
Build a peaceful island village for cute bunnies. Place homes, plants, workshops, and play spaces, assign gentle jobs, grow and process food, or simply leave the game running and watch the bunnies eat, sleep, work, play, and live their tiny everyday lives.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a gentle, low-pressure life simulation game about building a peaceful island village for cute bunnies.
Place houses, plants, workshops, and play spaces, then watch the island slowly become a home where bunnies can work, rest, eat, and play.
There are no stressful goals or harsh punishments. You can plan the village carefully, or simply leave the game running and enjoy watching a small world move on its own through day and night.
Each bunny has its own needs. They look for food, rest when tired, go to work, and spend their free time playing or joining small group activities. After finishing their workday, bunnies happily go off duty and find something else to do around the island.
You do not need to control every moment. A big part of the game is stepping back and watching the bunnies decide what they want to do next.
ᯓ 💌Remember to click the mailbox to read the adorable letters from the bunnies. Happy little bunnies love writing letters to humans!
You can place, rotate, and remove buildings and plants on the island grid. Plants grow over time, and harvested resources can be carried to different facilities to become food or other products.
Some workshops need both ingredients and wood as energy. Assign bunnies to plant crops, care for trees, transport resources, and help the island’s little production chain come alive.
Bunnies are not just workers. They get tired, need meals and rest, and enjoy their free time after work. Build beds, seats, play areas, and cozy places for them so the island feels less like a factory and more like a home.
The island also has small story moments. Visitors may arrive through the storybook, and the bunnies may gently care for humans who need help. More stories, interactions, and daily-life details will continue to grow as development continues.
Cute animals, cozy building, light simulation, idle observation, and relaxing games with very little pressure.
If you enjoy watching a small world quietly take care of itself, Bunny Eureka is meant to bring you a soft little pocket of joy.
More features will be added based on player feedback.
We look forward to growing Bunny Island together with you.
Engagement
Reviews
Bunny Eureka是一款3D卡通风格的种田游戏,由独立制作人Li Min打造,玩家将扮演一位可爱的人类,在小岛上跟兔子们一起耕作、建设,在运营家园的同时接待小猪朋友,欣赏名画和风景,风格清新可爱,玩法轻松愉快,是非常适合缓解疲劳的可爱作品。 [h1]想致富,先撸树[/h1] 进入游戏后,要种树来收集建材,为兔子们修建住房、学校、娱乐设施和工厂等,种植萝卜、开设食堂来给兔子们提供食物,接着慢慢发展小岛,解锁新的植物和建筑。到达到兔数上限,完成所有建筑、植物建造为止,大概需要一个小时,流程不长,剧情线不明显,以观察兔子们的休闲生活为主。虽然地图只有两个小岛,小小的世界像个水球,本作细节方面还是十分到位——清晨的鸟鸣,夜晚的烟火,水的波纹,空中的《桃花源记》,无不透露这一方小桃园的悠闲惬意。如愿意放慢节奏,偶尔发呆,像小神仙一样看看兔子,多是一件美事(*^▽^*) 在得到测评机会后,听制作者说希望能够根据玩家操作习惯优化UI,想要游戏前十分钟的录屏作为参考。第一次听到这么奇怪的要求(以前只见过上市前一两天收到bug反馈表示懒得改的),我觉得这位制作者是深爱自己的游戏的,于是看完了评论区,在各平台搜寻了一些信息,有了一些疑问。又从去年十月开始的更新日志逐篇读完,一些疑问得到了解答。以下是一些建议和我遇到的BUG,姑且列出。加油ヾ(◍°∇°◍)ノ゙期待你的下一部作品。 [h1]建议[/h1] 1.UI界面比较简洁,点击进入游戏后比较突兀,希望可以稍微优化一下开局引导; 2.选中兔子或建筑时点击感不强,加一个和通常点击音效选中效果音和轻微描边怎么样? 3.来点音乐如何呢? 4.做一套成就系统,可以稍稍满足玩家的收集欲,也不需要什么难度,比如“达到兔口上线”、“看X次烟花”之类的如何? [h1]BUG[/h1] 1.在点选移动建筑时由于空地不足无法旋转,在按几次R之后建筑可能会消失; 2.今天读档的时候食堂消失了(悲 3.不暂停时间的话,移动公交站牌会让车上的兔子变卡Σ(⊙▽⊙"a --------------------以下不用阅读,只为沟通用--------------------- [spoiler] 我不懂编程,也没有学过美术,只是非常喜欢游戏,喜欢这种艺术形式。从经典的老游戏入坑,到玩到耳熟能详的经典大作,最后接触到了独立游戏,确信这是自己最喜欢的游戏门类,有幸玩到了一些不太出名,但十分优秀的作品,它们对我的成长影响颇深,是我最重要的回忆的一部分。后来接触到了STEAM鉴赏家组,有机会了解和游玩更多新的游戏,能够一边做自己喜欢的事情,一边满足表达和审美欲,十分开心,慢慢有了自己做一款游戏的想法,因为有些思考和美想要传达,想要为其他玩家营造独特的幸福的体验,但我确乎什么都不会,现在也只是在积累阅历,想着能够为以后自己的游戏做基础。 我觉得游戏兼具艺术和商品两个方面,它要给人好的体验,也要让人觉得“值回票价”。虽然你说这部游戏没能为你带来太多收益,但在不起眼的“更新日志”里你营造了一个小小的抱怨室,读来像下班后痛饮啤酒怒骂老板的社畜,也还过瘾。雅达利的《寻剑》也是内容朴素,但在游戏外有所呼应,形成了一个虚实连通的整体,这不也是游戏的特色嘛。 看完了你写的更新日志,感觉像一篇小说,记录了近九个月来的思想,有关游戏要素的展望,精进编程的努力,生活的压力和逃避,纾解的方法,重新拿起画笔。看着你和游戏一起成长,感觉到了一个有血肉的制作人,很亲切,读毕一篇常常惋惜没能玩到当时推出的功能(小怪兽、月亮小村),也会蹦出一些建议。再读一两篇,一边斟酌表述,看到你已经想到这点,释然又惋惜——要是能在发售之初体验到游戏就好了。读到最后一篇,知道你做出了决定,找到了方向,十分开心。独立游戏开发不易,有任何能帮到你的请不吝开口♪(^∇^*) 就像我刚才说的,读你的日志像解连环,读来会忖度,期待读下一篇,仿佛怀着疑问对坐倾谈,释然之后又能谈新的话题,你一定很会讲故事,期待你的新游戏(#^.^#)到时候一定要找我测评哦! [/spoiler] [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]BilingualCurator[/url][/code]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Hours played at review time, across 33 reviews with recorded playtime.
Chilled out, relaxing and altogether cozy. Make the perfect bunny civilisation and watch them thrive!
为什么我对玩游戏这件事越来越缺乏兴致了?可能是我对游戏的要求越来越高了。我期待《宝可梦》拥有完整的全国图鉴,期待《博德之门3》保留善恶设计,期待《星空》出现玩不腻的随机兴趣点……我真的想要这些,以至于新游戏常使我不满。 ———————— 这款游戏里有三座岛屿(现在的版本),上面有可爱的兔兔,如果在岛上放置植物或建筑,他们就会去互动。兔兔的数量可以通过盖房子增加。游戏内有简单的经济系统(种树),但不会因为缺少资源造成任何后果。在游戏里,没有任何目标催促你,即使盯着秃岛看十分钟什么也不做,兔子也不会怪你。 以前焦虑的时候我会在《feather》里无所事事地飞15分钟来放松,以后我还想再在这款游戏里看30分钟兔兔,不理会自己想要做事的冲动,允许自己颓废,之后尊重自己重现的第一个念头,在兔子的岛上种一棵树。 在这个过程中,长久且连续的执念被遗忘了,我开始允许世界重新介绍自己的优点,开始重新对尝试充满兴趣。 ———————— 游戏是简单的可爱兔子休闲放置,但作者从22年更新到现在(26年),你们买3A大作感受不到大厂的爱,但这里可以(
超级可爱啊!但是我在另一个岛上种树就不会有兔兔来收是为什么捏~
很多种田游戏都会让玩家忙忙碌碌,难得有一款可以让玩家放松下来体验慢生活的游戏。 很多细节非常让笔者感动,从每一句温暖的描述,到每一段植物生长的动画,再到小兔纸跑来跑去干各种事情。 小兔纸一手拿饮料一手拿甜甜圈嘴巴动个不停的动画实在是太萌了,拿着小风车玩耍的动画也超可爱。 电视上播放的视频画面和游戏机上的游戏画面猜测是作者之前做过的其他视频和游戏,不知道猜对了没有。 从游戏内众多的梵高元素推测,作者应该是一位像梵高一样热爱生活的艺术家,祝愿本作也像梵高的向日葵一样绽放。
很可爱的游戏!!希望以后可以增加更多的植物和供兔兔玩的设施。如果画面可以移动就好了,看不了背面的情况。
好可爱的毛毛兔和作者啊啊啊啊啊啊啊啊(幸福地倒下)
很可爱!尤其是兔兔寄出的信,让我想到了我养过的几只兔子!有没有考虑再增加些兔子,人手不够啦,一定要坚持做下去呀。
Very cool, you can relax and play the cute game :-)
非常棒的游戏。兔子的作动非常的可爱,非常的解压。能否有机会也加入小狗朋友。
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Players by region
Where this game's players are, estimated from review languages.
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