
Broforce is an action-packed side-scrolling run ‘n’ gun ode to freedom, putting you in control of an under-funded, overpowered paramilitary organization dealing exclusively in excessive force.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 61Kreviews | 97% | — | $18.7M |
| $4.49−70% | 66.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
IF YOU ARE READING THIS, YOU ARE MY BRO
小时候和朋友坐在电脑前,两个人挤在一个键盘前在4399上玩着,那个时候关卡很少人物也很少,但是却孜孜不倦的玩。 一个关卡可以被研发出无数种通过方式,直接把陆炸没然后用加特林飞过去,或者是用大刀直接飞过去。 现在和朋友离得有点远了,但是可以在网上联机一起玩,可能是以前都玩的是无敌版,导致一直在被拷打。 但是这样也在一个月内完美通关了,估计之后会试试困难模式下通关吧。 游戏的内容很简单明朗,像素风的设计也让人感觉眼前一亮,适当地血腥内容激发热情。 满屏飞的弹幕和不知道那里来的暗枪也是阴得没边了,但是操作简单上手,多练就可以熟练通关了。 感谢你出现在我的童年。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $14.99 |
| 3.6Kratings |
| 84% |
| — |
| not modelled |
| $2.99−80% | 558ratings | 90% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра детсва. Я люблю Арнольда Шварцнигера
Изначально игру покупал для возможности играт в неё на Steamdeck, но оптимизация оставляет желать лучшего. Персонажи настолько маленькие, что приходится всматриваться. Очень странно, что такие инди-игры недостаточно хорошо оптимизированы под портативную консось. Ну да ладно. Игра все равно оставляет чувство ностальгии и желание проходить её. 7,5 из 10 бро.
Over a decade from its release, Broforce remains an interesting artifact of gaming circa 2015, while also remaining a mostly decent though fairly frustrating ridiculous action movie trope mega-menagerie. In terms of gameplay, Broforce is a mash-up between side-scrolling shooters, with a lo-fi Super Meat Boy aesthetic blended with hyper-destructable levels that are almost always in the middle of actively being destroyed. The near constant flow of explosions both purposefully made and occurring due to semi-random systems creates a kind of constant chaos that has a fun factor to it, but can often be difficult to predict or deal with for the player, which in turn can become a massive frustration factor. The fairly far-removed "camera angle" that sees the Bros as tiny single "square" units on these large maps helps alleviate this a bit, but the explosions and enemies and bullets can quickly overflow any amount of reaction time ability even the twitchiest gamer can deal with. However, this is where the game's main hook kicks in, with the large cast of Bros, as each death (as well as each "rescue/extra life") changes your player character to one of the many heroes modeled after Action-Movie All-Stars, from the Rocketeer to the Terminator to Rambo to Snake Plisken to many, many more. Each has different functionality in how they attack, in both their basic attack, their limited "grenade" attack, and even their melee attacks or jumping depending on the character (Indiana Brones, for example can use his whip to grapple around levels). Because of the (EXTREMELY) high number of Bros drawn from more references than you'd expect, this leads to very high player-character function variability, but because the bro chosen on death or rescue is RANDOM, the player also has to learn to master every character to deal with the game's challenges or end up frustrated when they get one they don't like or prefer. Again, a key element of what makes the game fun is also a source of frustration. The thing that I fully expect someone will one-day make a six-hour video essay about though, is the game's tone and overall tongue-in-cheek jingoistic aesthetic. Because it fundamentally falls into the same rough place that Team America: World Police did back in the day, and tries to become a parody of post-9/11 American Global War on Terror jingoism, and absolutely makes fun of this feeling, but essentially ends up going along with it by the end. At some level, it seems like the devs were perhaps trying to make fun of a bunch of extremely violent armed muscle men action heroes and thus the people who like watching movies they're in, except that the energy they inspire is infectious, and the fact that your enemies are all completely dehumanized terrorists, aliens and demons . . . well, it just becomes fun to blow them all up amidst the chaos of explosions going on everywhere. Perhaps it's kind of like how some critics point out that all "Anti-War" movies inevitably become pro-War films by showing how tough and masculine soldiers are despite depicting how atrocious and horrific war actually is, but Broforce demonstrates that you just can't really parody jingoism without showing off how awesome it is. Obviously though, I'm WAAAAAAAY overthinking things there. Because at the end of the day, if you want to smash the Devil in the face with Conan's broadsword after throwing dynamite stuffed in a turkey at him moments prior, you're not going to find a better opportunity than in Broforce!
I came in as a naive boy. I left as a Bro.
This game is if Team America World Police was a platformer. After killing literally hundreds of terrorist suicide bombers, suddenly one appears, and there is a whole flashback for his life as he explodes. all the way from a little baby terrorist, playing youth terrorist soccer, getting into his terrorist military school, then finally exploding. excellent game. just excellent fun.
Лучшая игра для 2-4х на пятничный вечер с каликом)
[h1][b]男人的极致浪漫,就是把一切炸个精光[/b][/h1] [h2][b]游戏总评:7.5/10[/b][/h2] 如果你想找一款不需要动脑子,只需疯狂宣泄肾上腺素的游戏,那《武装原型》(Broforce)绝对是你的首选。这游戏简直就是一封写给 80、90 年代动作电影的情书,满屏的像素肌肉、爆炸和那种横冲直撞的英雄主义,玩起来只有一个字:爽。 游戏最大的魅力在于它那极高的随机性和纯粹的破坏欲。你永远不知道救下的下一个俘虏是谁,是扛着火箭筒的兰博,还是拿着武士刀的刀锋战士?每个角色都有完全不同的武器和特殊技能,这种开盲盒般的体验让每一局都充满了变数。而且,这游戏里的场景几乎全是可破坏的,这种设定彻底颠覆了传统的横版通关逻辑。路不好走?那就直接把地踩穿或者把墙炸平。看着满屏的敌人连同地形一起在爆炸中灰飞烟灭,那种解压感简直无与伦比。 当然,这游戏也有它让人血压上升的一面。由于画面效果实在是太火爆了,后期满屏都是火光和碎片,场面乱到你经常找不到自己的角色在哪。而且,有些关卡的设计确实挺“初见杀”的,比如某些地形杀或者是突然冒出来的强力BOSS,如果你抽到的角色刚好手感比较笨重(比如那个蓄力极慢的终结者),那玩起来会觉得容错率非常低。单人模式下,这种反复重来的挫败感还是挺明显的。 总而言之,《武装原型》是一款极其纯粹的快节奏射击游戏。它不讲逻辑,不讲深度,只讲火药味。它用最简陋的像素点勾勒出了最硬核的浪漫,是每一个动作电影迷和追求爽快感的玩家都不该错过的佳作。只要你火气够大,这游戏就能让你炸个痛快。
Tried some early levels with a friend long ago. Looked like very lighthearted, full of humor, jolly slaughter. It made me think of Metal Slug but different. After that brief session I bought it for myself and finally got around to play it. But turned out that earlier image of the game I had wasn't there to stay. Till the very end the game drastically shifts its formula towards more of a precision platformer full of traps. I pretty much thought of "Meatboy" most of the time because that's how it felt like. The more it shifted from the player being the engine of chaos to player having to find any path in the chaos the less I fun was I having. Eventually I was dying countless times on each level mostly not knowing what even killed me or when the floor vanished in explosion. It's a real shame. In first levels it seems to be one thing but drastically becomes another later as new mechanics stack with each other. From a very fun beginning to extremely frustrating end.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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