
Go on a single player, On-Rails Shooter Adventure in Candy Rangers and match 4 colors with 4 rangers! Each ranger can take down enemies that match their color, and it's up to you to use each one accordingly! Can you match them all?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Hello! Welcome to the ranger system! I'll be your guide throughout the Steam page.
Firstly, I'll give you a rundown of your basic moves.
Candy, you can shoot bullets sideways.
Mint can shoot them vertically.
Plum shoots them back and forth.
And lastly, Lemon’s bullets can clear diagonal formations.
Your weapon is not merely a gun! Parry or hook to special objects to advance through the levels!
Jump over obstacles, dash to go faster or brake if you're feeling overwhelmed!
Let's go over every reward you can earn on each level now. They are as follow:
Score 5 stars ranks!
You will be ranked based on your performance.
Try not to break the chain or get hit as that will hurt your ranking!
Get a memory picture every time you clear a level with a high score!
Find ranger medals!
They unlock levels and sometimes even boss encounters!
And that's about it! I'll let you discover everything else as you go! Good luck!
More than 20 playable levels with its secret paths.
4 playable characters.
Loads of different enemies and stages, each taking place in a different time of day!
4 bosses to fight, and a final fight across the entire map!
Split your team to take on 2 paths at the same time!
Take on hard mode. You'll receive twice the time penalty for each hit you take. Become untouchable!
Inky Mode! Once you beat the game, you will unlock new modes to play. Inky can shoot in all directions. Everything goes!
Beat the game to try the arcade mode. Can you beat every level without taking a break?
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 44reviews | 86% | — | $11.5K |
| $14.99 | 7ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I know that I don't have a ton of time in this game just yet, but I wanted to get a review out there to help visibility for the game as soon as possible. I found this little gem via a YouTube trailer that bubbled to the top of my feed (with a meager ~500 views at the time). As soon as I saw it I fell in love with the pseudo old-school Pokemon Gameboy classic key art style, the wonderful music, and the overall premise—Link to the Past and Four Swords meets Gunstar Heroes with a dash of rhythm-ish game and all controlled by a single player??? Holy hell, sign me up! I immediately raced to the store, since I saw the trailer was only a day old, sadly noticed a lack of reviews (less than a dozen), and felt the pull to support and help spread the word. So, in short, I was biased as hell going into it. And... it owns, dude. It's tough as nails, really pushes you to replay levels, has a bunch of secret levels in the first two hours, and supports so much system mastery. If you're a fan of the weirdo experimental era of the PS1 and PS2, if you're a fan of the more out there Sega console titles, and if you dig the deep cut stuff like Canon Spike, I think this is right up your alley. With the game being a gumbo of niche references, I do worry that it might not pierce the veil of the mainstream enough to get a nice bump in sales, but this thing deserves more attention and more players. And, if you're reading this and you already own the game, please leave a review and spread the word. I swear, I don't know the devs, never heard of 'em, and this thing caught me completely by surprise. If you're on Steam Deck and want to know if this thing runs well, the short answer is: yes, it runs very well. I also want to mention that even out of the box on the LCD model, you can get ~3-4 hours off of a full charge, likely more with some tweaking (I ran this at 60hz with all the default settings both on the game side and the SteamOS side). I'd say that the only thing I've experienced so far that's a bit of a bummer is that the variety in tunes has yet to open up too terribly much, so I've been hearing the same songs quite a lot, but that's hardly worth major criticism. Can't wait to sink my teeth into more of the game. Best of luck Mechano!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Catalan, Korean
| $14.99 |
| 2ratings |
| 60% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]《Candy Rangers》简评[/h1] 这款带有街机风格的固定轨道射击游戏,玩着不仅有点意思,还挺有难度的。这种玩法有点像街机厅中使用模拟枪一类的射击游戏,需要玩家在有限的时间内消灭掉前进路上的所有敌人抵达关卡重点。由于涉及到四位角色对应四种颜色,同时控制针对性的对敌人射击战斗,相当考验玩家的即时反应速度,绝对没有想象中的那么简单,非常容易眼花缭乱和手忙脚乱。游戏挺不错的,还是萌系卡通风格,节奏感也很强,感兴趣不妨瞧上一瞧。 [h1]游戏玩法[/h1] 其实游戏玩法很简单,同时控制四位双胞胎角色朝着终点移动,面对路上出现的敌人,对它们发起进攻(漏掉一些也不算太碍事),在有限的时间内抵达终点便算通关。这四位双胞胎角色,攻击分别具有不同的特殊效果,红毛可以侧向射击子弹,绿毛可以竖向射击,蓝毛可以来回射击,黄毛可以清除对角线图案。游戏中的敌人出现,都是按照规律有迹可循的,选择合适的角色攻击敌人,能够起到事半功倍的快速杀敌效果。玩家想要高效清关,就得利用这一特性,使用正确颜色的角色对敌攻击,这也是本作的魅力。 [h1]挑战难度[/h1] 本作的难度虽然谈不上特别难,但是也不能说简单,至少想要拿到高评价的通关,没想象中的那么容易。游戏中的敌人,都是突然出现的,唰的一下,很快,有些甚至不给玩家反应时间就突到脸上了。玩家此时不仅需要根据敌人所在位置,光速移动光标对准,还有选择合适颜色的角色高效杀敌。选错了颜色也不是不能击杀敌人,只不过效率低下容易导致出错,然后被惩罚时间(罚秒)影响最后结算通关评价。当然,本作不存在肉鸽随机,每一个关卡敌人登场顺序都是固定好的,玩家反复刷关熟练背板,那也是本事,“菜,就多练”,并非没有道理的。 [h1]最后[/h1] 游戏的流程也不算长,四五个小时中规中矩,用这个游戏消磨半天或者一天的时间,也挺好。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
I really loved the vibe of this game. The visuals are so cute and colorful! And the music fits the whole atmosphere perfectly. The gameplay is also really addictive and fun. My only small complaint is having to collect certain medals to unlock some progression. I would’ve preferred something simpler, like just finishing a level = you can move on. If the goal is to make things more challenging, I’d rather have harder levels instead. But honestly, that’s a pretty minor thing. I really hope we get a sequel or more games like this in the future because I’d definitely play them! 💕
[h1][b]四姐妹的缤纷冒险[/b][/h1] 《Candy Rangers》是一款非常可爱的射击游戏,玩家将同时控制4个元气满满的美少女,随着自动推进的镜头杀敌冒险,配合动感的节奏和绚丽的特效,体验非常不错。 故事发生在一个特别的国度里,四姐妹将在这里展开冒险。 游戏为关卡制,每一关都是精心打造的,期间角色们会自动前进,玩家只需要进行瞄准和射击即可,期间镜头会不断变换,加上色彩鲜明的美术风格,视觉观感这块非常棒。 每一关还有可收集的金币以及特别的徽章。 本作一共有4个角色,那么传统的左键射击是肯定行不通的,又因为是自动前进的,因此游戏将射击操作绑定到了WASD上。 每个按键对应一个角色的射击,这里也不用担心记不住,光标和敌人身体均会标有方向和颜色,对着按键即可,还是挺简单的。 此外,角色也可以做一些特别的动作,比如跳跃、二段跳、格挡等,这可以用来应对各种地形或是对应方向的弹幕,按下左键还可以滑铲,右键则是减速。 《Candy Rangers》的整体节奏非常轻快,单个关卡也不是很长,玩起来刚刚好,非常适合喜欢休闲类型的玩家。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Un simpático shooter on-rails de envoltorio encantador y con una propuesta jugable muy original en la que manejamos simultáneamente a un grupo de cuatro chicas, a las que tenemos que ayudar a recorrer vistosos escenarios de avance automático mientras derribamos enemigos con el tipo de disparo correspondiente, esquivamos obstáculos y tratamos de mejorar nuestra puntuación al ritmo de una música sorprendentemente agradable y generalmente relajante : ) Las primeras tomas de contacto pueden resultar algo confusas mientras interiorizas sus múltiples mecánicas (cuando se junta mucho obstáculo en pantalla es fácil bloquearse y hay que estar pendiente de varias cosas al mismo tiempo), pero con un mínimo de paciencia no tarda en hacer "click" y es entonces cuando pasa a disfrutarse mucho más y se puede apreciar lo que busca ofrecer :P Quizás sus mayores pegas son la existencia de algunos momentos poco intuitivos, una legibilidad visual algo mejorable a ratos y casos puntuales en los que la coreografía jugable se rompe, haciendo que algunos elementos se comporten de forma impredecible, pero son cosas que solo se sufren temporalmente y a medida que rejuegas las fases (algo básico en un juego de este estilo) se aprende a sortear la mayoría de esas pequeñas irregularidades ; ) Por lo demás se trata de un juego ligero pero divertido, con un marcado carácter tanto en lo jugable como en lo artístico y que puede invitar a dominar sus mecánicas si se casascon la propuesta. Pero, ante todo, es un juego hecho con ilusión y que busca ofrecer algo fresco dentro del panorama indie ^^
Well worth playing, one of a kind game. Fun exploration of ideas, with a cool theme and gorgeous artstyle in the little vignettes ending each level. The music is also lovely. Pretty quickly ramps up to an interesting difficulty, has a good pace, as always one would be interested if it could have been expanded even more so, but it strikes a good balance with shooting as well as movement options. My only gripe with the game is the lack of explanation on both the arcade level as well as user experience. There could be a manual included with the game explaining certain aspects. From more mundane stuff of how scoring works, star rating works, what is the difference between hard and normal difficulty level (the level select could indicate also which levels you completed on hard difficulty). How much can you hit the can, behaviours of certain enemies, getting medals in boss encounters etc. Fair enough if you are more arcade-centric than you can experiment around, but because of the auto scrolling nature of the game that experimentation is not rapid nor can you be full assured of certain effects. Edit: The majority of this information is written on the shop's page, but not in the game at least to my knowledge. Last bit of brilliance of the game and a bit of a misdirection because of the art direction is the fact that colors play a secondary role to the positioning of the enemies, color coding just being there to help you. This makes engaging certain groups of enemies more interesting due to specific timings you have to grasp. A instruction manual accentuating that aspect could than quickly make away with the notion that you could have a co-op in this game or that it is brain-dead "simon says". All in all, well worth your time if you are looking for something unique, the arcade experience is nice, there could be more chaos at times to shoot at, but it doesn't the direction the developers were going for.
This is a beautiful, good-vibes game that tests how much coordination your brain has to shoot and navigate your way through enemies and obstacles within each level. The upbeat charm of the game's aesthetic and music coupled with the challenge of mastering how each level plays makes this game shine in my eyes. I'm looking forward to playing this game for a long while. (Fast forward in time.) I just beat the game, and I overall believe this game was a wonderful game to have experienced. I noticed a couple of oddities in the late-game and credits, but nothing too irregular that it breaks the overall game experience. The boss levels are fun, like the rest of the levels, and I really really really enjoyed the final boss fight. There is a lot to this game that warrants playing it again and again, and for a shooter that plays differently from many other shooters at this time, I still highly recommend checking this game out! :D
I’m fairly mixed on Candy Rangers here but I’ll have to lean more towards the negative given the severity of some issues. To give credit where it is due, the visuals are very charming and simple, appealing to the nostalgia from games back during the height of the DS era. The end cards do a lot to add character to the rangers and are often lighthearted and cute. I enjoyed the way the game incorporated the varying face buttons into the gameplay loop, and you also get a fair bit of skill expression in having boost/slow mechanics, jumps, and melee attacks. It’s not terribly complex on paper but the way the levels demand you to juggle multiple different mechanics helps keep them hectic and exciting. As simple as it is, I do like the level design and how the environment looks as you progress through a level. Most levels have alternate pathing so it's neat to be able to access these paths, and see how they crisscross with the main levels normal pathing. Some decisions around the rail shooter experience do detract from it a bit. [list] [*]I enjoyed the novelty of using different face buttons for different enemies, but with the way some enemies are positioned you quite frequently clip an enemy with the wrong attack. Enemies can die in just a hit so it can immediately disqualify you from a 5 star run which left me frustrated enough to abandon any effort to 5 star all the levels. [*]Another occasional issue surrounds the bullet pathing from your Candy Ranger to the reticle. Most of the time this is fine, but in cases where you’re on a different elevation than an enemy it can lead to annoying moments where you’re aiming on target but bullets are all hitting a cliff or a ditch. A few times it has felt extremely unfair that the game wants you to hit the enemy at a very specific angle, and if you miss the chance you spend several seconds blasting a wall until you run into the enemy. [*]Lastly, some levels' enemy spawn points are fairly imbalanced, essentially spawning on top of your characters for an instant hit. I understand the game has a boost/slow mechanic but it shouldn't be expected that you memorize exactly where you have to use these in order to avoid instant hits. For a real shooter it's normal to have to eventually memorize enemy positions to maximize score, but for casual experience having enemies spawn on you in an unreactable manner leaves bitter experience. [*]There’s also the issue of visual clutter when various enemies of different types start appearing at once. Combined with the bombastic visual effect from your weapons it can be hard to distinguish various elements from each other. It doesn’t help that the button assigned to each enemy isn’t terribly distinctive. Would have been appreciated if the enemies themselves were more strongly color coded, or if certain enemy types corresponded to the buttons instead like all bird enemies to the A button or something similar. [/list] Outside of gameplay, unfortunately I’d say there aren't enough music tracks in the game to carry it all the way through, some tracks losing their charm from all the reuse. A game like this with more simplistic visual design would have greatly benefitted from having a more varied soundtrack. The audio balancing is a little off as well with some sfx being ear splittingly louder than anything else in the game. The story is fairly basic and while I won’t begrudge the game for it I think it could’ve used a bit more charm or polish to construct a basic narrative. Instead it’s not only forgettable, but sometimes distracting from the gameplay. I do want to like Candy Rangers more but there quite isn’t enough here to make it an easy recommendation from me.
Un juego increíblemente divertido. Calidad/precio 100%.
Criminally underrated! Kawaii magical girl action for everyone!!!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.7K | 48 | 98% | $19.99 | |
| $3.5K | 17 | 71% | $9.99 | |
| $2.7K | 13 | 100% | $9.99 | |
| $234 | 7 | 29% | $1.99 | |
| $36.6K | 609 | 82% | $1.99 | |
| $4.9K | 66 | 83% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5K | 86 | 85% | $6.99 | |
| $11.5K | 112 | 100% | $5.99 | |
| $11.5K | 109 | 59% | $6.99 | |
| $11.5K | 300 | 82% | $2.39 | |
| $11.5K | 63 | 43% | $6.24 | |
| $11.5K | 54 | 93% | $11.99 |