
Campfire is a 6 people multiplayer game where you play roles. You got to bluff, accuse and persuade others via voice chat. It is based on communication and logic. Observe others and their intentions via their vocal expression. Find the killer before everyone is dead.
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
☀️
Campfire: One of Us Is the Killer — це інді-мультиплеєрна гра, що пропонує гравцям зануритися в атмосферу кемпінгу, де серед групи є вбивця, і завдання кожного — виявити його до того, як він усіх знищить. 🔍 Геймплей Гра розрахована на 6 гравців, кожен з яких отримує одну з ролей: кемпер, захисник або вбивця. Кемпери повинні збирати ресурси, підтримувати вогонь та воду, а також обговорювати підозри щодо інших учасників. Захисники можуть обирати когось для захисту, а вбивця має на меті знищити інших, залишаючи підозри на інших. Ключовим елементом гри є голосова комунікація, де гравці повинні блефувати, обвинувачувати та переконувати інших у своїй невинності. 🎭 Атмосфера та графіка Графіка гри виконана в стилі мінімалізму, що додає атмосферності та фокусується на взаємодії між гравцями. Темний ліс, кемпінг та обмежене освітлення створюють напружену атмосферу, де кожен звук і рух можуть бути вирішальними. ✅ Плюси Інтерактивний геймплей: необхідність активно спілкуватися та взаємодіяти з іншими гравцями. Висока реіграбельність: кожна партія унікальна завдяки різним ролям та стратегіям. Низька ціна: гра доступна за помірною ціною, що робить її доступною для широкої аудиторії. ❌ Мінуси Обмежена кількість гравців: гра розрахована лише на 6 учасників, що може обмежити можливості для великих груп. Залежність від голосової комунікації: відсутність голосу може ускладнити гру для деяких гравців. Можливі проблеми з балансом: деяльність вбивці може бути занадто сильною або слабкою залежно від ситуації. 🧠 Висновок Campfire: One of Us Is the Killer — це цікава та напружена гра, що вимагає від гравців стратегічного мислення, блефу та вміння читати інших. Вона підходить для тих, хто любить соціальні ігри з елементами детективу та психологічного напруження. Оцінка: 7/10 Це ідеальна гра для невеликих компаній, які шукають новий досвід у жанрі соціальних дедуктивних ігор.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мне очень понравилась игра Campfire! Это увлекательное развлечение, которое объединяет элементы блефа, обвинений и убеждений. Особенно понравилось общаться с другими игроками через голосовой чат. Игра напоминает «Мафию», но с другим сюжетом: мы оказываемся в походе с незнакомыми людьми. Нужно вместе выживать в лесу, но не все такие, какими кажутся. Среди нас есть убийца, и он будет пытаться по одному убивать всех и саботировать лагерь. Наша задача — найти убийцу до того, как все погибнут или закончатся ресурсы, или попытаться выжить самим. В лагере нужно использовать голосовой чат, чтобы координировать группу. Можно голосовать за предполагаемого убийцу и возвращаться к сбору ресурсов. Но нужно быть осторожным, чтобы не казнить невинных, ведь это будет на одну жертву меньше для убийцы. Если вы игрок-турист, собирайте ресурсы и заботьтесь друг о друге. Campfire — отличная игра, которая подарит незабываемые впечатления!
Мне очень понравилась игра Campfire! Это увлекательное развлечение, которое объединяет элементы блефа, обвинений и убеждений. Особенно понравилось общаться с другими игроками через голосовой чат. Игра напоминает «Мафию», но с другим сюжетом: мы оказываемся в походе с незнакомыми людьми. Нужно вместе выживать в лесу, но не все такие, какими кажутся. Среди нас есть убийца, и он будет пытаться по одному убивать всех и саботировать лагерь. Наша задача — найти убийцу до того, как все погибнут или закончатся ресурсы, или попытаться выжить самим. В лагере нужно использовать голосовой чат, чтобы координировать группу. Можно голосовать за предполагаемого убийцу и возвращаться к сбору ресурсов. Но нужно быть осторожным, чтобы не казнить невинных, ведь это будет на одну жертву меньше для убийцы. Если вы игрок-турист, собирайте ресурсы и заботьтесь друг о друге. Campfire — отличная игра, которая подарит незабываемые впечатления!
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Campfire: One of Us Is the Killer is a multiplayer social deduction game developed by Abstractive Works and published by HandMade Games on Steam. The game places players in a remote wilderness campsite where survival depends on teamwork, yet hidden among the group is a murderer whose goal is to secretly eliminate everyone else. Drawing inspiration from classic party games built around deception and deduction, the experience revolves less around traditional action mechanics and more around player interaction, psychological manipulation, and careful observation of suspicious behavior. The central concept is simple but effective. A group of players begins at a campsite surrounded by a dark and dangerous forest. Their collective objective is to gather resources such as food, water, and firewood in order to survive the night. However, one player is secretly assigned the role of the Killer. While everyone else is focused on cooperating and maintaining the camp, the Killer must quietly stalk their victims and eliminate them without revealing their identity. Because no one initially knows who the Killer is, the game quickly becomes a tense psychological contest where trust is fragile and suspicion grows with every unexpected death. Gameplay alternates between moments of cooperation and moments of paranoia. When players remain at the campfire, they can talk freely with one another, discussing what they have seen and attempting to identify the murderer among them. These conversations are a crucial part of the experience, as players must analyze each other’s statements, watch for inconsistencies, and decide whether someone’s behavior seems suspicious. During these phases, accusations and defenses become intense as players attempt to persuade the group to vote for the correct suspect. If the group votes incorrectly, they may end up executing an innocent camper, reducing their chances of surviving the night. The need to gather supplies forces players to leave the safety of the camp and venture into the surrounding forest alone. These excursions are where the game’s tension truly emerges. In the darkness of the forest, players become vulnerable targets for the Killer, who can take advantage of isolation to strike without witnesses. Every trip into the woods becomes a risk, and players must constantly decide whether to travel alone for efficiency or stick together for safety. This balance between resource gathering and self-preservation creates a gameplay loop filled with uncertainty. Different roles add further layers of strategy to the deduction process. While most players begin as ordinary campers, certain matches introduce special characters with unique abilities that influence the outcome of the game. For example, protective roles can shield a player from attack during certain phases, while investigative roles may provide additional clues about suspicious activity. These variations keep matches from feeling identical and encourage players to adjust their strategies depending on the roles in play. Visually, the game adopts a relatively simple style that focuses on atmosphere rather than technical complexity. The forest environment is dark and quiet, with the campfire serving as the central hub where players gather to discuss events and plan their next actions. The flickering light of the fire contrasts with the shadowy forest beyond, reinforcing the feeling of vulnerability when players step away from the group. Although the graphics are not particularly elaborate, the nighttime wilderness setting effectively supports the tension of the social deduction mechanics. Sound design also plays an important role in shaping the experience. The crackling of the campfire, the ambient noises of the forest, and the occasional distant sounds create a sense of isolation that fits the game’s theme. However, the most important audio element comes from the players themselves. Voice communication is essential for the deduction mechanics to work properly, as much of the gameplay revolves around conversation, persuasion, and analyzing how other players respond to accusations. One of the most distinctive aspects of Campfire: One of Us Is the Killer is how heavily it depends on the personalities of the players involved. Because the game is driven by social interaction rather than scripted events, each match can unfold in unpredictable ways. Some sessions become tense detective stories where players carefully piece together clues, while others turn into chaotic debates filled with laughter and wild accusations. The outcome often depends not only on logical deduction but also on how convincingly players can lie or defend themselves. Despite its engaging concept, the game’s reliance on multiplayer interaction can also be one of its weaknesses. The experience works best when played with a full group of participants who are willing to communicate actively and embrace the role-playing aspects of the game. Without that level of engagement, the mechanics alone may feel limited. Additionally, because the game was released several years ago, finding active public matches can sometimes be challenging unless players organize sessions with friends. Overall, Campfire: One of Us Is the Killer offers an interesting digital adaptation of classic social deduction games. Its blend of cooperative survival tasks and hidden betrayal creates a tense atmosphere where every conversation could reveal the truth—or hide it even deeper. While the game’s simplicity and dependence on player interaction may limit its long-term appeal for solo players, it can provide memorable experiences when played with an enthusiastic group willing to fully engage with its deception-driven gameplay. Rating: 7/10
🎮 《Campfire: One of Us Is the Killer》游戏简评 《Campfire: One of Us Is the Killer》是一款由 Abstractive Works 开发并发行的多人在线社交推理游戏,于 2016 年 12 月 7 日在 Steam 平台发布。游戏支持 6 名玩家共同参与,通过语音交流进行推理与合作,在荒野露营的背景下体验类似“狼人杀”的游戏机制。 🕹️ 游戏玩法与特色 阵营划分:玩家被随机分配为三种角色之一: 普通露营者(Camper):负责收集资源(食物、水和木材),维持营地的生存状态。 杀手(Killer):伪装成露营者,暗中消灭其他玩家并破坏营地。 守护者(Protector):每回合可以保护一名玩家,防止其被杀害。 资源管理:玩家需要协作收集并管理营地资源,确保所有人能够生存下来。 语音交流与投票机制:游戏强调通过语音聊天进行交流和推理,每个回合结束时,玩家可以投票决定是否处决一名可疑的玩家。 胜利条件: 露营者胜利:成功找出并处决所有杀手,或在资源耗尽前生存下来。 杀手胜利:消灭所有其他玩家,或导致资源耗尽。 ✅ 优点 创新的社交推理机制:结合资源管理与阵营对抗,增加了游戏的策略深度。 语音交流增强沉浸感:通过实时语音聊天进行推理和协作,提升了游戏的互动性。 轻量级系统需求:游戏对硬件要求较低,适合大多数玩家体验。 ❌ 缺点 玩家活跃度较低:由于游戏发布时间较早,当前在线玩家数量有限,可能需要与朋友组队进行游戏。 内容更新缓慢:缺乏持续的内容更新和开发支持,可能影响长期可玩性。 界面与操作略显简陋:游戏界面和操作体验相对基础,可能不符合部分玩家的期望。 🎯 总结 《Campfire: One of Us Is the Killer》是一款结合了社交推理与资源管理的多人在线游戏,适合喜欢“狼人杀”或“Among Us”类型游戏的玩家尝试。尽管存在玩家活跃度低和内容更新缓慢的问题,但其独特的游戏机制和紧张的氛围仍值得一试。 ⭐ 综合评分:2 / 5 推荐给喜欢社交推理和合作对抗类游戏的玩家,尤其是能够与朋友组队进行游戏时,将获得更佳的体验。
<3
这画面确实一言难尽,但是它便宜还能挂卡啊!
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