
Call of Duty® delivers the gritty realism and cinematic intensity of World War II's epic battlefield moments like never before.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 3 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.4Kreviews | 95% | — | $3.6M |
| Free | 13ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
what i rate it as 1000 stars
no hay nada como volver al lugar donde comenzó todo
still insanly good ngl
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 12.3K | 75% | $14.99 | |
| $3.6M | 2.5K | 91% | $59.99 | |
| $3.6M | 2.5K | 63% | $69.99 | |
| $3.6M | 9.1K | 89% | $9.74 | |
| $3.6M | 2.8K | 79% | $59.99 | |
| $3.6M | 2.2K | 56% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 9.2K | 93% | $19.99 | |
| $12.5M | 15.8K | 55% | $39.99 | |
| $3.7M | 7K | 82% | $19.99 | |
| $1.3M | 2.4K | 87% | $19.99 | |
| $497.7K | 4.5K | 88% | $4.99 | |
| $229.8K | 2.4K | 91% | $3.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bardzo ciężko się gra w pierwsze części, kiedy się grało w drugie. Szczególnie, kiedy druga część to najlepszy shooter w historii. Mimo wszystko CoD 1 daje radę nawet dziś i uznaję go za najlepszą grę 2003.
well call of duty had to start somewhere. and its not a bad start. american paratroopers, english sas, the red army. plenty of neat set pieces and interesting missions. some parts arent as ♥♥♥♥♥♥♥♥ proof as they could be but hey its a 23 year old game. it actually works and looks a lot better than one would expect. worth it in the bundle i got with united offensive and cod 2
old cod good new cod bad
Fun game it's cool to see what it all started from the only thing that's kind of a bummer is no controller support I guess it makes sense do to the fact the first entry to the series was only released on PC and has never come to console overall i give it an 8/10 the games was very ahead of its time and paved the way for many popular FPS shooters of its era
Grałem i przeszedłem ją na premierę. Zagrałem ponad 20 lat później i też przeszedłem tylko po to, by przekonać się, jak doskonałym kamieniem milowym gamingu CoD jest i zawsze będzie. [url=https://store.steampowered.com/curator/44117780/]Konto kuratora[/url] Nowoczesne gry mają to do siebie, że twórcy chcą zaspokoić przede wszystkim oczekiwania tabelek w Excellu. Był jednak taki okres, gdzie owszem, spokojny sen ludzi z zarządu był istotnym elementem układanki, ale najważniejszym zagadnieniem było to, żeby gracz przyszedł do domu, wrzucił do napędu płytę CD i przez kilka(-naście) godzin wydzierał z pokoju gębę: [i]Babciu! Ten pasztet jest super![/i] Taki człowiek, pomimo siedzenia w piwnicy, albo zamkniętym pokoju z zasłoniętymi żaluzjami, był gwarantem tego, że jak producenci wydadzą kolejną część, będzie stał z wywalonym jęzorem w kolejce ze zmiętoloną stówą w dłoni. Tak kiedyś wyglądał gaming. Pewnie też dlatego gry typu [i]Call of Duty[/i], [i]NFS: Road Challenge[/i] czy [i]FIFA 2002[/i] są wspominane z niemal tak nabożną czcią, jak upojne noce spędzone na seksualnym dewastowaniu tylnej kanapy w dużym Fiacie przez pokolenia naszych ojców i dziadków. Twórcy nie wychodzili z pracy, a gracze przegrzewali jednostki centralne swoich komputerów. Pierwsze [i]Call of Duty[/i] jest czymś, co niemal wywróciło świat do góry nogami. To nie jest sytuacja, w której oglądasz [i]Parszywą dwunastkę[/i] czy [i]Złoto dla zuchwałych[/i]. Ty to wszystko przeżywasz, wcielając się w prostych, przerażonych chłopaków z piechoty podczas kampanii II Wojny Światowej. Gra co i rusz przypomina, jakim piekłem były kolejne bitwy, w której przypadek decydował o tym, czy wrócisz do domu z medalem i PTSD, czy w trumnie okrytej flagą. Nie trzeba kupować najnowszych odsłon [i]Modern Warfare[/i], by pojąć to, co siedziało w głowach twórców ponad 20 lat temu. Jest to fantastyczna gra, której nie nadgryzł ząb czasu. Działa na niemal ziemniaczanych komputerach, które krztuszą się przy kompilowaniu programów C++. Moim marzeniem jest to, żeby Activision zrozumiało, iż warto wprowadzić jak najwięcej graczy do tego świata. Cena, która widnieje na Steamie, rzadko osiąga poziom akceptowalny dla kogoś, kto zbiera starocie. Smutny jest także fakt, że [i]CoD 3[/i] nigdy nie wylądowało na PC. Jeśli lubisz FPSy, to tak właśnie wygląda peak tego gatunku.
The original and best. Play with no health packs.
As charming as the day I first played it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.