
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 55.43/day in the week to Sep 1 → 39.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Featuring over 300 realistic military units and technologies, each battle offers an immersive experience with endless replayability.
Experience a gripping narrative-driven campaign featuring 19 handcrafted missions set in the Baltic region, played from both the United States and Russian perspectives.
The campaign features a thrilling plot of escalating global tensions, where each mission presents new tactical challenges and story developments. Whether defending key positions with elite units or launching bold combined arms offensives, every mission is designed to test your command skills in dynamic, realistic warfare scenarios.
On top of the single-player campaign, engage against AI in the Skirmish mode on 19 maps based on real life locations, choosing your favourite specializations and difficulty levels. Team up with your friends and learn the game at your own pace against various AI presets that represent Battlegroups you will face on the battlefield. At release, Skirmish doesn’t currently allow playing co-operatively with AI as team allies, but it is planned for a future update.
But if you’d rather face human opponents, hop online and engage in thrilling Multiplayer matches up to 5vs5. Track your progress as you rise through the leaderboard and you gain experience as a general while you level up and gain new medals.
Unleash your creativity with the powerful Scenario Editor, the same tool used to craft the game's missions. Design custom scenarios complete with cutscenes and dialogue using a visual scripting system—no coding required.
Share your creations with the community via the Steam Workshop or download them to experience endless user-generated content.
Craft your unique army deck by selecting from a vast array of units, each customizable to suit your strategy.
With over 300 units and more than 1,500 possible combinations, you can tailor your forces to match your playstyle. Modify vehicles and aircraft with different weapons, armor packages, and support systems to gain the upper hand on the battlefield.
Victory begins with meticulous planning. Broken Arrow offers a diverse range of units categorized into six key roles:
Recon Units – Specialized in spotting and marking enemy positions.
Infantry – Versatile ground troops equipped with various weapons.
Fighting Vehicles – Includes tanks, ATGM carriers, and fire support vehicles.
Support – Artillery and anti-aircraft units providing long-range support.
Helicopters – Ideal for rapid deployment and hit-and-run tactics.
Airplanes – Control the skies with interceptors and ground attack aircraft.
Deploy to the battlefield via land, sea and air. Use paratroopers and helicopters to rapidly seize key locations, reinforce them with heavy tanks and break enemy counter attacks with artillery and tactical missile strikes.
Infiltrate special forces behind enemy lines to disrupt enemy logistics and provide laser designation for your planes. Use the terrain to your advantage to ambush, out flank and outsmart your enemy.
Engage in combat across expansive battlefields inspired by real-world locations. From industrial harbors to sprawling urban centers, each environment offers strategic opportunities and challenges.
Utilize terrain features to ambush enemies, secure key positions, and execute flanking maneuvers.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Все было круто до выхода игры из бета теста
Ru dlc is payed after the units were in the open beta? lmao holy scam.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.6M | 35.6K | 88% | $44.99 | |
| $40.9M | 380.1K | 97% | $8.99 | |
| $39.9M | 38.5K | 96% | $39.99 | |
| $41M | 74.5K | 96% | $19.99 | |
| $41.2M | 46.2K | 87% | $39.99 | |
| $39.6M | 103.7K | 93% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.1K | 62% | Free | |
| — | 0 | — | — | |
| $1.1M | 810 | 76% | $49.99 | |
| $17.9K | 28 | 75% | $17.99 | |
| $9.6K | 25 | 84% | $9.99 | |
| — | 0 | — | — |
Latest in each market: best FR #32, worst US #100 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PTE好玩的东西全没了,还有无限步兵补给,我一个主玩ELB的怎么活?傻逼游戏
И разработчики, и издатель занимаются непонятно чем. Складывается впечатление, что и те, и другие принуждены вести себя как настоящие лампасы. Игра сейчас дерьмо по той причине, что разрабы сами не могут определиться с тем, чем является эта игра. Ну, либо им не дают этого сделать. Скорость разработки смехотворная – после отрицательной реакции на ребаланс дали себе две недели, чтобы доввести изменения, которые уже были на ПТЕ. Понятное дело, что вовремя этого не сделают. Уверен, что они выгонят длс с росгвардией, и потом всё примутся заново ребалансить. Ребаланс, ребаланс мммм ребаланс По итогу насрано
If you are looking for a multiplayer RTS that only has a competitive setting, that has frequent updates to "balance the factions" by making one side grossly cheaper and yet more effective in every regard and releasing a almost pay to win DLC for a faction that is already more effective than the opposing faction and little to no work put into the single player aspect and AI of the game. Then maybe this game is for you, and to each there own, if you enjoy playing highly competitive RTS, but my complaint is there is no casual setting to multiplayer and by the time it puts you into the actual pvp setting which is typically 5 to 6 matches of pvp, you are then locked into matches that are very overly competitive but not very teamwork friendly and by this time you will realize your already over the refund limit on steam, which means your stuck with the game(in most cases) and the PVE AI has no self preservation its like playing a zombie horde shooter as an RTS no real tactics needed and gets boring quite fast, i felt like this was something i needed to tell anyone who is looking into this game, i used to love this game but in recent updates over the last few months ive given up on it completely , its not even the same game anymore, Well that is all, i hope you all have a wonderful day or night when you read this, and stay safe out there.
I cant recommend this game for a good many reasons. While I like it, its faults outweigh its pros. At least if you are looking to get this for the multiplayer aspect. The game has a massive cheater problem. I'm not exactly high ELO, but even I see a good many script kiddies pretty consistently. And because of the way the game is built, despite the invasive Anti Cheat that it has, even some of the simplest to check stuff can me modified. From the fire rate of cannons (Ending up in fully automatic artillery), all the way to something like stopping the match timer if the match isnt in the script kiddies favour (This doesnt make it impossible to win, but it makes it just so much harder and). And while I havent been able to verify this, its quite possible that script kiddies can also kick people (without a way to rejoin) if say, they end up being able to hold a zone or push them back even. And of course, the higher in ELO you get, the more script kiddies you face. There are consistent netcode issues, which again, due to the way the game has been built, means that some things such as AA can be somewhat down to luck with your own internet, and making lag switches viable. Due to lacking a Replay system, it makes point 1 about script kiddies much much worse, because its not possible to check the replay after and see if someone actually was cheating or not. Exiting the game normally appears to be functionally impossible, as every time one might try that, it stops responding and requires use of Task Manager to close.
Ich weiß inzwischen gar nicht, was ich für positive Punkte über dieses Spiel finden kann. Am Anfang war es ganz lustig als man das Spiel noch gelernt hat. Man hat gedacht man ist einfach noch nicht so im Spiel drin und braucht Übung, wie bei jedem anderen Spiel. Doch nach einigen Stunden Spielzeit zeigt sich, dass man auf der Amerikanischen Seite, im Gegensatz zur Russischen Seite so viel weniger Mittel hat, ein Spiel klar und einfach zu gewinnen. Die Russische Seite hat seit Anfang an, bessere Short und Long Range Anti Air, sowohl als auch unglaublich viele BTRs und Panzer zum spammen. Ich bin mir hier zu 100% sicher dass ich nicht der einzige bin der sieht, dass dies der aktuelle Way-To-Go ist. Russisches Deck auswählen->Match suchen->Match finden->Spamen->Gewinnen. Mit einem Amerikanischen Deck ist es jedes Match ein Gamble, ob man eine Chance hat. Wobei die Wahrscheinlichkeit auf "schlechte" Russen zu treffen relativ gering ist, da man nicht viel Skill benötigt um die Russischen Einheiten effektiv einzusetzen. Wäre das aber nicht genug, bringt man mit dem "großen Anniversary Update" noch mehr Verbesserungen für die Russische Seite, und stellt die Amerikanische Seite als die "bessere Faction" dar, was komplett an der Realität vorbei geht. 💀 Tage bzw Wochen später, entschuldigt sich dann als Developer öffentlich für das miserable Update und verspricht ein Update bis Ende Juli, welches das Spiel wieder genießbarer machen soll. Und, was bringt man als ersten Teaser? Wer hätte es gedacht, natürlich ein DLC für die Russische Seite. Supa🤡 Ich will nicht zu früh urteilen, aber ich bin gespannt was die weiteren, nicht angeteaserten Updates mit sich bringen. Eine weitere Overpowerte Close Range Anti-Air (Pantsir auf einem TRUCK???) ist aufjedenfall einer der Indikatoren dafür, was hier versucht wird. Ebenso die Aussage: "Überrenne den Feind, in dem du unzählige T-62- und T-72A-Panzer wieder in den Dienst stellst" zeigt, wie die Publisher mit dem Russian-Spam werben. Wir bleiben gespannt. Aktuell nicht zu empfehlen. LG 🤘🏻
Пытались-пытались сбалансировать игру, запустили ПТЕ, чтобы получить фидбек от игроков, в ПТЕ представили действительно классные обновления и-и-и... После трех месяцев тестирования внесли в игру от силу 10-15% идей, и те исковеркали так, что сделали игру только хуже. В текущем состоянии абсолютно неиграбельно.
会做游戏吗?不会解散得了,什么服务器啊,我今天匹配3点到4点匹配了八次,次次十几分钟进去有一个掉线重开了,是退出还是掉线不能做一个系统吗?掉线重连,什么错误代码000,退出狠狠封不行吗?打个游戏一个多小时匹配不进去
更新是食言的,机制是不改的,外挂是不管的,内容是不加的,大饼是好吃的,制作是拉夸的,差评是如潮的,游戏是不值的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.