
Embark on a pixel adventure with Ponchee the bunny in "Bunny Space Odyssey: FlopHop". Solve puzzles, protect plants, and uncover deep mysteries with Usagi-01 on an uninhabited planet.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Danish, Russian, German, Spanish - Spain, Polish, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love the game, love the story, love the musical style! Ten out of ten for [spoiler] Ponchee, Vince and the other two buns [/spoiler]
сan’t stop thinking about flophop. the music is amazing, the world is gorgeous, the puzzles are clever, and ponchee’s journey is just so touching^)
A beautifully crafted, deeply atmospheric experience that completely pulled me in. FlopHop isn’t trying to impress with loud mechanics or nonstop action. Instead, it wins you over with sincerity, mood, and heart. If you enjoy atmospheric indie games that value feeling, reflection, and discovery, this one is an easy recommendation.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool game, it doesn’t rely on difficulty, but on atmosphere, music, and the rare feeling of being quietly held long after the game ends.
Well… that was one hell of a trip! FlopHop is a game that gently takes your hand at first, then quietly leaves you alone with your thoughts. Exploration, silence, unusual mechanics, and a deep sense of loneliness come together to create a truly cohesive and atmospheric journey. This is a game you don’t want to rush - you want to listen to the world, study its details, and feel the pauses between moments. A rare kind of adventure that happens not only on the screen, but inside you. Very good story.
Such a deep story about the "bunnies" (aka people) and Usagi space suit (AI maybe?) Good gameplay, amazing pixel art.
東京インディーゲームサミットでこのゲームを知りました。 本当に完成度の高い、輝くような作品です。音楽も素晴らしく、深く心に残ります。 そして、遊び終えたあとも何かが静かに残り続ける。 言葉にできない感覚だけが、画面の向こうでまだ息をしているようでした。
総合評価:★★★★★ 特に印象的なのは、孤独や目的の探求といったテーマを、プレイヤーが自然に体験できるように表現している点です。 そして、ウサギたちは本当に素晴らしいです
such a wonderful and touchin narrative. I keep playing to know the ending. I love Origa's story.
First off, thank you to the devs for letting me win a free key through Instagram! The art is cute, the soundtrack is to die for, and the character controls rather well. I haven't been playing long, but I do enjoy the game, and I am curious about the story thusfar. My current favorite part is where the game had me assemble the plant pod and (i forgot the cannon title for it but) the rover we will be using to make the planet green, but I am not far in and I have full confidence they can top that. Furthermore, the game is shockingly well optimized. I managed to get it running on a laptop with the wrong processor, and yet it took a while for it to begin to lag. It took me an hour to complete the intro, and it only started lagging near the end. Though, unfortunately, when I interacted with the cave's exit I crashed. This is likely due to my laptop lacking what is required to run the game, so honestly the fact I got as far as I did without checking I had what I needed is great as is and I will likely try the game again on a friend's PC later. I only have a few genuine criticisms as of right now, and with the game being as good as it already is they are far from detrimental. First is the lack of i-frames when the plant pod is hit, which allows it to take two hits in less than a second of each other from the same asteroid and makes keeping the plant alive much harder. If this was intended, I do appreciate the added difficulty but would like to at least have an easier difficulty option that allows the players to have those missing i-frames. Second is the way the game assumes the player knows the normal keyboard control scheme for similar games, not telling us what buttons do what- Which, although means nothing for seasoned gamers, makes it far less beginner friendly. Third is the lack of visible checkpoints nor info volunteered about them. I had no idea I would go back to a checkpoint upon death of Ponchee or the plant until it happened, and though it was a relief I would have still appreciated knowing so beforehand. Even if you decide against adding a visual denoting checkpoints, knowing they are there in the first place will make starting the first level less daunting. If you do add one, though, may I recommend bunny flags? Then, finally, is the lack of autosave. The game is in beta so this feature is likely still a WIP and ergo missing, but if you aren't planning to add one I would recommend reconsidering, as this lack (and primarily me not thinking to save at the end) made me lose my progress at the end of the cave.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 140 | 99% | Free | |
| $122K | 3K | 87% | $4.99 | |
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| $1.6K | 10 | 100% | $4.99 | |
| $529 | 14 | 100% | $2.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $8.8K | 127 | 95% | $3.99 | |
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| $8.8K | 50 | 44% | $9.99 | |
| $8.8K | 109 | 93% | $3.99 |