
Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.71/day in the week to Sep 4 → 38.14/day in the week after.
About

A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment.
Auto-firing weapons by default with a manual aiming option
Fast runs (under 30 minutes)
Dozens of characters available to customize your runs (one-handed, crazy, lucky, mage and many more)
Hundreds of items and weapons to choose from (flamethrowers, SMGs, rocket launchers or sticks and stones)
Local Co-Op for up to 4 players
Survive waves lasting 20 to 90 seconds each and kill off as many aliens as you can during that time
Collect materials to gain experience and get items from the shop between waves of enemies
Accessibility options: tweak the health, damage and speed of enemies so the difficulty is right for you
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2499 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
增加难度我不反对,但是搞成弹幕射击实在是难蚌,这还是一个游戏嘛?
Занимательная игрушечка, чем то по рисовке и тематике напоминает Айзека. Много персонажей, много оружия, предметов, характеристик и всё это можно комбинировать. Единственный минус для себя нашёл. это то что игра слишком полагается на удачу. Особенно это заметно на 5 угрозе и Кошмаре. Если изначально тебе не выпадут нужное оружие и предметы то это ГГ, можно начинать заново ибо уже не потянешь. Ты можешь играть за инженера и сильно зависеть от построек, но при этом тебе не будут падать предметы влияющие на постройки... Короче тупо рандом. А так в целом можно с геймпадом посидеть, расслабиться после работы...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 40.57/day in the week to Jul 23 → 42.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian +1 more
| $4.99 |
| 43ratings |
| 98% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
经典肉鸽割草游戏,玩起来很爽但容易腻。
ee好像沉浸于自己死亡细胞的幻境中无法自拔,好像只要把游戏做难,加一些类似于死亡细胞的东西,就会有人来玩,可惜制作组在土豆兄弟的设计上出现了明显的不算小的问题。我就不提那个b环境弹幕和黑暗了,土豆兄弟是一款可以玩运营的类幸存者,大多数角色都是可以通过运营通关的。而ee组对运营的理解就好像他们组的代表道具,设计简单粗暴,一点脑子不带。所以ee你们会在噩梦加dps软锁,让运营类角色成真正的区王👍ee你的意思是不是告诉大伙,除了输出类属性,其他属性全都是废物?怎么,有鱼钩才有资格运营?一个类幸存者硬是能给你们做成扭弹幕游戏,真有你们的😅那我还多说什么呢?差评奉上好了
Brotato is a game that answers the question nobody asked: “What if a potato had six weapons and an absolutely unreasonable amount of violence to commit?” The answer is apparently one of the most addictive roguelites I've ever played. The concept is simple. You're a potato. You have weapons. Thousands of enemies want you dead. Your job is to survive increasingly ridiculous waves of enemies while turning yourself into the most heavily armed vegetable imaginable. And somehow, it works. At the beginning, you feel pretty powerful. You've got a couple of weapons, you're running around killing things, and you're thinking, “Yeah, I've got this.” Then the enemies start multiplying. Suddenly the entire screen is red. You can't see your potato anymore. You're running in circles desperately trying to pick up experience while twelve different types of enemies are actively attempting to turn you into mashed potatoes. The build variety is where Brotato really shines. You can focus on attack speed, crit, elemental damage, dodge, armor, harvesting, health, or whatever other ridiculous combination you've decided will definitely work this time. And there are an absurd number of potatoes to choose from. You have potatoes that encourage completely normal strategies. Then you have potatoes that basically say, “What if we made this unnecessarily difficult?” You pick one. You lose. You pick it again because clearly the problem wasn't the character. It was you. The shop between rounds is also dangerously addictive. You start with a simple build in mind, see one item that looks useful, and suddenly your entire strategy has changed. “I'll just buy this one thing.” Five minutes later you're sitting there doing mental math trying to figure out whether +3% attack speed is worth sacrificing 12 harvesting. This is no longer a game. This is accounting. And somehow the most satisfying part is watching your build come together. At the start of a run, you're barely surviving. By the later waves, you're essentially a blender with legs, deleting hundreds of enemies while numbers fly across the screen. Until the final wave. The final wave exists solely to remind you that you are not nearly as powerful as you thought you were. You survive for 40 seconds. You get cornered. You die. You stare at the screen. You immediately start another run. Brotato is simple enough that anyone can pick it up, but deep enough that you'll eventually find yourself obsessing over builds, stats, item synergies, and whether taking one more point of damage is going to ruin your entire run. It's fast, stupid, violent, and incredibly fun. 10/10. Never thought I'd spend this much time watching a potato commit mass genocide.
Potato
不一定是设计最优秀的肉鸽,但一定是玩起来最爽的肉鸽,别的游戏打累了来两把割割草,放松放松挺不错的 不用动脑真好,让我想起二十年前那个惬意的午后,那时候我还没出生
MOD多,零碎无聊时间来一把
如果有多人联机就完美了
juegazo, es adictivo, al menos...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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