
Run a candy factory. Place machines and conveyors and feed them different mixtures of ingredients to create candy
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When i lauch the game I press campain (or whatever it is) then i click level 0 and it crashes, Same for Free Play
I just can't figure out how this works. The in-game so-called "tutorial" is useless.
si queres cromos te lo recomiendo
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
worst game i have ever played
Nice concept but boring and bugged realisation.
The game is "released" but is incomplete. I bought it in early access, expecting the game to improve somewhat between beta and release. It did not. As others state, it's very difficult to do anything, because the controls don't really work. The tutorial may as well not exist, for the little it covers. Overall, it had potential, and fell short.
Candy Machine hätte eindeutig gute Chancen. Auch wenn das Spielprinzip nicht neu ist, ist es ein nettes Prinzip. Ich kenne bereits einige Spiele, wo man solche Produktionsketten aufbauen muss - allen voran sei hier Factory Engineer genannt. Dort macht man genau das gleiche wie hier, nur dass es hier um Kuchen geht - dort um andere Waren. Außerdem werden die Produktionsketten schnell komplexer. Aus diesem Grund hatte ich an das Spiel recht hohe Erwartungen. Trotz der schlechten Bewertungen dachte ich mir - Mal sehen, so schlimm kann es ja nicht sein. Es kann. Die Steuerung ist bei weitem noch nicht ausgereift, das Spiel läuft absolut nicht flüssig. Die Kameraführung ist eine Katastrophe: Abgesehen davon, dass man die jeweils nur im 90 Grad Winkel weiterdrehen kann, ist man nach einer solchen Drehung sicher irgendwo anders, aber nicht dort wo man hinwilll. Ein Rechtsklick entfernt ein Element von der Karte. So weit so gut. In der Bauphase könnte man diesen Teil allerdings vielleicht ausschalten - das macht die Sache nämlich eindeutig nicht leichter. Fazit: Schade drum. Viel Potential, (noch) nichts daraus gemacht. Das ist mir nicht mal die 3€ im Abverkauf wert.
I like goal oriented games, but when I tried this, the interface was barely functional. I could not even get through the first mission. It had been a month and a half before I could get the machines properly in place, but I could not change the recipe. Frustrated, I uninstalled the game.
I really liked the idea of this game and the colors but it has some really big drawbacks. The tutorial is useless. I only figured out how to play by watching the trailers and using the achievement guide (which either has bugs or I just didn't understand it). Game play is sluggish. When you click on something (like starting FREEPLAY, CAMPAIGNS or any of the items in the campaigns) the game has to "think" about it before doing anything. I am probably dense but I kept clicking STORY 0 in CAMPAIGNS thinking it would do something... NOPE... just a really bad cartoony story. To do any of the campaigns, you have to click LEVEL X. There is no indication of how many candies have been created. So when you have a goal of X number of candies, you just have to wait until the game tells you it's done. But my biggest issue with the game is that it has to be active to do anything; no running in background or offline. That might be okay if it wasn't so slow and boring to watch. The only saving grace for me was the 4 achievements.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $16.3K | 83 | 83% | $6.99 | |
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| $6.9K | 26 | 62% | $5.99 | |
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| $2.8K | 26 | 50% | $3.99 | |
| $7.6M | 7.1K | 97% | $29.99 |
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| $12.6K | 227 | 96% | $2.99 |