
Bright Bird is designed to be a seamless side-scrolling world full of challenging puzzles. Begin your exciting journey, find the bright bird to save the world!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为啥我退款 退不了
ଓ ˖˚
首先,我是冲着画风买的游戏 其次,我是因为疑似无厘头的解密和僵硬的操作来打差评的 毫无疑问,这个游戏的操作是相当僵硬的,切换角色要停下,太靠近台阶边缘跳不起来等等,导致玩家常常出现本不太会出现的失误。 但是,这僵硬的操作一定程度上可以被它的美工画风弥补。 又但是,它的美工画风还没有好到那种游戏性很烂依旧有很多人愿意玩的地步。 先不提那烂松的解密,全流程下来好些地方的解密操作我根本找不到,还要专门跑去看攻略,有些甚至攻略看完之后我还不一定知道到底为什么是这么操作。 [spoiler] 噢还有,它时不时会用一些超出视野外的安全区域作为唯一解,我看攻略时我想得是“啊?这还有条路?” [/spoiler] [spoiler] 这游戏还会经常把一些关键道具或者一些特殊物品放在美工设计得根本看不出来的地(没错,就是看不出来) [/spoiler] 游戏制作者提到“在一些司空见惯的设定上打破常规,融入自己的创意和想法“ 但是,这不代表你要把这么一款解密游戏里的部分片段制作成猫里奥那样的东西,操作僵硬还反复去世真的非常消磨游戏意志。 还得提一嘴,这游戏的死亡机制是,死亡后从上一个存档点出来,而有些解密部分会出现好几关才提供一个存档点的情况,一死直接重跑好一阵子,相当浪费时间。 虽然某种意义上来说确实是打破常规设定,但是我还是觉得游戏凉了好④。也可能是我解读有问题,剧情我也会觉得有点僵硬,有些地方感觉就是强行升华? 最后省流一下: 如果你是冲着美工来的,而且一点也不在意游戏性是否可以令你满意,你可以尝试这款游戏。 其他的,除非你有受虐倾向,不然,快跑。 (全成就刷不了一点,十命通关不看攻略是要把这b图滚瓜烂熟得背一遍么)
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情和解密都不错,国产需要鼓励
Ótimo jogo de quebra-cabeça, com uma arte bem bonita e elementos da mitologia chinesa.
喜欢画风,引导太少
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |