
Economic strategy about managing your own brewery and pubs. Brew and sell beer. Ruin your competitors. Become a monopolist in the beer market of the city!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sorry but no. I like the cuteness of this game, the graphics look nice, the user interface is not as terrible as others have said and the game is indeed repetitive but that's not really a bad thing if you like the concept all in all. I respect the developer who has worked out a fine looking piece of art (but stopped at the point where finalization should have started). For its price, you can't expect too much depth and features, I admit that, but it doesn't mean that those things the game does offers shouldn't be conceptually worked out correctly. One simple example is: inspections. The game may randomly send an inspection your way. If you have been good (and thus have not earned any decent money), you'll be fine, but the only way to make money is by doing dirty work, so you will eventually be fined due to an inspection one way or another. That's fine by me in a cheap game like this where the depth of the concept isn't expected to be super deep and the focus is aimed at relaxing experience. However, inspections have been implemented, so they should be functional. In my first game, after the biggest part of the tutorial, I get up to three inspections a day (with an average of two). Except for one inspection of those maybe 20 before I stopped playing, they found nothing. If it were properly implemented, this wouldn't be just a simple random roll with the dice. An inspection where they find nothing should make your chance for another inspection lower (like in real life) and extend the waiting period for a new inspection while an inspection where something has been found should maybe put you on schedule for a new inspection when you don't expect it. But in both cases, never more than once a day, never every day. It's things like this one that takes this really otherwise relaxing experience to a hassle where you constantly need to click away inspection messages and hope they don't get thrown at you during your 'dirty works'. The same with the visiting blogger who comes over every 3 days or so, taking down your pub's popularity.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
insgesamt in ordnung für zwischendurch.
Trying to brew the best beer and feeling like a real alchemist! Every mug is a victory over air and the mood rises faster than a barrel at a celebration. Cheers to brewing fun!
Sooo much beer <3
Для фарма карточек подойдёт) А так игрушка в принципе не плохая, есть русский язык и понятный интерфейс PS. Kris_dviz одобряет😊
᠌ ᠌
get ready to serve your clients in brewery! fun managerial game with nice graphics
Brewer, developed and published by Slava Victorov, is a 2D strategy and management simulation that immerses players in the detailed workings of a brewery and pub empire. Released in 2019, the game places players in the role of a brewery owner in the fictional city of Novoprimorsk, tasking them with the creation and sale of a wide variety of beers while balancing the demands of the market, staff, and production processes. Its blend of economic strategy and production management provides a niche but rewarding experience for fans of in-depth simulation games. At the heart of Brewer is its brewing system, which challenges players to create 69 different beer varieties to appeal to twelve distinct consumer groups, each with unique tastes and preferences. Success requires careful planning, as each beer goes through multiple stages including ingredient selection, brewing, fermentation, and quality control. Players must also manage the distribution and sale of their products through pubs and shops, ensuring customer satisfaction and profitability. The game’s real-time mechanics are complemented by a pause feature, allowing players to analyze data, adjust strategies, and schedule production cycles effectively. A distinguishing feature of Brewer is its competitive and strategic dimension. Rival breweries operate within the same city, and players can use strategic decisions, such as timing production and pricing, to outperform competitors. This adds depth to the game, requiring players to think several steps ahead and monitor multiple metrics simultaneously. The complexity of planning and scheduling, while rewarding, can present a steep learning curve, particularly for newcomers to management simulations, and may necessitate the use of notes or external planning aids. The game’s visual presentation is minimalist but functional, with a clean 2D interface that emphasizes clarity over flashy graphics. This design choice ensures that players can focus on managing operations and monitoring data without distraction. While the graphics are simple, they effectively convey the necessary information, making it easy to navigate the various menus and management systems. Complementing the visuals is a subtle audio design, with ambient sounds and a fitting soundtrack that enhance the atmosphere without overwhelming the player. The game relies on text-based instructions and messages, ensuring that players clearly understand objectives and gameplay mechanics. Brewer has been praised for its depth and attention to detail, particularly in simulating the complexities of running a brewery. The variety of beer recipes, coupled with the intricate production and management mechanics, offers players a satisfying sense of accomplishment as their empire grows. However, some players note that the game’s complexity and reliance on careful planning can feel daunting, particularly for those seeking a more casual or fast-paced experience. Despite this, for players willing to invest time and effort, the game provides a rich and engaging simulation. In summary, Brewer delivers a detailed and immersive experience for fans of strategy and management simulations. Its emphasis on realistic production mechanics, economic strategy, and competitive gameplay distinguishes it from other titles in the genre. While the learning curve and complexity may challenge casual players, those who enjoy careful planning and long-term strategy will find Brewer to be a rewarding and captivating experience that captures the intricacies of running a brewery and pub empire. Rating: 7/10
💋
xd
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 | |
| $1.7K | 10 | 90% | $4.99 | |
| — | 0 | — | — | |
| $0 | 14 | 100% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6K | 79 | 51% | $3.99 | |
| $4.6K | 146 | 74% | $1.99 | |
| $4.6K | 52 | 87% | $5.99 | |
| $4.6K | 62 | 69% | $4.99 | |
| $4.6K | 82 | 82% | $1.99 | |
| $4.6K | 326 | 76% | $0.74 |