
Call of Duty®: Modern Warfare® II drops players into an unprecedented global conflict that features the iconic Operators of Task Force 141.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 44.71/day in the week to Sep 4 → 53.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Call of Duty®: Modern Warfare® II drops players into an unprecedented global conflict that features the return of the iconic Operators of Task Force 141. From small-scale, high-stakes infiltration tactical ops to highly classified missions, players will deploy alongside friends in a truly immersive experience.
Modern Warfare® II includes a globe-trotting single-player campaign, immersive Multiplayer combat, and a narrative-driven, co-op Special Ops experience.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.9Kreviews | 47% | — | $40.8M |
| Free | 5.5Kratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3300 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(For reference for what follows, I finished MWI just before this, and never had a problem.) While I've actually enjoyed the campaign (I do not play MP), the game keeps crashing, BADLY. While it can go for some 2-3 hours without a hitch, most crashes then on just has the game freeze; sometimes it will crash to desktop, sometimes it just hangs and you need to manually terminate the process. The other times were the real problem, and they happened to me thrice: the game crashed the computer entirely, and knocked the C: drive out of commission, forcing the PC to reboot from MWII straight to the BIOS. The first time around, out of frustration, I just turned off the PC and went for lunch, but when I came back, the NVMe had cooled and the computer started up just fine. The other 2 times, I just walked away and waited.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #89, worst PL #95 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(I ONLY TOUCHED THE SINGLEPLAYER CAMPAIGN) The campaign is so-so. When you get to a big battle or shooting gallery mission, it's very enjoyable. But a lot of missions are stealth, or on rails listening to NPCs talk before having the freedom to do one very specific task or else you immediately die, which is definitely meeting the bare minimum of interactive media. Look, CoD has solid shooting with some of the highest praised gun animations in the biz. I want to shoot people and ogle at the high quality animations with crisp sounds. I do not want to trail and crouch walk up to NPCs until the game gives me the all clear to give them a snuggle, and I especially do not want to do unarmed segments where I have to laboriously scavenge and craft Molotovs and shivs, just to kill one enemy and reveal they were carrying an MP5 with exactly... 4 bullets loaded. "Just ignore the stealth and go loud when the game allows you to." News flash, those levels only have about 12 enemies that naturally funnel themselves through the stealth maze ahead, so it turns into a headshot assembly line until the mission abruptly ends. Campaign also has a lot of armored enemies, with a majority of the enemies in the second half of the game being armored. Armored in this game means they can tank - no joke - multiple shotgun blasts at point blank, repeated headshots from assault rifles, and basically an entire mag dumped center mass from an SMG. Remember when I said above that there was unarmored sections where you scavenge guns with 4 rounds loaded? Yeah, that's when you're fighting armored enemies, so you can kill about 1/4 of a goober, before they sprint at you and drop you in one shot midsprint while their guns are clearly still pointed at the ground. And friendly NPCs will not help you, I died plenty of times from enemies just... walking past my friendlies and executing me. Oh, and there's bugs. I crashed several times, when MW19 did not crash once. Opening the options menu just crashes your game, so I just stuck with default settings and narrow FOV, which is kind of unacceptable. Many lights shine through walls. This game is from 2022, indie company Infinity Ward and Activision had plenty of time to fix it, so it's clear it's never getting fixed.
Beklentilerimi karşılamayan bir yapım ve bunun en büyük nedeni de hikayesel anlamda diğer codlara göre çok zayıf olması. İyi olan şeylerde yok değil var mesela diğer oyunlara göre daha farklı oynanış seçenekleri sunması ve sizi diyaloglara sokması vs gayet güzel fakat bunlar tek başına iyi bir oyun demek için yeterli değil. Eğer hikaye sizin için önemli değilse, sadece aksiyona bakıyor ve biraz npclere ateş edeyim diye düşünüyorsanız alınabilir. Özetle çok beklentiye girmeden oynanması gereken bir oyun olduğunu düşünüyorum. Son olarak bluetoothlu bir kulaklığınız varsa hands-free'yi kapamanız lazım yoksa sesler inanılmaz kötü geliyor.
今天左脚先出门差评
Игра вызвала кучу очень сомнительных эмоций. С одной стороны неплохой сюжет, не вау но пойдёт. Ну и прям очень кайфовые и харизматичные персонажи, разнообразные миссии, а вот с другой уже вся игра... Оружие никакое, все ганы друг на друга похожи и не ощущаются как-то индивидуально. Тиммейты глупые, миссия работает по принципу пойди убей всех, а потом уже отряд пойдёт за тобой и это до жути смешно. Пока тебя заваливают пулями десятки врагов, условный Алехандро просто стоит ничего не делая. ИИ врагов просто ужасное, в стелс миссиях они видят тебя спиной, по скрипту не идут проверять все углы, а тупо за игроком по пятам, занял укрытие незаметно и высовываешься убрать противника, а он делает разворот на 180 и лупит в тебя, когда напомню, твои тиммейты просто бесполезный мусор тем временем. Сейв работает ужасно, контрольная точка может быть прямо перед твоей смертью и всё, каждый раз респавн будет прямо перед ней с 1хп. Из-за такого бреда мне пришлось одну миссию переиграть с нуля! Броня у врагов работает смехотворно, кучу пуль надо всадить, чтобы сбить её но это ещё пол беды... Смешно когда блин осколочная граната или заряд с подствольного гранатомёта прилетает по броне врага, а он бл*ть остаётся живой! Это что за дичь? Как вообще главные герои хоть что-то смогли сделать когда у противника броники танкуют взрывчатку? Вернусь к миссиям и сюжету. Первые миссий 7 - скукота в основном, да ещё и все фулл заскриптованы от чего ты не можешь убить условного бомжа с пулемёта пока не доедете до нужной точки на карте, потом он откисает с двух попаданий. Дальше же сюжет начинает становится не таким тупым и прям хорошо набирает обороты, но гг как были неуязвимыми как Марк - так и остались. Абсолютно всегда противник оставляет в живых своего врага.... Короче сыны сюжета тут на каждом шагу... А логика построений миссий просто бред. Как пример - погоня на трасе. Есть вертолёт, огромный конвой и нужно захватить первую машину из него. Что же гг делают? Отрезают её от колонны? Перекрывают дорогу, чтобы остановить колонну и сразу всех покосить? Неее, они поочерёдно уничтожают с самого конца каждую машину, попутно страдают кучу мирных людей и по итогу всё равно блин перекрывают дорогу когда это уже нафиг не надо, ну просто гении... Или чел помогает Гасану (Газану 67) сбежать, а тебе в рацию орут - не стреляй, там мирный. Афигеть мирный, даёт террористу сбежать и работает на его базе, да и вообще как вы определили, что мирный? Нету ствола = мирный? Про персонажей сказать могу только то, что все шикарные, со своим характером и харизмой. Гоуст топ, Соуп кайф, Прайс лега, Алехандро ваще красава, а вот Шепорд какой-то додик. Ну и ещё из плюсов это оптимизация, ни одного бага не увидел тупо, с фпс тож всё по кайфу на ультрах. По итогу игра на 1 раз, ради персов и сюжета можно поиграть но вспоминая ценник такой сомнительной игры советую задать себе вопрос "А стоит ли?". Как по мне точно нет, лучше купить за эти деньги куда более интересные игры. Мои оценки: Сюжет: 7/10 Персонажи: 9/10 Геймплей: 6/10 Боевая система: 6/10 Визуальный стиль: 7/10 Музыка: 5/10 Атмосфера: 8/10 Исследование мира: 6/10 Оптимизация: 10/10 Реиграбельность: 3/10 Ну и средний балл: 6.7/10, сам Газан ставил. По сути оценку сильно завышает оптимизация и персы, в остальном всё посредственность. P.S. Гоуст прекрасно по фармил ауру. Спасибо, что дали поиграть за него целых 4 минуты за всю игру.
如果你不拿使命召唤或者3A游戏的标准来衡量它,它是款好游戏,但作为使命召唤还是有不足,但也够玩了。
一坨
В РФ не покупать, даже по скидке, игры не будет.
傻逼动视优化做成这样还好意思卖298,平均10分钟进一次游戏,进了4次,回回报错都不一样,40分钟连你妈个游戏都进不去,优化做成这吊样就敢拿出来买298,是急着给全家买棺材咋地,这代优化做的跟坨大的一样,剧情也是傻逼飞了,联机模式平均10分钟报一次错,进游戏的时间没打游戏的时间长也就动视独一家了
Glitchy ass Campaign, Don't buy unless u got friends to play with
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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