
Call of Duty®: WWII - a breathtaking experience that redefines World War II.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 4 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Call of Duty®: WWII - a breathtaking experience that redefines World War II.
Land in Normandy on D-Day and battle across Europe through iconic locations in history’s most monumental war. Experience classic Call of Duty® combat, the bonds of camaraderie and the unforgiving nature of war against a global power throwing the world into tyranny.
Call of Duty®: WWII creates the definitive World War II experience across three different game modes: Campaign, Multiplayer and Co-Operative.
- Featuring stunning visuals, the Campaign transports players to the European theater, as they engage in a Call of Duty® story set in iconic World War II battles.
- Multiplayer brings players classic, boots-on-the ground Call of Duty® gameplay. Authentic weapons and traditional run-and-gun action immerse you in a vast array of World War II-themed locations.
- The Co-Operative mode unleashes an original story in a standalone game experience full of unexpected, adrenaline-pumping moments.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 47.1Kreviews | 70% | — | $57.2M |
| $59.99 | 163.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(This is a review of the campaign only) The original CoD wasn't a masterpiece. It was overall just hokey fun, like a B movie, wrapped in a fun to play shooter. Subsequent campaigns have started to have more and more focus on the set pieces, without iterating on the gameplay or doing anything really interesting with the stories. There are standouts, and they are definitely fun, but nothing that gives you a real sense of place like the original. CoD WW2 feels like the original CoD, infused with the set pieces and action of new, as well as beautiful graphics that are focused on the overall picture rather than just being technically impressive. CoD isn't known for innovating gameplay much, and they have rightfully gotten a reputation for stagnation. I maintain that despite that, CoD's core gameplay is really well done, and lately they have actually started to experiment with and improve the gameplay a bit. I think it might have started with this game. The gameplay isn't a shooting gallery anymore. There isn't regenerating health, you now have a resource of first aid kits, and you have to get to cover and use them to regenerate. Your teammates can give you resources like ammo or first aid kits on a cooldown. There are instances where you can perform "heroic acts" by saving wounded soldiers. Even the quick time events are expanded, having to manually aim them rather than just pressing a button, making the set pieces feel a lot more involved. Stealth sections were sprinkled through the campaign, and the mechanics made them feel matured and quite fun. You could even drive a silly Jeep! The story itself is hokey fun, like a B movie, at least at first. It's cheesy at times, but it does make the characters endearing. The story isn't overly in your face, it's actually rather down to Earth all things considered. Taking place throughout most of the war, you fight with your group of boys through everything. Their personalities bounce off each other very well, I could feel the camaraderie, and I grew to love seeing them banter. The epilogue honestly got me emotional, it tied the story together very neatly and gave all the characters their payoffs. This is definitely my favourite Call of Duty campaign, which I did not expect from the hate I remember it getting at the time. Hurray!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57M | 160.1K | 90% | $19.99 | |
| $57.5M | 70.1K | 86% | $39.99 | |
| $57.6M | 107.7K | 77% | $19.99 | |
| $56.9M | 41.8K | 96% | $34.99 | |
| $57.7M | 67.9K | 92% | $29.99 | |
| $56.1M | 59.3K | 96% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 9.2K | 82% | $59.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $22M | 22.3K | 91% | $39.99 | |
| $22.6M | 45.8K | 93% | $19.99 | |
| $12.5M | 15.8K | 55% | $39.99 | |
| $11.7M | 25.4K | 74% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #52, worst UK #99 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 21.4Kratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the worst ♥♥♥♥♥♥♥ game I have ever played. The STORY is ♥♥♥♥. The GAMEPLAY is ♥♥♥♥. The GRAPHICS are ♥♥♥♥!!! I rather shove a ♥♥♥♥♥♥♥ BRICK UP MY ASS THAN PLAY THIS PEICE OF ♥♥♥♥ AGAIN!
There's no honorable way to kill, no gentle way to destroy. There is nothing good in war. Except its ending :3
REALISTISCH, FRAAIE GRAPHICS
Love the gameplay so far, the brutal combat system, and the graphical design are phenomenal, I wanted the game sense it came out, it’s everything I hoped it would be, the difficulty and health system help express the real significance of logistics and medical supplies being used in extreme amounts, Lovely game
Great campaign. A fun, engaging, although relatively quick ww2 story
its gud
Recuerdo haber visto gameplays por Youtube hace ocho años, deseando poder jugar esta obra maestra; finalmente, haber podido terminar la campaña hoy me da una satisfacción y felicidad tremenda. Que hasta se siente demasiado bueno para ser verdad :)
нормальная игра
Comprei esse jogo exclusivamente pela campanha e, sinceramente, esperava muito mais. O maior problema, para mim, está nos personagens. A maioria não possui uma personalidade marcante ou algo que realmente faça você se importar com eles. Muitos acabam parecendo genéricos e esquecíveis. No fim, apenas dois personagens realmente conseguiram me prender e parecer relevantes para a história. Os gráficos e a trilha sonora são competentes, cumprem bem o papel, mas nada que impressione de verdade. Ainda assim, o que mais me decepcionou foi a falta de combates mais intensos e, principalmente, a pouca profundidade na abordagem da Segunda Guerra Mundial. O jogo tinha potencial para explorar muito mais esse período histórico, trazendo acontecimentos, conflitos e momentos mais impactantes. Em vários momentos, parece que a narrativa ficou superficial e mal desenvolvida. No geral, não considero um jogo ruim, mas está longe de ser tudo isso que falam. É uma experiência razoável, porém com um enorme potencial desperdiçado. Poderia facilmente ter sido algo muito mais memorável.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.