
A challenging action-adventure game. Explore a foggy abandoned island, fight knights, slugs and ghosts, and make your way to an old corrupted keep.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is great. Silent Hills and Dark souls mixed together.
the only way this game could be better is if it was bigger with multiplayer arena
个人评分:⭐⭐⭐,7.7/10。 像素伪3D类魂游,没有剧情,游戏内容非常晦涩,总流程大概1个小时。 游戏前期许多东西非常的莫名其妙,尤其是前期影人打起来根本不掉血,最后还是发现需要把林中的老女巫给干掉才给钥匙,然后才能获得银剑,每个类型的敌人都需要特定的武器才能有伤害。没有魂和死亡惩罚,武器在战斗中会自动升级。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short version : A very short and basic open-world-exploration-combat game, that tries hard to pass as a Souls-like but fails miserably. Long version : Like every Sokpop game, this feels like a demo, and like most Sokpop games, there's almost no content and what's there is mediocre at best. - If you are here looking for a Souls-like, be warned this plays nothing like one. Enemies have no concept of stamina and can and will block indefinitely while you can't. They can block your attacks from behind, so positionning yourself properly is almost useless. It boils down to dodging attacks sideways and praying the game doesn't instuct the enemy AI to block too quickly and too often. Also for some reason, your screen goes darker when you dodge. - There are less than 15 enemies in the whole game, not counting the spiders and the slugs that litter your path and that you can totally ignore. Notice that I said less than 15 "enemies" and not "enemy types". - Some enemies "require" to be damaged by a certain type of weapon (that all play the same btw) even though there are no stats or information in your inventory. For example, I just guessed (thanks to Dark Souls) that a heavy enemy with big armor who was invulnerable to my sword had to be attacked with a blunt weapon. - The final boss is a joke due to the fact that he is the only one who doesn't block or dodge and doesn't have a special attack. - Now if you are looking for an open-world-exploration game and can't wait to spend about 45 minutes walking in a handful of flat corridors to collect 2 or 3 keys to access the final boss, this is your game. Overall a pretty mediocre and short game, absolutely not worth the asking price of 10€, and even for a 10th of that you can find way better games during Steam sales.
this game is what elden ring wants to be 10/10
this is a short game, but its amazing. it gives a kind of found footage kinda vibe with the graphics, and the gameplay is really fun! I got on sale for 2.49$. for that price, 10/10
It's aight, not great, but pretty aight. It bother me that the message warning that you got corrupted is very easy to dismiss accidentally before you even get to read it. >:S it's happened *twice* to me. It says I've played it for 7 hours because I left it open while I was afk ~ :P my run took like 1:45 hours.
[h1]Ачивка на палку вскрывает все недостатки[/h1] За обычное прохождение ничо такого не скажешь - просто маленькая индюшня с закосом под дарк солус с несколько иными механиками. Но стоит начать выполнять ачивки... Сначала об одном интересном для дарк солуса моментом: ранбек до босса можно так сказать поменять - просто босса за собой хоть до костра водить, но оный будет на свою арену возвращаться если из виду вас потеряет, но идет он по диагонали так что быстро в стенку упрется. И самое главное после вашей смерти он остается там где вас хлопнул. Еще можно просто сбежать от босса и пойти лечиться об слабых мобов. Теперь о сомнительном или плохом. В игре 2 бага: 1 у меня после 1ч30м игры пропала часть интерфейса (лечится перезапуском игры), 2 пишут что сейв не грузится (лечится удалением сейва (и отключением sтим клауда)). Почему то 2 разные ачивки на палку по сути с одинаковыми условиями, бред. [b]Боевка[/b] Враги оч резко разворачиваться, а вкупе с графикой неясно где зад где перед. Враги спокойно могут блочить удар в спину прикрываясь спереди)) Иногда удар дважды засчитывается. [b]Отдельно про босса копейщика[/b] Что бы взять его в фокус нужно близко подойти, что он успеет начать атаку. Урон от минимум одной его атаки точно увеличивался с прокачкой моего оружия... Еще немного и он бы меня ей ваншотал (+когда дважды засчитывало инстакилл) Криво может кинуть копье и вообще у его атак огромные хитбоксы. [b]Пара рекомендаций на ачивку с палкой[/b] 35 мин надо гриндить 15.6 лвл что бы по теням 2 урона проходило. Боссов можно зачизить (по другому я вообще не представляю как это пройти) - зажимаем у стенки босса и пытаемся подгадать когда он уберет блок, следя за выносливостью (при полной быстрей мечом махает вроде), надеясь что когда он уберет блок, дабы атаковать, он отменит атаку что бы опять блок поставить и снова.
Okay, neat game. Nice atmosphere, tho the zoom in at every thing of interest if over used, and kinda lame. It screams look at me, it would be much better to guide the player organically to the thing, or if it was some cool animated thing like with FromSoft bosses. As is, kinda wastes my patience. For $2.5 I don't regret the purchase, it did tide me over while Lies of P was downloading.
A fun little adventure game with a very interesting art style and surprisingly tight combat mechanics! There's not much depth to them, but there's enough variety to keep your attention to the end. Cinematic shots introduce new areas, points of interest, and bosses. It can get a little annoying at times while exploring the world at your own leisure to suddenly have the camera snatched away from you. Also, there's very few settings, including no way to rebind your keys (or check them). I enjoyed taking my time to appreciate the environmental design and atmosphere of this mysterious world. There's no dialogue, so the story is told through cinematics and the environment around you. I love that! The lack of music is disappointing though. The extra challenging game modes were great and really made me put in some work to 100% this thing (a normal playthrough is only about 1 hour long). Overall, there's a lot of areas where it could be improved. 6/10 worth waiting for a sale
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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