uncertainty, as familiar landmarks cannot be relied upon and essential resources may be scattered in unexpected locations. Exploration becomes a constant gamble: venturing out may yield vital supplies, but it also exposes players to ambushes and escalating danger. The lack of predictability is one of the game’s strongest features, as it keeps tension high even for experienced players. Combat is fast, punishing, and deliberately chaotic. Enemies swarm aggressively, forcing players to stay mobile and make constant decisions about positioning and threat prioritization. Weapons range from basic melee tools to firearms and deployable defenses, each with clear strengths and limitations. Ammunition scarcity and reload timing prevent mindless shooting, encouraging players to mix tactics and retreat when necessary. Boss encounters punctuate the experience with sharp difficulty spikes, demanding careful coordination, environmental awareness, and efficient use of resources. These moments often feel overwhelming, but they also serve as the most memorable highlights when successfully overcome. Base building introduces a strategic counterbalance to the game’s constant pressure. Establishing a defensible location is essential for long-term survival, particularly as periodic invasion events unleash massive enemy waves. Players can construct walls, traps, turrets, and utility structures that turn a temporary shelter into a fortified stronghold. Choosing where to build is a meaningful decision, as terrain layout and access points can determine whether a base becomes a refuge or a death trap. This layer of planning adds structure to the experience, giving players something tangible to protect and improve between dangerous expeditions. Crafting and progression systems support this survival loop without overwhelming it. Resources gathered during exploration can be used to upgrade equipment, enhance defenses, and unlock helpful bonuses that slightly tilt the odds in the player’s favor. Progression feels incremental rather than transformative, reinforcing the idea that power is always provisional. No matter how well-equipped you become, the game ensures that threats continue to scale, preventing complacency and keeping survival precarious. Cooperative multiplayer significantly enhances the experience. Playing with friends transforms Cannibal Crossing from a tense solo survival challenge into a shared test of coordination and trust. Dividing roles—such as scouting, base defense, and resource management—becomes crucial during intense horde events. Communication and teamwork can turn near-impossible scenarios into triumphant last stands, while mistakes are often amplified in dramatic and sometimes humorous ways. While the game is fully playable solo, it is clearly designed to shine brightest in co-op, where emergent moments and shared stress define the experience. Visually, the game opts for a stylized but functional presentation. The top-down perspective prioritizes clarity, ensuring that enemy movement, projectile paths, and environmental hazards are easy to read even during chaotic encounters. Animations are straightforward, and while the art style isn’t particularly ornate, it serves the gameplay well. Sound design reinforces urgency, with enemy noises, weapon effects, and alert cues providing critical feedback during combat and invasion events. Community reception reflects the game’s ambitious but uneven execution. Many players appreciate its intense survival loop, procedural variety, and cooperative focus, especially when played with friends. Criticism often centers on balance issues, repetitive pacing over long sessions, and occasional technical rough edges. These shortcomings can dampen the experience for some, particularly those seeking a more polished or narrative-driven survival game. However, for players who value emergent gameplay and don’t mind a rougher edge, these flaws are often outweighed by the game’s strengths. Ultimately, Cannibal Crossing is a game about holding the line against overwhelming odds, knowing that failure is always just one mistake away. It doesn’t promise comfort or long-term security, but instead delivers bursts of adrenaline, desperation, and hard-earned victories. For fans of action-heavy survival games with base defense elements and strong cooperative potential, it offers a tense and often exhilarating experience that rewards preparation, teamwork, and resilience. Rating: 6/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't be fooled by the cutesy cartoon graphics, this game has a surprising amount of depth and variety to it.
Um jogo com grande pontencial mas que foi abandonado logo depois do seu lançamento. Eu estava doido para jogar esse game depois que eu vi o seu trailer, além de suas mecânicas o seu visual me chamou bastante atenção, fui jogar o game e estava rodando bem de boas no tutorial, depois que eu terminei o tutorial veio uma tela de loading muito demorada que demorou 5 MINUTOS! 5!, depois da espera pude finalmente jogar mas é ai que eu me enganei pois logo depois de alguns minutos de gameplay o jogo começou a ter algumas quedas de fps e logo em seguida o jogo travou o meu Notebook, e eu não conseguia fecha-lo de jeito nenhum, fui obrigado a desligar o notebook. Antes eu estava pensando que era só o meu notebook mas não, várias outras pessoas que compraram esse jogo estão reclamando dos mesmos problemas de performance que eu, mas não há nenhuma avaliação Br desse jogo, então eu estou aqui para informá-los sobre os problemas desse game, não comprem esse jogo enquanto ele não receber updates concertando os seus problemas de performance.
This game is still Poop Jingo Those who no: Mangos mangoes mangos mangos mangos The one bro who doesn't fear god:(*me)
Cannibal Crossing is a fun sandbox action survival game with rogue-like elements, with multiple characters to play as and game modes to play through. The Good: -The map is big but not huge that is mostly randomised except for a handful of locations. -There are a few limited forms of fast travel. -Exploring locations is rewarding as you get experience just for doing so along the usual chance for loot and even quests. -The combat is fast paced twin stick style with plenty of different weapons to use against a variety of enemies. -Quick thinking and a keen eye will help as you can cause enemies to damage or even kill each other with some of their attacks. -For survival you have to watch hunger and sleep meters though both are not hard to keep from emptying. -You can break most things, including weapons and items, to get resources for crafting. -The base building is good and worthwhile as all buildings provide benefits. -There is plenty of crafting whether it is building your base, upgrading weapons, cooking food items with powerful buffs, or making new weapons and other useful items. -Each character has their own strengths and even a unique super ability at level 15. -The skills all feel useful and worthwhile. -The art style looks nice and does a good job looking gross and eldritch as time progresses during a game. -And there is a currency gained after a play through that can be spent of unlocking skills for characters as well as be spent in-game. The Flaws: -The story is kind of weak overall with the most explanation happening during the tutorial as to why there are cannibals running around. -The tutorial also just teaches you basics, how to move, use, and combat, nothing else. -For fighting shooting is easily better then close combat due to everyone having the same range for close combat attacks and swinging a weapon costs stamina that can be better used maintaining distance to avoid damage all together. -And the online community part of this game looks to be dead.
Good idea, very poorly executed and half done, it feels unfinished. Don't bother.
Had my eye on CC since it was in EA, but the art style turned me off a bit and I wasn't big on their other game, Death Road...this game is 100x better, slow starting out until you play a bit and unlock stuff, but I'm really diggin it. Open world, Project Zomboid-like, and just as challenging but easier to pick up and play. Twin stick mixed with survival, highly recommended!
Divertido, pero muy confuso en un comienzo, ademas, bastante dificil. Las armas cuerpo a cuerpo en un comienzo no sirven de nada
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