
Broken Roads is a story-rich, party-based RPG set in a decaying, post-apocalyptic version of the vast Australian Outback, featuring a genre-redefining morality system. Survive, form bonds, and make tough choices that will shape your dangerous yet mesmerizing 25+ hour journey across the wilds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.43/day in the week after.
About
Born of a love for traditional computer role-playing from franchises such as Pillars of Eternity, Fallout, Wasteland, Tyranny, Pathfinder, and Baldur's Gate, Broken Roads provides a rich, engaging narrative in which players make their way across a desolated future Australia. Blending together traditional and all-new role-playing elements on top of a classless system offering nearly unlimited character development options, Broken Roads presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning.

Immerse yourself in a game world set in post-apocalyptic Western Australia filled with intricate lore, deep history, and compelling characters. As you embark on your epic journey, complex storylines, branching quests, and memorable encounters await. Uncover hidden secrets, unravel political intrigues, and confront moral dilemmas that challenge your assumptions about right and wrong. Every decision you make shapes the rich narrative, leading to multiple outcomes and ensuring a truly personalized gameplay experience. From the grand overarching plot to the smallest details, the world is brought to life with atmospheric descriptions and vivid dialogues, delivering an immersive and unforgettable adventure.

The game seamlessly merges classic RPG elements with innovative features, providing players with a unique and customizable gameplay experience. Building upon a classless system, it offers an extensive range of character development options, allowing players to shape their abilities and skills to suit their playstyle. The inclusion of all-new role-playing elements adds depth and complexity to the game's mechanics, intriguing moral choices, and immersive narrative arcs.

The Moral Compass introduces a groundbreaking morality system that goes beyond traditional notions of good and evil. Instead, it focuses on a character's philosophical leaning, allowing players to shape their protagonist's world view in unique and nuanced ways.
For example, a character who leans towards utilitarianism may prioritize the greater good, making decisions based on the overall benefit to society, even if it means sacrificing individual lives.
With every tough decision that is made, the characters Moral Compass can shift, potentially making them more broad or narrow-minded or even able to change their morality entirely as the journey progresses.
The system allows players to create a protagonist with a unique moral identity that influences their journey and relationships, but also is influenced by every choice they make.

Roam the vast Outback, explore decaying urban centers, and navigate treacherous desert regions as you uncover the secrets of this hauntingly beautiful and dangerous land. Survive, fight, and forge alliances in a unique setting that captures the essence of Western Australia's diverse people and landscapes and brings a fresh twist to the post-apocalyptic genre.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 464reviews | 52% | — | $321.5K |
| $39.99 | 113ratings | 62% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's interesting. Very much a passion project, almost art. Setting is cool and story is interesting enough. Slow at points due to some bugs or poor instructions. A few quests I could never finish because I clicked the wrong button at the wrong time (there's a fellow still stood on top of a grain silo to this day waiting for me to talk to him with no further instruction.) Received as part of a games bundle. I'd say it's worth playing for the story and setting, but wouldn't drop £30 (or full price equivalent) on it.
日本語化Toolを作成しました。 ↓↓ https://steamcommunity.com/app/1403440/discussions/0/803469175294196260/ プレイレビューではなくて、スミマセン。。。 その他ゲームの日本語化情報 https://steamcommunity.com/groups/japanesemod/curation キュレーターをフォローしていただくと、 ストアページから簡単に日本語化Mod/Tool入手先を表示できます。 また、当キュレーターにて日本語化した他の多数のゲームも、 同様にストアページから入手先を開けるようになります。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $39.99 |
| 84ratings |
| 60% |
| — |
| not modelled |
| $13.99−60% | 32ratings | 58% | — | not modelled |
| $8.74−75% | — | — | — | not modelled |
| $34.99 | — | 64%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah I dont get the hate for this game. Im past the prologue and onto the world map now. Its very similar to Fallout in gameplay. The originals, not the 3d versions. Its not as deep and dark humor like Fallout but instead its like an introspection about morality ( there is a morality compass at the center of the game ) Also, for me - as an American, this is is a major deep dive into Australian language and culture and that alone is pretty much worth me playing this through to the end.
A bit of a mixed bag for me, but the game is clearly made with a vision and fair bit of passion. Positives: + Graphics are good. + Skill tree is logical and you can make fun builds like a drunken master gun slinger. + The morality system that lets you role play in an RPG! This one may be the best feature in this game. + A lot of dialogue for those who still like it in games. + Nods and references to Baldur's Gate 1/2, Wasteland and Fallout 1/2 are appreciated. Neutral : Lack of collectable ammo. On one hand, the focus is less on ammo management... On the other hand, exploration doesn't feel dangerous. : Bottomless inventory and lack of crafting. You just collect stuff, but are afraid to throw anything away (including s#*t) in fear that some quest-giving dweller somewhere requires 10 pieces of this, that or the other somewhere down the line. Negative: - Some exposition, dialogue and transitions are a bit slow for my taste. Pacing is a bit on the slow side in general. - Some quests may be a bit convoluted. - Despite build flexibility of the party members, combat wasn't really engaging during the 15-odd hours I played the game. - Looking for and accessing that underground thing wasted my limited gaming hours for one evening... If you know, you know. All in all, better than the one-dimensional Atom RPG of the same genre, but not even close to the likes of Wasteland 2. However, for morality system alone, Broken Roads is worth a try if you like the genre.
It's not a Triple A game but it holds it's worth. There's a pretty good philosophical backbone to it that explores morality and ethics in a world where everyone is trying to survive, but with a realization that loners won't work and civilization is key. Once you level up a bit the turn-based combat is more fun and there's metaphysical abilities that really shift the run and gun feel.
This game looks more like a cartoon RPG. You have to do a LOT of reading in this game. That makes it no fun at all. If anyone wears trifocals, then you will have a hard time with this game. I tried to like this game but with all the reading & the cartoon graphics, I got a refund as it was not fun at all.
Great potential, not so great execution. Lots of bugs. But hey, it's a post-apocalyptic rpg Aussie style. Good story, good atmosphere, fun dialogs, a few kangaroos and a bunch of guys who are suprisingly cool about everything. Worth giving it a try.
so this is never coming out, I guess.
I grew up with a lot of CRPGs like Planescape: Torment and the first Fallout games so I had a lot of hope for this. It somewhat delivered. Most everything you read in the negative reviews are true (though exaggerated sometimes). It's hard to target enemies sometimes, sometimes NPCs just aren't where they should be, some things are confusing and it's hard to tell what you can and can't interact with (apparently you can hit tab on the keyboard to highlight interactions, but this cannot be mapped to a controller as best as I can find). All that said, you can see the heart in the game, the story is good (though ended kinda abruptly) and the combat is fun. I found it especially fun caving in people's skulls with a modded wrench. I cannot recommend it at full price as is. I bought it for half off on sale, and I feel like that was worth it.
Great idea, bad execution. Compared to Fallout 1+2 it's glaring what could have been + love the world and especially the Australian setting + graphics are nice - no clear goal from the start (think Fallout 1's water chip or Fallout 2's G.E.C.K. quest to kick things off) - horrible pacing: too much dialogue, not enough fights - takes hours of dialogue and pixel-hunting before you can roam freely - confusing fight mechanics - too many characters; I have no idea who is who - no humor I appreciate the dev(s) still working on this but I don't think this is fixable, story-wise
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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