
Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.
Most likely between $5.9M and $16.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
豪丸
fun
sarıyor
Completamente divertido, um dos melhores rogue like que joguei!
great way to cure boredom but definitely closer to a mobile game, thats versions really good too and feels better in terms of gameplay
fun lil time waster
Tam steamdeckte chill chill kafa dağıtmalık bir oyun bir amaç beklenti gelişme vs yok gayet keyifli
I was playing this game back when it was still in early access and only a few months old, and I gotta say, it has only gotten better since. Very replay able given its character variety, charming yet gritty art style (Kinda reminds me of the og PvZ), catchy music, adjustable difficulty that actually feels authentically challenging, and some bonus dlc. To me this game sort of gives off old flash game vibes, which I dig hard (Run 3, Fireboy Watergirl, Isaac, etc.). Not much else to say. Heck, the game costs as much as a Whopper; with the amount of hours I have gotten out of it, it is 100% worth the grab. To sum it up in a few words, it is very arcadey and flash like.
YOU LIKE POTATO? YOU PLAY GAME!
I cannot recommend you this game... anymore. They added useless items but it's subjective. The worst part is that when you lose a game, now they force you to see which enemy killed you. They do it in full screen and you have to press "ok". It only ads frustration. It's an arena shooter so you will lose. When you are surrounded by enemies, you don't care about which one killed you. They should put it in a corner of the finish screen and allow you to completely disable it.