
Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.71/day in the week to Sep 4 → 38.14/day in the week after.
About

A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment.
Auto-firing weapons by default with a manual aiming option
Fast runs (under 30 minutes)
Dozens of characters available to customize your runs (one-handed, crazy, lucky, mage and many more)
Hundreds of items and weapons to choose from (flamethrowers, SMGs, rocket launchers or sticks and stones)
Local Co-Op for up to 4 players
Survive waves lasting 20 to 90 seconds each and kill off as many aliens as you can during that time
Collect materials to gain experience and get items from the shop between waves of enemies
Accessibility options: tweak the health, damage and speed of enemies so the difficulty is right for you
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−40% | 118.9Kreviews | 96% | — | $9.9M |
| $4.99 | 5.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2460 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Кто балансил nightmare ты чё говна поел, на некоторых персах игра превращается чисто в казино в надежде что магазин нароллится нормальный
建议取消噩梦的交叉弹幕,削弱角盔喷吐怪,这两个让近战角色很难打地狱。土豆兄弟大部分角色难在中期,但是上面说的弹幕让中期输出不足的角色以及近战角色难度指数级增长(需要走位),确实破坏游戏平衡。交叉弹幕sl一下到别的弹幕明显会好打很多,角盔喷吐怪处理不了一个,后面直接会恶性循环。所以我认为这真是纯粹的粪怪和粪机制,就是恶心人的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 40.57/day in the week to Jul 23 → 42.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian +1 more
| $4.99 |
| 43ratings |
| 98% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
以前玩還不覺得,最近一段時間玩感覺完全不對,一個嗶單機遊戲也給我搞屬性道具檢測,不管你玩什麼角色什麼流派,這流派的道具就像稀有道具一樣,不刷個3到5輪就是不出,出也是看心情,半天出一個,核心道具就像沒有一樣,死都不出
有趣,操作简单,角色武器多样
太几把好晚晚了
советую, если надо потратить как то время
Игруха топчик, много вариантов пройти сложности т.к. много персонажей. Также в игре куча билдов под каждый класс - ближний, дальний, магический и т.д. (там много их) также, если вам сложно играть в нее, можно скачать моды
Un amigo me lo recomendó y no esperaba mucho, pero me lo terminé viciando. Cuando lo jugás entre amigos es aún mejor, aunque el online le anda mal. Lo disfruté bastante.
之前几十个小时难度5本体+dlc全一命通关,听说有更新就把游戏下载回来玩一玩。 本来很好玩的无双割草游戏,不知道为啥要把噩梦改的这么难,之前一个小时通关3个角色最高难度,现在打几个小时都通关不了一个角色,只要不胡就只能不停的重开。以前玩的最爽最轮椅的冲锋枪,现在一到第16波,碰上了那个新怪角盔苍蝇,重开几十把都打不过去,被恶心坏了。你们开发人员加的这个怪自己有测试过吗?满屏弹幕,随便碰一下就半血,已经刻意拿生存的属性了,还是两下就死了,这个难度合理吗,你们测试的时候拿冲锋枪十把里面有一把可以过第16波吗?不让玩冲锋枪为啥不直接把冲锋枪删了? 被恶心了几天,实在玩不下去了,准备卸载了,你问我现在推不推荐?我推荐把版本回退到以前的,现在的版本如果你没吃过史的可以过来吃
прикольный рогалик
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $49.2K | 384 | 94% | $4.99 | |
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9M | 9.8K | 97% | $39.99 | |
| $9.8M | 9.3K | 68% | $24.99 | |
| $9.8M | 20.4K | 90% | $17.49 | |
| $9.9M | 14.7K | 54% | $29.99 | |
| $9.9M | 24K | 80% | $19.99 | |
| $9.8M | 19.4K | 84% | $14.99 |