
Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.71/day in the week to Sep 4 → 38.14/day in the week after.
About

A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment.
Auto-firing weapons by default with a manual aiming option
Fast runs (under 30 minutes)
Dozens of characters available to customize your runs (one-handed, crazy, lucky, mage and many more)
Hundreds of items and weapons to choose from (flamethrowers, SMGs, rocket launchers or sticks and stones)
Local Co-Op for up to 4 players
Survive waves lasting 20 to 90 seconds each and kill off as many aliens as you can during that time
Collect materials to gain experience and get items from the shop between waves of enemies
Accessibility options: tweak the health, damage and speed of enemies so the difficulty is right for you
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2664 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
прикольный роуг лайк
JOGAÇO RECOMENDO
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9M | 19.5K | 84% | $8.99 | |
| $9.9M | 9.1K | 78% | $29.99 | |
| $9.9M | 3.4K | 56% | $54.99 | |
| $9.9M | 24K | 80% | $19.99 | |
| $9.9M | 14.7K | 54% | $29.99 | |
| $9.9M | 15.9K | 89% | $17.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1K | 384 | 94% | $4.99 | |
| $2.9K | 23 | 96% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $110K | 1.1K | 63% | $5.99 | |
| $62.9K | 311 | 93% | $4.94 |
Reviews, worldwide (the counter carries no country): 40.57/day in the week to Jul 23 → 42.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian +1 more
| $4.99 |
| 44ratings |
| 98% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice quick runs. Plenty of variation to make different builds. Easy to play
Une patate, des flingues et un milliard de possibilités. Du pur génie. Si je devais lui trouver une qualité : rejouabilité. Passer d'un personnage à un autre, ce n'est pas changer un skin et trois bricoles, c'est devoir repenser totalement sa façon de jouer, combiner des items qu'on n'aurait pas touchés avec un bâton lors d'une run précédente. De cette façon, peu à peu, le jeu nous amène naturellement à explorer les différentes voies qui s'offrent à nous pour liquider ces saletés d'aliens. Les personnages ne sont pas à 100% équilibrés et cela n'a aucune espèce de gravité. On n'est pas sur du versus fighting. Donc oui, avec certains ça n'est pas si compliqué de gagner en difficulté maximale alors qu'avec d'autres c'est quasi-impossible. Pour autant il y a toujours un défi, un enjeu, quelque chose à réaliser, à accomplir. Même à 300h de jeu j'y reviens de temps en temps, et pas seulement pour conserver mon 100% d'achievements. Pas mal pour un jeu à 5 balles avec des patates qui tiennent des flingues, non ?
dih
Un Bullet-Heaven dont l'emballage est aussi ridicule que le laisse présager son titre et qui mise 100% sur la création de build en oubliant tout le reste. Là où un Vampire Survivor engageait le joueur avec un minimum d'exploration, des petits mystères à découvrir (combinaison d'armes) et un semblant d'histoire, Brotato se contente de multiplier les armes, les personnages et les statistiques pour créer l'illusion d'un contenu varié et d'une grande durée de vie. C'est malheureusement très insuffisant pour me donner le goût de revenir jouer des heures durant et je me suis lassé après seulement quelques parties.
成就党的苦痛之路——土豆兄弟(6.5/10) 如果只是打完本体地图的全角色后就结束,那本作对我来说是一部可以比肩吸血鬼幸存者的神作。巧妙的将一把30分钟偏长的时间拆分成了20个回合并且通过类似模拟经营的方式进行角色养成,同时随时存档退出的机制,也避免了幸存者游戏常见的 “必须一次性打完一整局” 的疲惫感。角色特点鲜明,不同土豆的玩法几乎可以说是完全不同,搭配清晰直观的属性系统,玩家可以轻松的根据所选角色进行相应的bd构筑,从前面当区蠕动再到后期成型爆杀boss,土豆兄弟给了我一场不一样的幸存者游戏体验。并且因为发售日期早,现在的mod社区环境非常优秀,既有实用功能辅助模组,也有体量堪比民间 DLC、新增大量武器与机制的大型内容模组,可以这么说,我游戏时长的后30个H几乎都是在玩mod武器和新机制中度过的。 可当我开启深渊相关内容后,一系列问题接踵而至,新的dlc带来了新的武器和角色以及一张新的地图,新的角色玩起来没有一丝新鲜感,反倒透露出作者的江郎才尽,不仅做不出真正区别角色的技能设计,还充满了对玩家的恶意。不同于原版角色的多方面共同起飞,后面的新角色对玩家的限制极大,玩起来十分坐牢,好不容易通关后只有对逃脱牢笼的庆幸。至于新的地图,出了一大堆的新怪(换皮)和给地图以及消耗品换了一个贴图之外就没有更多的东西了,可问题在于不知道是作者懒得想还是对成就党的恶意,在本体已经全角色通关、解锁全部武器道具的前提下,DLC 依旧要求使用所有角色重复攻略新地图,推进过程不会解锁任何全新装备与机制,本质只是机械重复过往的流程。所以我选择了加mod,虽然最后也打完了,但我认为这是极其不合理且不负责的游戏设计,想既然设计不出有新意的挑战内容,要么选择不追加对应成就,要么优化重复游玩的收益,单纯强制全角色二刷是什么操作? 本体质量优秀,创新和玩法框架设置合理,优秀的mod社区进一步拉长了游戏寿命和提高游戏体验,但DLC带来的体验和对成就党的恶意让我很难给出高分
good
噩梦打不过
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.