
1924. Private Investigator Pierce is sent to look into the tragic death of the Hawkins family. Plunge into a world of creeping madness and cosmic horror. Cryptic clues, shadowy figures, and pure terror bar your way as you fight to retain your sanity and solve an otherworldly mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3.71/day in the week after.
About





Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.9Kreviews | 79% | — | $5.9M |
| $2.99−85% | 192ratings | 72% | #200 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ended up looking up a guide to help me through, but super fun and kept me eager to keep playing for the story.
Игра на один вечерок, примитивный гемплей. И хочу добавить небольшую информацию для тех людей у кого данная игра вылетает после начала пролога. 1) Заходим в библиотеку стим 2) Правой кнопкой мыши щелкаем по игре 3) Выбираем "Свойства" 4) Переходим в раздел "Общие" 5) Видим "Параметры запуска" 6) И вставляем вот эту команду - cmd /c "set OPENSSL_ia32cap=:~0x20000000 && %command%" Надеюсь кому-то помог.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 15.9K | 92% | $14.99 | |
| $5.9M | 23.6K | 88% | $11.99 | |
| $5.9M | 8.8K | 66% | $19.99 | |
| $5.9M | 8.3K | 73% | $39.99 | |
| $5.9M | 16.6K | 80% | $19.99 | |
| $5.9M | 104.5K | 96% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 192 | 72% | $2.99 | |
| $31.2M | 46.8K | 96% | $29.99 | |
| $9.2M | 27.7K | 88% | $19.99 | |
| $128.3K | 299 | 72% | $19.99 | |
| $39.4K | 166 | 65% | $9.99 | |
| $90.4K | 198 | 70% | $19.99 |
Reviews, worldwide (the counter carries no country): 492.67/day in the week to Jul 17 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese, Korean*languages with full audio support
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
слабенько написанный сюжет, хотя атмосферу передали неплохо.
Soooo, cute game and i see the vision. But we dont date potential, nonono we are better now, we have improved. But siriously now, bad storytelling wierd animations of npcs. I hate that one returning monster, especialy the so called fights or interactions with it feel realy wierd. This game needs no skill to play and is pure athmosphere. I realy like the athmosphere but not more. I dont feel that ive wasted my time because it gave me some spooky vibes that i wanted. I hope for another and better game in the future :> Gl
It's a pretty good game! The story is pretty detailed and, while I've only played it through once, it seems like it might be worth playing it through a couple of times to get different endings. It's not a super long game (only took me a couple of days to complete once), but I would say it's worth the price :)
Игра почему-то вылетает каждые четыре секунды, а сохраняться каждые три секунды в ней нельзя, так что мне не удалось пройти её, как бы не хотелось
Неплохая игра, советую к приобретению. :)
Чисто среднячок на пару вечеров, из плюсов: - Шикарная атмосфера - Красивая картинка (если не считать лица персов) - Дико захотелось перепроити бладик
спасибо, что продали мне нерабочую игру, ♥♥♥♥♥♥♥♥
This game was very MID, the gameplay was just a walking sim with a few extra steps and puzzles that had me looking up walkthroughs in order to continue. The story had some (emphasis on SOME) good themes that could have been given a better buildup and execution. overall: I still finished the game to see the end (was a bit disappointed in that too) and even though it has features which make it replayable to have different outcomes; I'm not replaying it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.