
Cabernet is a 2D narrative RPG set in a 19th century Eastern European inspired world, with a modern twist. Guide Liza, a young vampire in her new unlife among the unsuspecting townsfolk. Will you retain your humanity or descend further into the horror you have become?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 4 → 2.43/day in the week after.
About
Cabernet is a 2D narrative RPG set in a 19th century Eastern European inspired world, with a modern twist. Guide Liza, a young vampire struggling with her morality and the supernatural world she has been pulled into. Will you retain your humanity or descend further into the horror you have become? Prepare to explore a hidden world of political intrigue, class conflict, and decadent corruption.
Use the moonlit sky to plan your next feast and explore. Mingle among vampiric society and the humans who feed them. Uncover who can aid your new kin and whose only purpose is to be drained.
Vampirism isn't just an unholy transformation of your body-- it also threatens to transform your mind. Will you choose to indulge your empathetic humanity or embrace your newfound nihilism?
But to lure your next meal somewhere safe and secluded, you'll need to understand who they are and what they desire. A kind-hearted, alcoholic coachman? A fraying newlywed couple? A greedy, yet charming charlatan? Their lives are yours to aid or unravel.
Art, literature, history, science, these are the skills you'll require to succeed. Your knowledge will be your greatest weapon in a world where the cunning drain the brutal of life.

Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.4Kreviews | 95% | — | $1.6M |
| $19.99 | 221ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 226 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cute game, easy play through, would suggest if you want something mostly chill to play through that has an interesting story.
Only positive feelings! Thanks
a beautiful game with great writing and a wonderfully gothic atmosphere. as an Eastern European, seeing Romanian books and so many familiar cultural touches made this game feel incredibly special
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Simplified Chinese, Japanese*languages with full audio support
| $12.99−35% |
| 137ratings |
| 90% |
| — |
| not modelled |
| $13.99−30% | 35ratings | 86% | — | not modelled |
| $19.99 | — | 95% | — | not modelled |
| $10.99−45% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 226 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cabernet is a gothic masterpiece that bites deep into your heart and refuses to let go. Far from a mindless horror game, it is a beautifully written, poetic, and intimate journey through the heavy moral dilemmas of a 19th-century vampire. With an atmospheric aesthetic that feels like a classic painting in motion, it is a striking, deeply moving narrative experience where choices truly weigh on your soul—a mesmerizing hidden gem to be savored like a fine wine.
Улицы плачут по белому снегу Дворник не может отчистить их серость Пьяный он смотрит на красные руки День на глазах умирает со скуки Если чудеса только в фильмах Если чудеса только в книжках Кому я молюсь? Кому я молюсь? Дети в подвале мучают кошку Я подпеваю, дышу понарошку Белое платье моей пустоты Так не к лицу мне, не приходи Если чудеса только в книжках Если чудеса только в фильмах Кому я молюсь? Кому я молюсь? © Alina Orlova
Love this game. The characters, the writing, the powers you get as a vampire. Just all really well done. It feels cozy like a good book you tuck into and forget the world. Allocating stats to unlock dialogue choices was cool. I like feeling like I can specialize in one topic over another or know a bit about everything. I felt invested in the characters I liked. Sympathized with others. I accidentally overfed on one of the side characters causing their demise early on and every time I heard her name going forward I felt awful. Your choices actually feel like they matter as they do impact your game. Seems to have some replay value as well since you can choose different things to say or have different options in dealing with things. Overall, a very well done Indie game that just goes to show, you don't need to be a Triple A game from a major company to be good.
What a beautiful game! I just happened to learn about it from a YT recommendation for "dark and cozy games"; safe to say Cabarnet delivered on these fronts and so much more <3 The art is gorgeous, the consequences are far-reaching for a pretty small-scale game (I love when choices MATTER), and I cared about the outcomes of every character by the end. What a perfect way to ease into spooky season. Bravo devs! I'll be spreading the word about this little gothic gem. I didn't have any game-breaking bugs either! A few flickers and maybe two typos throughout my 16-hour playthrough. Wonderfully done!!!!
Se nota que es un pequeño juego indie. Tiene algunas misiones que se te pueden bloquear si avanzas mucho, otras que se completan de una forma un poco extraña, bugs donde compras un objeto y no lo registra, un inventario que no acabo de entender como salió así, el tener que poner y quitar la maldita lámpara, que para mando no funciona todo lo fino que debería... Pero eh, me ha dado buenos personajes, conversaciones interesantes y dilemas que te hacen soltar el mando 1 minuto para pensar. Ya es más que el 95% de los juegos de su género.
I have an unhealthy obsession with this game and I hope the creators make more like it
Eats. This is THE vampire Victorian gothic story-based game, as far as I'm concerned. The writing is very well done, and the atmosphere and tone are excellent. Specifically, this game balances "cozy" and "gothic" on a knife's edge, and it works so well. In this game, unless you're following a guide very closely, there is no possible way to get everything "correct" on your first playthrough. There is NO character who has plot armor to emerge unscathed. That is exciting - it raises the stakes knowing that your actions will have consequences you can't avoid or undo - and also, it can be challenging and frustrating. If, like me, you indulge in save scumming, know that it is really hard to do in this game. The autosave at the end of each in-game day rewrites the old autosave, and there is only one physical location in game where you can manually save. Crucial story events are on a timer, and you might not realize that until it's too late. But, this is part of the point. We make mistakes, and we have to live with them, and life goes on. Not everything goes as we wish it would go, and the more we see, the harder it is not to become jaded. We must hold on to our humanity anyway. In that questioning search for meaning and humanity in the face of inevitable decay and corruption, this game is so highly Eastern European. One small gripe I had was that characters all from the same village and country had wildly varying accents. If it was not possible to find a voice actor cast that could do Eastern European accents, I think they should have stuck to either UK or US accents. One of the most important things a voice tells us about a character is their cultural background, and it was a shame to miss that in this special setting. I prefer media where vampires are not inherently horrible monsters, without also being softboy-ified. Cabernet nails it. Vampires have a range of responses to their conditions. And true evil comes from humans in this game as well. Cabernet is very thoughtful about the meaning of vampires, from the alcoholism metaphor to the capitalism metaphor. And it's also just so fun! The drama propels you forward and has depth, but you also get to fly around, decorate your house, pick out dresses, forage for mushrooms, date, go to the bookstore and curate your library, and yes, drink people's blood. For being both deep and enjoyable, and maintaining such a lovely, tricky cozy-gothic tone, I happily place it among the best vampire media out there.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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