
Call of Duty®: Advanced Warfare envisions a powerful future, where both technology and tactics have evolved to usher in a new era of combat for the franchise.Power Changes Everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 892 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Para quem quer jogar algo casual sem muita inovação, recomendo Call of Duty Advanced Warfare, cumpre o papel de um bom FPS sem nada de muita inovação, mas com uma dose divertida de diversão e adrenalina.
真JB恶心,优化成这个样子,使命召唤版PPT,我值得拥有
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian**languages with full audio support
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень хорошая игра
[h1][b]「力こそがすべてを変える。国家が戦争を放棄した日、企業が世界を統治する」[/b][/h1] [h1]ストーリー[/h1] 西暦2054年。世界規模のテロ攻撃により各国の正規軍が疲弊し、軍事のアウトソーシング化が加速した時代。 元海兵隊員のジャック・ミッチェルは、戦闘で左腕と親友を失い、軍を除隊となる。失意の彼に手を差し伸べたのは、世界最大の民間軍事会社(PMC)「アトラス」のCEO、ジョナサン・アイアンズだった。最新鋭の義手と強化外骨格(エグゾスケルトン)を与えられたミッチェルは、国家のためではなく、アトラスという「企業」の利益と秩序のために、再び銃を取る。 [h1]概要[/h1] FPSの代名詞『CoD』シリーズにおいて、本格的な「近未来戦」へと舵を切った野心作。 最大の特徴は、兵士の身体能力を飛躍的に向上させる「エグゾスケルトン」の導入だ。ブーストジャンプによる縦方向への機動や、高速スライド移動が可能となり、従来の平面的な撃ち合いから、立体的でスピーディーな戦闘へと進化を遂げている。 キャンペーンモードの脚本・演出に力が入れられており、単なる戦争アクションを超えたポリティカル・サスペンスとして楽しめる。 [h1]感想[/h1] 「戦争の民営化」という現代的なテーマに、オスカー俳優の重厚な演技が命を吹き込んだ怪作。 本作を語る上で外せないのが、アトラス社会長ジョナサン・アイアンズを演じた名優ケヴィン・スペイシーの存在だ。モーションキャプチャーで再現された彼の微細な表情、カリスマ性あふれる演説、そして瞳の奥に宿る冷徹な野心。彼が登場するだけで画面の空気が一変し、まるで上質なハリウッド映画の主役を見ているかのような錯覚に陥る。彼が放つ「民主主義は失敗した」という言葉には、フィクションとは思えない説得力が宿っている。 また、2054年という設定が生み出すガジェットの描写も秀逸だ。 光学迷彩、スマートグレネード、指向性エネルギー兵器。これらは単なるSFファンタジーではなく、現在の軍事技術の延長線上にある「ありえる未来」としてデザインされている。荒唐無稽な夢物語ではなく、地続きのテクノロジーとして描かれているからこそ、戦場のリアリティが損なわれていない点は見事と言うほかない。 [h1]評価[/h1] 【GOOD】 ・ケヴィン・スペイシーの怪演が光る、映画的で没入感の高いストーリー。 ・エグゾスケルトンの挙動が重厚で、近未来兵器を操る「万能感」が心地よい。 ・現在開発されている技術をベースにした、説得力のあるガジェットデザイン。 【BAD】 ・没入感を削ぐ安直なQTE(クイックタイムイベント)が散見される点。 ・物語後半の展開がやや駆け足で、結末があっさりと感じられる部分。
cod aw helena
个人认为这是战役模式最好玩的一部 终于为童年补票了
GREAT GAME
Call of Duty®: Advanced Warfare – Gold Edition stands as one of the franchise’s most deliberate attempts to reinvent itself, pushing beyond its grounded military roots into a future shaped by advanced technology and privatized warfare. Developed by Sledgehammer Games with support from Raven Software, it introduces a world where corporations wield as much power as nations, and soldiers are enhanced with exoskeletons that redefine how battles are fought. The Gold Edition packages the base experience with additional content, including the Havoc DLC and its associated multiplayer maps and co-op elements, giving players a more complete version of what was already a bold shift in direction for the series. The campaign reflects this shift not just in setting but in tone. Rather than focusing solely on large-scale global conflict, it leans into a more character-driven narrative centered on Jack Mitchell and his involvement with Atlas, a private military corporation led by the charismatic and unsettling Jonathan Irons. The story explores themes of power, technological dependence, and the blurred line between protection and control. It is presented with a strong cinematic flair, supported by detailed character performances and polished set pieces. While the narrative follows a fairly familiar arc and doesn’t take major risks with its structure, it remains engaging due to its pacing and presentation, offering a cohesive single-player experience that feels more focused than many earlier entries. The defining feature of Advanced Warfare is its exoskeleton system, which fundamentally alters the way the game is played. Movement is no longer limited to running and taking cover; instead, players can boost jump, dash, and maneuver vertically in ways that transform both combat and level design. This added mobility introduces a new layer of strategy, requiring players to think in three dimensions rather than relying on traditional horizontal engagements. Firefights become faster and more dynamic, with enemies capable of repositioning quickly and attacking from unexpected angles. The result is a gameplay loop that feels noticeably different from previous titles, injecting a sense of freshness into a series that had begun to feel predictable. Multiplayer is where these changes have the most impact. The exo movement system reshapes how players approach maps, encouraging aggressive playstyles while still rewarding awareness and positioning. The introduction of expanded loadout customization allows players to tailor their abilities and equipment to suit their preferred approach, adding depth to the experience. Matches feel faster and more fluid, with constant movement and verticality creating a more demanding skill curve. At the same time, this shift may not appeal to everyone, particularly those who prefer the slower, more grounded pacing of earlier entries. It represents a clear evolution of the formula, but one that comes with a trade-off in terms of familiarity. The Gold Edition enhances the experience by including additional content that extends the game’s longevity. The Havoc DLC introduces new multiplayer maps designed to take full advantage of the exo mechanics, as well as the Exo Zombies mode, which blends cooperative survival gameplay with the same mobility-focused systems. This mode adds a layer of variety, offering a different kind of challenge that emphasizes teamwork and adaptability. While it may not reach the depth of later iterations of the Zombies formula, it provides a solid and entertaining addition that complements the core experience. Visually, the game represents a noticeable step forward for the series at the time of its release. Environments are detailed and varied, ranging from futuristic facilities to war-torn urban landscapes, each designed to support the game’s emphasis on vertical movement. Character models and animations are polished, contributing to the overall cinematic feel. Sound design reinforces the experience with impactful weapon audio and a score that enhances the intensity of both campaign and multiplayer moments. The presentation as a whole reflects a high level of production quality, even if it doesn’t fully push beyond the expectations of a major franchise title. Despite its strengths, the game is not without its issues. The campaign, while engaging, follows a familiar structure that can make it feel predictable in places. Multiplayer introduces systems such as supply drops, which can affect progression and balance, creating a sense of unevenness for some players. Additionally, the shift toward high mobility changes the identity of the gameplay in ways that may not resonate with fans of the series’ earlier style. These elements do not undermine the experience entirely, but they do highlight the challenges of evolving a long-running franchise without alienating parts of its audience. Even with these drawbacks, Advanced Warfare remains one of the more distinctive entries in the series. It demonstrates a willingness to experiment with core mechanics and push the formula in a new direction, offering a version of Call of Duty that feels faster, more vertical, and more customizable than what came before. The Gold Edition further strengthens this by bundling in additional content that expands both its competitive and cooperative offerings. In the end, Call of Duty®: Advanced Warfare – Gold Edition succeeds as a bold reimagining of a familiar formula. It may not fully satisfy every type of player, but it delivers a polished and energetic experience that stands out within the franchise for its ambition and willingness to change. For those open to its futuristic approach, it offers a compelling mix of cinematic storytelling and dynamic multiplayer action. Rating: 8/10
imy aw </3
[h1]Hold X to Pay Respects[/h1] 모던 워페어 '사' 하기 앞서 해보게 될 게임이다. 물론 1장에 한해서. 그 당시엔 2054년에 2차 전쟁이라 했었는데, 사편 출시되면, 3차가 될 것이다. 그나저나 그 때는 몰랐는데, 아이언스 인상을 보니까 윤석열이 생각나네...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.6M | 32.1K | 66% | $39.99 | |
| $6.9M | 5.9K | 74% | $29.99 | |
| $13.9M | 286.5K | 96% | $4.49 | |
| $27.8M | 61.1K | 93% | $19.99 | |
| $42.1M | 39.9K | 89% | $39.99 | |
| $39.4M | 39.9K | 89% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9M | 119K | 96% | $4.99 | |
| $9.9M | 20.5K | 90% | $17.49 | |
| $9.9M | 9.8K | 97% | $39.99 | |
| $9.9M | 24K | 80% | $19.99 | |
| $9.9M | 12.8K | 55% | $29.99 | |
| $9.8M | 3.3K | 55% | $54.99 |