
Find ingredients, make menus, and run your own restaurant in this sizzling sim!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 202reviews | 87% | — | $55.6K |
| $6.99−50% | 67ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice and great. No lag at all.
玩法少了点,这部更偏向挂机一点。前期自己瞎玩效率上不去,中期查攻略拿到关键食物,基本开始垃圾时间全程挂机。还是太没有目标了,全地区制霸又很简单。
食堂経営のシミュレーションゲーム。プレイ配信を見て購入。 一区切りになる15年目までぶっ続けでプレイしてしまいました。 ゲームはシンプルで派手さはないが、なかなか面白い。 普通にプレイしていると従業員の給料がどんどん上がって、店舗の増築もテーブルの購入もなかなかできず、お店がどんどん大きくなる楽しさ、みたいなものがなくなったところは残念でした。従業員給与の上がり幅は、半分でもよかったと思う。 とは言え、お値段がお値段なので、お値段以上には遊べました。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Thai
| $4.99 |
| 46ratings |
| 95% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[table][td]欢迎关注鉴赏家[url=https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table] [h1]《美食梦物语》:开罗游戏,一人役![/h1] 迄今为止,开罗游戏旗下出品的美食题材模拟经营作品也已经不少了,比如24年12月的联动作品《哆啦A梦的铜锣烧店物语》就是将开罗游戏旗下美食题材作品的优点组合起来的集大成之作。而在《铜锣烧店物语》这部作品之前还有一款综合了开罗美食题材作品的游戏,那就是这部于22年发售的《美食梦物语》。 《美食梦物语》是一部餐厅模拟经营题材的开罗作品,在本作中,玩家需要经营多家售卖多种食品的大型餐厅。游戏的玩法操作与以往的开罗游戏作品别无二致,都是需要玩家研究菜谱、设置菜单、装修店铺,并且通过半挂机来实现接客赚钱。 只不过于《寿司店物语》和《拉面店物语》这种比较有针对性的主题餐厅作品相比,《美食梦物语》更像是一款综合了多种经营模式的大餐厅模拟器,因为这部作品中不仅有传统餐厅的双人多人座椅,也有日式拉面店和部分国内商场餐厅常见的墙边卡座,售卖的食材种类也涵盖了多种类型,而且就连厨房的烹饪过程也是可视化的。当然,在本作中,玩家可以经营多家餐厅,同时制定餐厅的经营计划,并且在培养店员之余将店员在餐厅之间随意选调,游戏整体内容可谓是十分丰富。因此作为一款前几部美食题材开罗游戏体验的开罗作品,《美食梦物语》可以说是一部十分优秀的模拟经营游戏了。
余計なシステムがなく直感的に放置してるだけでいい感じに進むので高評価。
这部之前在手机上买过,感觉一般,不算特别好玩的,主要是因为虽然菜品很多,但是赚钱的就那几个,前期蛋包饭,烤鸡肉串,后期刺身,怀石料理就行了,其他菜都是摆设不挣钱。然后场景不是很漂亮。主要开罗这类游戏太多了,同质化比较严重,相对于饭店经营类,我还是更喜欢城市建造类
ゲーム王国のときは新コンテンツが解放されるわくわく感や、解放される役職の分かりやすさがあって「先が気になる・・・」っていう感じで楽しめた。 グルメ食堂は15年目までに解放される役職に期待感があまりなかったし、分かりやすい数値の上りがなかったからあまり楽しいとは思えなかった。 あとは、レシピの解放の仕方が分かりづらい点がかなりストレスだった。 細かい要素に目を向けて、どのように売り上げを上げていくかを考えるのもこのゲームの楽しみの一つなんだろうけど、こちらで確認できている情報(売上がどうして伸びたかとか)が少なかったり、もしくは見づらかったりしてその楽しみにたどり着く前に飽きてしまう。 もう少し最初から解放されているレシピを増やしたりしてもいいのではないかと思う。あと、レシピごとに設定されている数値を確認しづらいとも感じた。
也算是为童年圆梦了,不过60个菜单成就是真难做,玩到24年才全成就。游戏初期建议专注提升1个菜,然后只把这个菜上菜单
内容比较少,整体偏挂机,除了特殊员工招聘的交涉系统崩坏,必须要到中后期才能交涉以外,整体发育流程还算简单。另外,员工的职业太多了,而且升级慢,到通关了一个开罗员工都没升出来。不过瑕不掩瑜,整体还是挺轻松的
I've liked some Kairosoft games and disliked at least one other. This one falls under the latter. Mechanically the game is bizarre. You hire staff, set out tables/decorations, pick your menu etc which all seems normal. But getting new food is a mixture of customers giving you new recipes because they're happy or you paid to do special promotions, and going out to forage for ingredients with your staff... which is partially random. Then you work on dishes every night, permanently consuming the ingredients you found to make your dishes more expensive, tastier or more appealing. If the combination is right, you get a brand new dish instead. It's a bizarre, unsatisfying and slow system. I want to focus on this dish development/recipe unlocking system in particular as it's such a terrible mechanic. When picking ingredients to consume to improve a dish, the only info you get is how suitable it is, like bad, normal, perfect. Except sometimes you'll pick perfect fits and barely improve anything. Sometimes picking bad stuff actually improves your dish a lot. It's a convoluted mechanic that basically requires you to use an external resource to utilise properly. Terrible mechanic to it's core I really hope their other food management games don't have this. There's almost nothing to do during shifts either. You just watch things happen. The things you can do like picking new opportunities to pay for actually pause the timer so you're always left watching shifts. The graphics are cute but it got very tiresome. Don't think I'll finish this one, it hasn't drawn me in at all.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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