
When an ancient conspiracy threatens the land of Albaness, only one boy and his dreams stand between his family and the end of the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Cairn: Mathair’s Curse is a Scottish story-driven JRPG about a boy, his mother and loss, set in a world steeped in Celtic mythology.
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Featuring:
30-hour single-player JRPG spanning 14 chapters
Four main party members, each with their own personal story that weaves into the larger narrative
Deep worldbuilding with vibrant environments, lore-rich NPCs, and side quests
Strategic turn-based combat with items, skills, and unique classes
Puzzles and exploration to unlock new areas, uncover hidden presents, and discover secrets
Explore hand-crafted locations, from quaint seaside villages to ancient underground caverns and secret high-tech lairs. The world of Cairn: Mathair's Curse is inspired by life in the Scottish Highlands in the early 2000s.
Fight unusual and wacky enemies, including wild roaming haggis', bewildered stop signs and an odd group of cultists. Combat is classic turn-based, with the use of items and party member skills to complement strategic gameplay. Players must watch out for enemy weaknesses and play to their strengths! Upgrading weapons and equipment is also important, along with buying items and other upgrades found throughout the world.
The soundtrack of Cairn: Mathair’s Curse draws on both traditional Scottish music and classic SNES-era JRPGs. Across more than 100 tracks, players encounter bagpipe-rock battle themes, melodic motifs for each main character, and sweeping emotional pieces that underscore the story’s moving moments.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’ve been much delayed in writing this review, but I absolutely loved my time with Cairn! I’d strongly recommend this game to fans of Earthbound/Mother or quirky JRPGs. The story remains compelling throughout, the combat is enjoyable, and the Scotland-inspired world feels fully realized with the right balance of humor, depth, and self-awareness. As someone who has been (im)patiently waiting for over a decade for the Mother 4 fan game (now Oddity), Cairn perfectly scratched that itch. I’ve tried several Mother/Earthbound-liked over the years, but this was the only game to feel like a proper extension of the series while establishing its own identity. PROs: [list] [*]Charming world, story, dialogue, and characters. One of the few games where I felt compelled to speak to every NPC. [*]Solid art and sound direction. The art style is well-implemented and cohesive with lots of little details to admire in each environment. Loved most of the bgm and am looking forward to listening to them regularly [*]Engaging plot that kept me hooked throughout my ~30 hour campaign. Chapter 1 had a decent number of parallels to Mother but the plot really started to come into its own with Chapters 2 & 3 and maintained that momentum for the rest of the game. [*]Fun exploration and solid level design. The areas you traverse are a lot of fun to explore, with dead ends always leading to a useful item or interesting place. Consumables are extra useful in this game as a key recovery method so finding a good one is a more exciting for me than in most JRPGs. The chapters that give you wide areas to explore and lots of NPCs to engage with were consitently my favorites. [/list] MIXED: [list] [*]Combat is good but could be even better. I like the combat overall and it’s got enough to keep me engaged, yet it all feels a bit “by the numbers” and I was hoping it’d have a more of a unique flair to it. I like that you can restore Life and Spirit by blocking which makes that a more useful action than most games, but it’s missing something like Mother 3’s rhythm-based extra hits to help it stand out. [*]Pacing is solid overall but best in the heavy exploration chapters (e.g. Chapter 3). There was never a point where I wasn’t enjoying myself, yet the times I enjoyed MOST were the chapters where there were lots of places to explore, people to talk to, and unique sidequests to complete. All of these help make the world feel more full, and create moments where Cairn’s Earthbound/Mother influence can be felt most in the scenarios or things NPCs say or do that feel a bit wacky yet relatable [*]The game can be challenging or unforgiving at points, but it’s never insurmountable or something that blocked me. The 1.1 patch that adds recovery options and tweaks exp gains has helped, but in my first playthrough there were a few times where I felt so dependent on consumables for recovery of Life and Spirit that I ran from most battles. Even with that being the case, I only felt compelled to farm exp in 2 parts of the game for 20-30 minutes each, and both were to make exploring a bit easier rather than feeling like I HAD to level up to progress. I still think progression could be improved a bit but it’s in a better place thanks to the dev listening to and quickly addressing feedback in their own way. [*] The polish of the game is pretty good but there were a couple rough edges (mostly minor, you can see reports on this game’s community board) that the dev has thankfully been quick to address with hotfixes (often fixed the same day they were reported). There may be other bugs I didn’t encounter in my playthrough, but don’t let that stop you from experiencing this wonderful game. If you do notice any bugs I’m sure the dev will address them swiftly once reported. [/list] I don’t have anything I’d consider a CON for this game. The things I feel mixed on could be improved but aren’t serious detractors as the dev has already made some updates to address (e.g. adding recovery points, tweaking exp gains, etc.). I was hooked when this game came out, beating it within the first 5 days of release, and was waiting to post a review until I got far enough in a second playthrough to see how the 1.1 update improved things. While there are still opportunities for improvement, the things I would have listed as CONs before (difficult early game and lack of recovery options) I’m more MIXED on now. All-in-all an excellent game and one I know I’ll be enjoying and revisiting for years to come. If I were to rate it I’d give it a 9/10 whereas Earthbound and Mother 3 are 10/10 for me. Excited to see what this dev cooks up next!
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm only 1-2 hours in, and the game starts slow (but definitely picks up!), but WOWWW is this ever a beautiful, inspired spiritual successor to Earthbound. From the map layout, music, silly and light-hearted dialogue, to many more details, this game brings me back to my childhood of infinite hours playing Earthbound and being lost in its beautiful world and story-telling. If you have any love for Earthbound, BUY THIS GAME. If you don't, you will probably still love this game, and I've really barely started! Well done, devs! This is a true love letter to one of the greatest games ever to exist, and I am so lucky to have stumbled upon it.
Really enjoying this so far. Good sense of humour, interesting story and plays well on Steamdeck. I’d happily recommend.
Great game, i'm enjoying every minute of it!
I'm in love with this game <3 Would I recommend this game? ABSOLUTELY! For what I have played of it so far, its one of the best I have played so far <3 Thank you so much for making such a beautiful game Here is to more games like this in the Future =)
Severely underbalanced. Not enough gold for healing items. The writer doesnt at all seem to understand what made Earthbound special or enjoyable, while trying desperately to imitate it. i restarted twice and kept wishing for quality of life improvements--like a speed up function. i finally quit and reclaimed my time, after chapter 1. Simply put: CAIRN is not a fun game.
I'm only 3 hours in so far but I am HOOKED. The game looks so gorgeous, evoking the SNES era really well. The spritework and character designs are gorgeous and the enemies are varied and often comical. The music tracks are delightfully chirpy when happy and evoke a synth horror vibe when necessary too. The genres perfectly compliment the setting of Albaness too. As a native Scot, this game feels made for me. The setting is so fun, the humour is top notch and you can really see the attention to detail that the dev has put into making the game accessible to everyone as well as having that distinctive Scottish flair. An easy recommendation to make.
Aye, well, the braw Scots tongue might seem a smidge imposing tae the uninitiated, but dinnie fret weans, 'cause... [i]ye cannie fling yer grannie aff a bus.[/i] [insert linguistic fist-fight between the Glaswegians, Teuchters, Hebridieans, and... *sigh* okay, fine, the Edinburgers can come play too, I guess] Despite pleas to write this entirely in Scots Gaelic and Old Scots, it was decided that having that many heads explode could, conceivably, be prejudicial to sales (and may incur a significant clean-up bill). As such, this has been largely written in *sigh* English. In truth, the tailored use of the Scots tongue in here isn't particularly dense, and so, if you use yer heed, this should be widely accessible to [i]non-natives[/i] (for the [i]natives[/i]: fàilte dhachaidh, bidh fios agad air seo gu math). Otherwise, this is a mighty cozy, homely, and funny [i]slice-of-life[/i] JRPG (man, that gate gets ye every time), and will certainly ring familiar for those of ye from these fair isles. ♭ 11/10 [Officially Certified totally objective and unbiased review. ✓]
It's scratching the Earthbound itch in a way that other, similarly inspired games have not -- because it's familiar while also being its own charming little thing. Hats off to Ross McRitchie, the love and care is extremely apparent.
Que buen juego, que gran Mother-like, en ocasiones he visto un juego espiritual muy a la imagen de Itoi, un gran mensaje el cual pide valorar más a nuestros seres queridos y como cada pequeña cosa que hacemos juntos es un regalo que si se pierde, gran parte de tu vida desaparece con ello.. Por poner pegas diré que los combates contra enemigos randoms son bastante duros y te invita a gastarte todo tú dinero en objetos para curar los puntos mágicos y de vitalidad.. cada mazmorra puede ser un dolor de huevera importante, pero luego llegas al Boss y en nada te lo ventilas. Me hubiese gustado que fuesen más exigentes pero claro, debido al camino que te tomas para llegar igual hubiese saturado bastante.. es lo contrario a cualquier RPG, paseíto matando masillas y Boss chungo, pues aquí vas listo si piensas que será igual También la duración que me ha llevado completar el juego, a mí por supuesto, de 49 horas y 30 minutos me parecen duras, se que el juego tiene 16k de líneas de diálogo y eso le pesa a favor y también en contra.. pienso que le sobran varios capítulos, no diré la cantidad por ahorrar spoilers, pero hubiese sido un juego más redondo si tuviese una duración de unas 20 horas. El propio creador asegura que son unas 30 horas de título, yo que me pierdo por cada rincón de la ciudad se me han ido a 20 más. En definitiva es un gran juego, con sus cosas, con sus virtudes también y el ser hecho por una sola persona (salvo música, testers, arte de portada..) le suma una gran calidad, porque lo bien escrito que está, sus personajes y su evolución.. y sobretodo la historia son dignas de enmarcar!! Recomendadismo a quien le guste los Mother-likes
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Players by region
Where this game's players are, estimated from review languages.
Related
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