
Cabernet is a 2D narrative RPG set in a 19th century Eastern European inspired world, with a modern twist. Guide Liza, a young vampire in her new unlife among the unsuspecting townsfolk. Will you retain your humanity or descend further into the horror you have become?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 4 → 2.43/day in the week after.
About
Cabernet is a 2D narrative RPG set in a 19th century Eastern European inspired world, with a modern twist. Guide Liza, a young vampire struggling with her morality and the supernatural world she has been pulled into. Will you retain your humanity or descend further into the horror you have become? Prepare to explore a hidden world of political intrigue, class conflict, and decadent corruption.
Use the moonlit sky to plan your next feast and explore. Mingle among vampiric society and the humans who feed them. Uncover who can aid your new kin and whose only purpose is to be drained.
Vampirism isn't just an unholy transformation of your body-- it also threatens to transform your mind. Will you choose to indulge your empathetic humanity or embrace your newfound nihilism?
But to lure your next meal somewhere safe and secluded, you'll need to understand who they are and what they desire. A kind-hearted, alcoholic coachman? A fraying newlywed couple? A greedy, yet charming charlatan? Their lives are yours to aid or unravel.
Art, literature, history, science, these are the skills you'll require to succeed. Your knowledge will be your greatest weapon in a world where the cunning drain the brutal of life.

Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−40% | 2.4Kreviews | 95% | — | $1.6M |
| $19.99 | 221ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 225 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cabernet tem uma direção de arte cativante e, como distinção de vários jogos de vampiros, tem um foco muito maior na vida social da Liza (a protagonista que acabou de morrer e agora lida com os problemas do Vampirismo.) Os personagens num geral tem uma personalidade bem definida, algumas histórias secundárias são mais interessantes do que outras. A parte do Glossário que explica termos do mundo dos vampiros e do folclore da Europa oriental do século XIX é muito interessante também, deve ser um dos jogos que eu vou rejogar e possivelmente platinar. No geral, jogar Cabernet foi uma experiência muito boa. Existem alguns bugs que podem atrapalhar um pouco as missões, mas nada muito grave. Talvez os personagens poderiam ser mais expressivos, mas a dublagem compensa essa parte. Gostaria que o jogo fosse mais longo e mostrasse mais da alta sociedade dos vampiros. Acho que o sistema de overdose com sangue e o de moralidade poderiam ter sido trabalhados de uma forma melhor, também. A consequência na gameplay não condiz muito com o que é dito na história, e quanto a moralidade, bem, talvez os personagens poderiam reagir mais quanto a sua reputação, até comentar o cenário de você maximizar o niilismo e a humanidade. No geral, é um jogão se você gosta de rpgs narrativos e cenário histórico. 8/10, com a nota provavelmente aumentando se eu jogar de novo kkkk.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Simplified Chinese, Japanese*languages with full audio support
| $12.99−35% |
| 137ratings |
| 90% |
| — |
| not modelled |
| $11.99−40% | 35ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $10.99−45% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 225 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Cabernet - An intriging story with solid gameplay accompanied by near perfect sound design[/h1] Let's get all of the bugs I encountered out of the way first: If you want to deallocate a just allocated experience point from a skill which is boosted by one of your dresses, the game wont let you so you need to exit the menu and restart the allocation process. I changed into a bat inside the doctors office while its dark, moved around, and couldn't change back after since Liza didnt want to move due to the darkness and I couldnt change back because I was to high up. [h2]What is Cabernet?[/h2] Cabernet is a 2D RPG set in a fictional eastern european town. You earn experience point by completing different quests for people in your new town. Those experience points can be spent on either your understanding of [b]Misuc & Arts[/b], [b]Literature & Poetry[/b], [b]Logic & Science[/b] or [b]Hostory & Politics[/b]. Each is important when you want to improve peoples opinion of you or to get out of a sticky situation you got yourself into. [h2]What is the story about?[/h2] You will be playing the young woman Elizaveta Morozova who just died. And promptly got up again because she got turned into a vampire. Now Liza must try and fit in with her new unlife all while different people try and use her for their own plans. [h2]What about the graphics?[/h2] 2D sprites, hand drawn it seems to me. They fit the atmosphere so unbelivibly well. The menus: an old timey passport as the character sheet looks gorgeous. The text boxes with a little symbol next to it to indicate who is talking fit great. [h2]How is the atmosphere?[/h2] Dark. The opening cinematic sets the tone perfectly for the rest of the game. The developer writes: [i]Cabernet explores heavy subjects including alcoholism, social conflict, death and suicide. It portrays cartoon violence, blood and gore.[/i] But there can be lighter moments of joy, laughter and love as well. All in all a good solid mix. [h2]How is the gameplay?[/h2] Good with a few hickups from time to time. Walking around works fine and flying through the small city is fun. Sometimes you get stuck on an edge and need to fiddle a little to get around. Ocassionally the prompt to interact with a person/object switches last second and you interact when you didnt intened to. A few spots for object interaction are rather small and it can get very finicky to hit the one you want. But everything else just works. The blooddrinking and the rare quick time event (you have about 5 sec to press the button) are solid. [h2]What about the music?[/h2] Oh my god. This is probebly the best aspect of Cabernet. The music hits the spot. The voice acting is superb. Every character is voiced. I can't overstate how immersive the whole experience was because of the soundwork. [h2]The characters?[/h2] Every character in this game is written wonderfully. Their hopes. dreams and fears are presented in a believable fashion so you can connect with them. Each personality is unique and written so so well. You will need some suspension of disbelive a little bit because the beginning feels a little rushed. [h2]Performance?[/h2] I experienced a few occasional mirco stutters in my ten hours of play when I moved quickly across the screen. Loadingtimes were nearly non existant and everything else was smooth. [h2]Additional notes?[/h2] '... will remember this' is used to frequently. A simple 'opinion improved/deteriorated' would be better if the action is as small as petting the cat or just being nice to someone. I think the save system in place is an interesting choice. Yes you can only save in one specific location so you may want to get back there regularly if you want to try something, but at least it doesnt support the old 'save load until you have the desired outcome' loop. I would like it better if you could scroll through the possible choices instead of using nested menus. Make it a clearer where and what the player is supossed to do in a timed event. [h2]Conclusion[/h2] A very very good game. It does have some problems and could be even better but for everyone who likes a story driven vampire game without combat, a possible romance, multiple outfits, timemanagment, and multiple endings; this game is for you!
a beautiful game with great writing and a wonderfully gothic atmosphere. as an Eastern European, seeing Romanian books and so many familiar cultural touches made this game feel incredibly special
Beautifully written
I really enjoyed the game! Pumpkin (the in-game cat) stole my heart and stayed by my side until the very end. 🧡 I even bought a plushie of it, hehe. Vampires: 11/10 Romance: 11/10 (Alisa was sooo cute, omg) Story: 10/10
Улицы плачут по белому снегу Дворник не может отчистить их серость Пьяный он смотрит на красные руки День на глазах умирает со скуки Если чудеса только в фильмах Если чудеса только в книжках Кому я молюсь? Кому я молюсь? Дети в подвале мучают кошку Я подпеваю, дышу понарошку Белое платье моей пустоты Так не к лицу мне, не приходи Если чудеса только в книжках Если чудеса только в фильмах Кому я молюсь? Кому я молюсь? © Alina Orlova
Eats. This is THE vampire Victorian gothic story-based game, as far as I'm concerned. The writing is very well done, and the atmosphere and tone are excellent. Specifically, this game balances "cozy" and "gothic" on a knife's edge, and it works so well. In this game, unless you're following a guide very closely, there is no possible way to get everything "correct" on your first playthrough. There is NO character who has plot armor to emerge unscathed. That is exciting - it raises the stakes knowing that your actions will have consequences you can't avoid or undo - and also, it can be challenging and frustrating. If, like me, you indulge in save scumming, know that it is really hard to do in this game. The autosave at the end of each in-game day rewrites the old autosave, and there is only one physical location in game where you can manually save. Crucial story events are on a timer, and you might not realize that until it's too late. But, this is part of the point. We make mistakes, and we have to live with them, and life goes on. Not everything goes as we wish it would go, and the more we see, the harder it is not to become jaded. We must hold on to our humanity anyway. In that questioning search for meaning and humanity in the face of inevitable decay and corruption, this game is so highly Eastern European. One small gripe I had was that characters all from the same village and country had wildly varying accents. If it was not possible to find a voice actor cast that could do Eastern European accents, I think they should have stuck to either UK or US accents. One of the most important things a voice tells us about a character is their cultural background, and it was a shame to miss that in this special setting. I prefer media where vampires are not inherently horrible monsters, without also being softboy-ified. Cabernet nails it. Vampires have a range of responses to their conditions. And true evil comes from humans in this game as well. Cabernet is very thoughtful about the meaning of vampires, from the alcoholism metaphor to the capitalism metaphor. And it's also just so fun! The drama propels you forward and has depth, but you also get to fly around, decorate your house, pick out dresses, forage for mushrooms, date, go to the bookstore and curate your library, and yes, drink people's blood. For being both deep and enjoyable, and maintaining such a lovely, tricky cozy-gothic tone, I happily place it among the best vampire media out there.
I love how wholesome this game can be - i Made sure to lean as much as possible toward my characters humanity meter and it was worth it - from helping a young woman with her studies to adopting a cat and turning him into a vampire to have for eternity - it had some dark moment ofcourse - considering how wholesome most of my playthrough was and then bam the final chapter gets a bit dark - my only complain is that I wish the romance was more flashed out - plus I'm not sure whether its bug or not but for some reason Anastasia ( the woman i romanced ) had two different endings - At home it said we lived as happily as ever and she continued with her music but then back in town it said she didn't continue with her music which ... was odd - if its not bug, the reason could be that i never enchanted her to continue with her music but i was rather supportive of her music as a partner so ... its odd
Cabernet was a really nice surprise! Though fairly linear and limited in certain ways, the game allows for a surprising degree of freedom and player agency. Inhabiting a newborn vampire doctor, you navigate meaningfully consequential moral choices that gradually come to define your character, the relationships she forms/maintains/complicates/ruins, her place within vampire high society, and the stubbornness (or frailty) of her tether to humanity. There is also an interesting metaphor here about alcoholism. Liza (the protagonist) grapples with memories of her father's alcoholism and the destruction/instability it caused, as she finds herself struggling to manage a destructive drinking habit of her own. The feeding mechanics reinforce the metaphor: in this game, feeding is not only necessary, but addictive. It can also offer diminishing returns... unless you're careful, you can end up needing more and more to achieve the same result. You might even become a blood-addled haematophiliac, cultivating angst through the slaughter of cute, innocent bunnies (and cute, innocent humans). Alternatively, you might decide to use your vampire powers for good. Or to make your pet cat immortal. Or... It's a relatively short game, but it gets a whole lot longer once you start replaying. I was happy to find that there are often multiple ways to solve problems or resolve quests... and to find that the ways you resolve quests have lasting ramifications on the story. In a world with not nearly enough games narrowly tailored to indulge my love of vampire roleplaying, I'm very happy to have discovered this one!
Cabernet is a gothic masterpiece that bites deep into your heart and refuses to let go. Far from a mindless horror game, it is a beautifully written, poetic, and intimate journey through the heavy moral dilemmas of a 19th-century vampire. With an atmospheric aesthetic that feels like a classic painting in motion, it is a striking, deeply moving narrative experience where choices truly weigh on your soul—a mesmerizing hidden gem to be savored like a fine wine.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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