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Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech, Polish, Spanish - Spain*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boring trash. Play Magicka or something.
ResidentAss
This game is a top-down arcadey shooter where you use crates with power weapons and your character's special move to kill spawning varieties of zombies and martians (only in the third campaign chapter or survival). It has a campaign mode, a survival mode, and a time trials mode. Campaign is three chapters of three missions. Each mission is broken into objectives that include standing in a circle for an amount of time, taking a cheerleader to a place, killing an amount of specific enemies, defending a cheerleader or machine, or blowing up a machine. None of them are all that fun or interesting. Survival is just an endless horde mode. Time trials is just survival but timed. I hate to speak ill of a small studio doing their best, but the game is just mediocre. You play the first mission, and you've seen most of what the game has to offer. You can, probably, beat the campaign missions in an hour. Two, at most. I know shouldn't expect the world from a $5 game, and it's not like nobody would ever have fun with it, but there just really isn't anything to recommend here. Oh, and I try not to talk about achievements in reviews because not everyone cares about them, and I don't think they should be make or break, but look at my play time. That is ALL because of achievements. They are FAR too grindy, and I still have several hours to go.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's over 10 years old, so have some mercy. 1) It trods along in a slow way. Some deliberate design decisions don't add up to any excitement. 2) The graphics (models, characters, etc) and art design actually hold up pretty well! 3) There is no run button; everything is sloooooooooooooow. 4) Opening crates doesn't seem random and item "drop location" seem to be fixed as well. All together it makes a very repetitive and very frustrating experience. 5) Slowness is not how alien invasions and rescuing cheerleaders is supposed to go. 6) With a zippy new engine and redone sound design it could be excellent. 7) I'm sure the game design was "You have to use your gun and think! (Because you're a bag full of lead.)" 8) That's probably what this should be called: "Bag full of lead" I'll update this review if I ever subject friends, family, or hostages to multiplayer.
ótimo pra jogar com amigos falta jogadores para jogar se vc joga pode me add que jogamos juntos
Lo compré en el 2012 y ya era malo en aquella época,fallos de conexión, poca gente, logros bugeados y no han bajado el precio desde entonces, y ahora es igual de malo pero con menos gente si eso es posible.
Didn't really get into this one.
Got this game for $4.99 10 years ago. I still have buyers remorse about it...
Whack
C'est null
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Players by region
Where this game's players are, estimated from review languages.
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| $198.7K | 2.6K | 84% | $3.99 | |
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| $24.8K | 583 | 78% | $1.99 | |
| $77.2K | 244 | 70% | $14.99 | |
| $69.9K | 737 | 97% | $4.99 | |
| $47.9K | 210 | 84% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.5K | 70 | 96% | $11.99 | |
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| $32.5K | 91 | 80% | $9.99 | |
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| $32.5K | 235 | 78% | $4.99 | |
| $32.5K | 163 | 88% | $14.99 |