
Go on a single player, On-Rails Shooter Adventure in Candy Rangers and match 4 colors with 4 rangers! Each ranger can take down enemies that match their color, and it's up to you to use each one accordingly! Can you match them all?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Hello! Welcome to the ranger system! I'll be your guide throughout the Steam page.
Firstly, I'll give you a rundown of your basic moves.
Candy, you can shoot bullets sideways.
Mint can shoot them vertically.
Plum shoots them back and forth.
And lastly, Lemon’s bullets can clear diagonal formations.
Your weapon is not merely a gun! Parry or hook to special objects to advance through the levels!
Jump over obstacles, dash to go faster or brake if you're feeling overwhelmed!
Let's go over every reward you can earn on each level now. They are as follow:
Score 5 stars ranks!
You will be ranked based on your performance.
Try not to break the chain or get hit as that will hurt your ranking!
Get a memory picture every time you clear a level with a high score!
Find ranger medals!
They unlock levels and sometimes even boss encounters!
And that's about it! I'll let you discover everything else as you go! Good luck!
More than 20 playable levels with its secret paths.
4 playable characters.
Loads of different enemies and stages, each taking place in a different time of day!
4 bosses to fight, and a final fight across the entire map!
Split your team to take on 2 paths at the same time!
Take on hard mode. You'll receive twice the time penalty for each hit you take. Become untouchable!
Inky Mode! Once you beat the game, you will unlock new modes to play. Inky can shoot in all directions. Everything goes!
Beat the game to try the arcade mode. Can you beat every level without taking a break?
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 44reviews | 86% | — | $11.5K |
| $14.99 | 7ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A short-but-sweet on rails shooter with a lot of interesting ideas for the genre. Like a sort of top down Sin & Punishment, Mechano plays around with aspects like platforming, hidden paths, and certain enemy sequences being completed to attain in-game rewards and score. I think one of the best things about an on-rails shooter is applying a 'wow' factor, and many levels in Candy Rangers find a stride of doing a lot of cool things at once, bonking and shooting enemies in semi-color-coded fashion. The other big inclusion to the formula is having four sisters with four face button (or WASD on keyboard) bullets for each colored enemy. It's both color and general pattern matching, with x-axis red lines, z axis blue lines, y axis green lines and a corner yellow split pattern. The color and pattern matching is a very interesting idea to have to balance in the chaos, and if you're going for score it's something you have to take great care or you'll lose combo. Graphically the game is wonderful to look at. I enjoy the character designs and some of the enemy designs. I absolutely adore that each level has an unlockable art piece if you meet a modest score threshold, which does a lot to establish the game's vibes and define the characters. The music pulls just behind, with a lot of uplifting and interesting tunes. The story is very simple but it works and I liked their interactions. I honestly would like to see them talk and do things more! As a drawback the game has a very finnicky relationship with depth. Sometimes you get odd angles for traps that are hard to see, some patterns are so precise that it feels pretty difficult to pull off on a keyboard, and since your bullets are in a 3D space it's very easy to lose a combo by poking at the wrong enemy that's semi-off screen. A good amount of the score chasing requires some memorization in these annoying pattern groups. I also did wish the color matching was more intuitive rather than using a face-button-map. I also think assigning the four colors to the parts of a controller (being able to switch between popular configs, like Sony, Nintendo, Xbox, etc) would have been nice too. Still, very fun package overall. Feels like something between the DSi and a Dreamcast. If you like rail shooters, I definitely suggest giving this a shot!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Catalan, Korean
| $14.99 |
| 2ratings |
| 60% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]刺激的射击游戏:Candy Rangers[/h1] 画风 QQ 萌萌的,BGM 也很欢快,有趣的固定轨道射击类游戏,控制四个角色来一起射击的设定也非常有趣,还是比较有难度的。比较可惜的是没有中文,不过本作的重点是在射击。不是很看重剧情,影响也不是很大。 [h3]游戏玩法 [/h3] 这可怕的诅咒让乌纳人迷失了自我,于是他们很快就变成了永远漂泊游荡的怪物。乌纳人如今在大地上游荡,践踏了他们曾深爱的土地。人类畏惧这些邪恶的生物,挺身而出,以勇敢的护林员奋起反抗。然而,这仅仅是传说吗?这是开局的动画表达的大概意思,然后就开始训练四人小队了。做完新手教程就开始闯关之旅了。 整体上还是非常有难度的,每关都有分数,运用目标分数,打完结束之后会有评价的,比如说第一关打到14700只有一颗“星”(满星是三颗,黄色柱状物品,也有目标分数)。主要影响因素有 combo,也是连击次数。打击的目标会动来动去或者说是突然出现,有些时候挺难反应过来的。 [h3] 结语[/h3] 《Candy Rangers》是一款欢乐刺激的固定轨道射击类游戏,在一关关中追求更高的分数吧,控制好时间和连击次数,操控作为护林员的四胞胎来操作,四个人的枪射击的子弹方向是不同的。与破坏环境的怪物进行反坑和战斗,通过运用合理的 WASD和鼠标来去射击不同方向和排列而来的怪物。有着丰富的世界和关卡可供选择,还可以收集物品。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
A veces apetece jugar a algo diferente, y ahí llega Candy Rangers como un soplo de aire fresco. Un shooter sobre raíles en el que controlas cuatro personajes a la vez donde encuentras una combinación de visuales originales con niveles desafiantes que te hacen querer avanzar para ver nuevas situaciones en las que usar las mecánicas que se nos brindan, o reintentar los niveles en los que no hemos sido capaces de conseguir todos las medallas y/o estrellas. Conforme avanzas, vas encontrando nuevos enemigos que suponen nuevos retos, así como los bosses de cada zona, que junto a la música del juego crean una experiencia muy divertida y satisfactoria. Un juego que no se queda corto de tiempo de juego, lo que tiene mérito estando hecho por un solo dev, con elementos desbloqueables que aportan rejugabilidad. Más que merecido el darle la oportunidad a este indie, deseando meterle más horas para descubir el 100% de los niveles!
havent beaten this yet (only played thru the first "world"), but leaving a good review as it's very cool, very charming, and worth some attention.
一款相当休闲的射击游戏,美术和BGM都不错,创意新颖,单人控制四个角色负责射击打怪。 WASD对应四名角色同时也是该角色射击的方向,比如有侧向射击,竖向射击,来回射击和清对角线图案,因为键位设置不是横向四个键位紧挨,所以还需要牢记角色专属方向。 鼠标负责瞄准,支持空格跳跃,清怪比较快,按错也无妨,也可以直接快速四个键位一起多按,疯狂连射。
A really nice and charming game all around! It's bit rough around the edges here and there, but finding the many secret coins and seeing all the nice art definitely makes up for it. I highly recommend trying to play with the target display option disabled; figuring out which character to shoot with based on how the enemies are aligned makes the gameplay feel a lot more engaging. It's worth checking out, especially alongside the other game in the "Treasure-like" bundle, Disaster Arms!
这是一款主打以休闲玩法为主的射击游戏,虽然说它是射击游戏但是实际的感受上我更加觉得它是一款音游,整体游戏的画面采用3D俯视角进行,在游戏中我们会一遍持枪射击一遍移动,遇上BOSS和各种地形时,玩家还需指挥小队全部进行跳跃。 玩法上,就是拿着糖果手枪的四名女队员,她们各自对应着上下左右键(WSAD键),当在怪物即将撞击时,按下其对应按键将其射杀,然后将会获得分数,然后关卡结算时会采用经典的星级制来进行关卡结算评价,最高为三星。在关卡中的怪物都会以对应方向键的颜色高亮显示,其实整体难度还是比较偏低的。 整部游戏在整体的感受上,配搭上这款游戏的独特画风和颇具动感的视觉效应,显得整体的游戏节奏非常轻快,算是同类型游戏里画面比较优秀的那一档。唯一美中不足的地方便是它支持多国的语言,但是却唯独不支持中文。不过本作呢,也不是什么叙事剧情为主的游戏,基本上有一点词汇量或者是游戏经验,玩个一两把就能明白本作的基本玩法,没啥大问题。 最后我只能建议可以接受没有中文、以及喜欢音游玩法的玩家来入手本作,对于无法接受没有中文的玩家则不太推荐。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Adored this one! Some frustrating bits towards the end. The camera and bullet paths can be a little confusing as the game builds up in complexity. Overall, loved the visuals, music, gameplay and hope to see more things from this team! Looking forward to jumping into all of the post-game extras and going for some completion things.
Very polished and fun for a first studio project. Very reminiscent of the Wii era of gaming.
Solid indie game with interesting takes on the rail shooter genre. I ended up beating the game in about a little over 2 hours but I wouldn't say I'm a master of it. For replayability there's hard mode, arcade, and medals to collect so there's still quite a bit I plan to go through. Pros: [list] [*]Music is great and the reason I actually considered buying the game at all. Gives me old Bomberman and Mario 3D world vibes. Absolutely the best part about the game. [*]The game is quite pretty to look at and the environments are all very unique and interesting. As you go through the worlds they throw quite a lot of different things at you. [*]Stages are fast paced and things constantly fly at you to keep it interesting. I never felt like the game was a chore to sit through despite it being on rails. [*]The mechanics are all very simple but get way more complicated when combined. My favorite was when they would disable certain characters and force you to improvise in some situations. I'm sure there are many solutions to the limitations that I haven't even considered. For such a limited set of control options, especially for a rail shooter, they really managed to keep things interesting. [*] Lot of replayability with different routes, medal collecting, challenge modes. [/list] There are a couple of cons but outside of the freezes I would say they're most nitpicks Cons: [list] [*]The game will occasionally freeze loading into a stage. I never had freezes while actually in the middle of a stage which is good. [*]Sometimes the characters will get desynced which causes you to take damage when 1 of the 4 somehow gets hit or falls into something. [*]Controller movement seems somewhat slow and I didn't see a sensitivity adjustment so I switched to mouse (Turns out you can adjust it in Controls>Stick Sensibility). Sometimes it's difficult to hit targets despite your reticle being right on top of the target. Some of the times your shot is actually hitting the environment on the way to the target but other times it feels like it just isn't registering. [*]It's very difficult to see what will force you onto a certain path. I assume it's a bit like Star Fox where your performance impacts the path you take but there are a couple that I have no idea how to get to. [*]Enemies have unintuitive death effects. Some will leave behind ground hazards, explode, or do other things which you really can't tell will happen until you've gone through the incident once leading to a few cheap deaths. Also the environment occasionally covers up the floor due to the camera going behind objects so you just get hit without knowing what was on the floor. This is very noticeable if you spam dash or brake a lot. [*]Translations need a bit of touch up but nothing really egregious. [/list] Overall, I was a big fan of the game and definitely plan to play way more of it. There are some issues with the game but not impactful enough during gameplay to really leave a bad taste. The story is minimal but serviceable. I'm sure as updates happen the quality of life will improve and even if they don't it's solid enough to get by.
Players by region
Where this game's players are, estimated from review languages.
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