
Face the challenges of The Tower as you enroll into the Alchemy Academy in this action-packed, third-person, roguelite. Brew potions to boost yourself in the heat of battle and use multiple weapons to defeat dangerous foes and pass your exams!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Brew is an action-packed roguelite that emphasizes quick thinking and resource management in the midst of battle. With an intuitive crafting system, you can create an abundance of different potions to aid you in attempting your alchemy exams!

Gather ingredients and brew them up into powerful potions in the midst of battle! Use the potions to climb further into The Tower, by drinking and temporarily boosting yourself, throwing to affect the enemies and environment around you, or loading into your weapon to upgrade your potion gun! Achieve mastery over alchemy by utilizing potion abilities to create fierce combos!

Unlock unique badges and learn new potion recipes to create your own unique playstyle! With a wide variety of potion upgrades, character skills and secret rooms inside The Tower to unlock, you will feel like a true alchemy student learning new abilities after every class!

Get to know your fellow classmates and professors. Converse with them, try to impress them with a gift or spend your days hanging out with them! Deepening your friendships is the key to enjoying the student life at the Alchemy Academy!
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 202reviews | 86% | — | $86.3K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A LOT of issues. *A-posing and animation issues with dashing and jumping *Player and mob models rotating to face targets when dead *Sound is quiet even at 100 max everything *"Windowed Fullscreen" isn't really windowed, cannot get mouse off screen without alt-tabbing like fullscreen *Face animations are low-key cursed and the protag kinda hideous *For a game about potions there sure aren't any healing potions apart from some gimmicky things *Spending coins on town unlocks and getting nothing apart from npcs *If unlocking npcs is important and favor is important it should probably make it obvious *I find myself almost never using potions, their effects are miniscule at best, even when empowered *Dodging in this game is complete jank, 2 inch distance with barely any iframe, get caught in a aoe circle and you're all but certain to get hit cause you cannot escape it. *Punching and offensive dodging is suicide, dash into other enemies, their attacks, or map hazards unknowingly. *Flank enemies that you know are behind you, doesn't matter you know their location, they will slide at you at mach-5 speed and hit you unless you keep your eyes on them 24/7 as well as the entire room. *World is almost fully static mesh, lifeless unreal engine feel per usual. *No immersive dialogue, beat the cat girl before, see her again, no comment on it. *Timed rating but scatter destroyable objects all over the room. *Timed consumable drinks, thankfully pause on room clear, but not during waiting periods for boss phase changes, or mob spawning. Sure I'm forgetting other things. How is this not early access??
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Norwegian, Japanese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game feels unfinished. Like insanely unfinished. My first gripe with it was the sound, yes we have 7.1 surround, or rather 7.0 because like most tgame devs they just use some base surround sound without knowing what a subwoofer is. And the music only comes from the front speakers because, of course. But if this would be a problem worth mentioning than the game would be brilliant!. But! No, it could almost be a silent game because most things don't have propper sound effects. There is no voice acting at all even trough it really needs it. The writing is pretty bad and also contracticts itself very often, trough not in an important way. But also everything is Tell don't show, they just love text boxes with explenation of what is happenning, in many cutscenes you see a characters do something with an explanation what happens. I love when in titanic, when it was sinking, there was a big textbox saying "the titanic is sinking and many people are currently drowning in the water". It looks more like those where left in so the designer would know where to put in animations and voielines. But the gameplay loop is also pretty boring, which could work, if A you would know how to obtain more interesting wais fo playing, like how to unlock other weapons etc. and B there would be any health items. I once found a health fountain after multiple missons and it would just heal like 50% of my health. What a bummer!. I bet in a year from now I'll love this game and what it has become but releasing it in this unfinished state is just insane to me. Just keep it in early access.
ポーションガンを携え塔の試験に挑むローグライト (2026/5/13追記)日本語に対応しました。ありがとうございます! 周回を重ねてポーションの素材(オプション)やスキルツリーを解放していけば少しずつ先のステージまで進めていける安定したゲームバランスになっております。 一度クリアした後は「野心」という機能でスキルツリーを無効にしたり敵の数やHPを増やしたりできるので、ゲームに慣れてきた頃に高難度のチャレンジがしたいという方も満足できると思います。 塔で使用するポーションのうち自分で選ぶことができるのは1種類のみで、残りのポーションはランダムに選択される点と、被弾した後の回復手段が極端に少ない点は少し遊びづらさを感じました。 ローグライトとしては平均~少し上ぐらいの完成度ですが、学園内のキャラクターたちがとても好きです。 ランの合間に話しかけたりプレゼントを渡すことで親密度を上げることができ、一定の値に到達するごとに交流イベントが発生して素材やバッジ(Perk)が解放できます。 イベントの進行度によってプレイヤーに対する態度や会話の内容も変化するなど、とても緻密に作られていたように思います。 「試験」という設定のため、ボスとして立ち塞がる先生たちとも交流できる点が特に気に入ってます。 ヘビクイワシがモチーフっぽいデヴァナ先生がすき
A cartoonish furry school simulator aesthetic on a ranged roguelite, it's pretty solid. There's a couple weird janky bugs and odd balance, but the latter is kinda hard to notice if you aren't paying attention. Some of the animations and combat are great, but some are a little lacking. All of the characters are pretty adorable, but the static poses and faces can be uncanny at times. I get it's kinda low budget in that regard, but specifically the protagonist has the dopiest expression and look about him, especially when he's grinning. Every character kinda does this, but to a much lesser extent than the protag. The story is pretty typical, but the writing is sometimes basic and meh. There's some interesting world building and background to the characters, but I'm not sure it leads to a lot. Sadly, there is no voice acting. I think it would've been funny to hear Cinnabitch constantly talking trash and raging at you. Combat is pretty fun. Your base gun is not bad, and I found myself alternating using it in tandem with potion weapons. At first, potions seem like a very precious resource, and it kind of is, but the later stages really add a heavy emphasis on trying to round yourself in combat. Between specializing aspects of different potions (which can be annoyingly RNG in a few layers), you can focus on using weapons, throws, or consumable effects, with all of them being different. You can rapidly craft in the middle of combat, and use different potions in different ways rapidly. For example: A ton of enemies spawn and surround me, and it looks bad. I can drink a water potion for high speed maneuvering, and then craft a lightning potion to try and chain attacks. Or throw a fire potion, and finish them off with a water potion gun. You're not meant to use the same setup run to run, since you don't have much control over whatever specialization you end up with, but the guns all served a decent purpose. I liked the air rifle for sniping, and taking out tough enemies and bosses, but I used the hell out of my base potion gun to preserve potions, and used my potion weapons when they'd be more effective. This is, without a doubt, the best part of the game (once you can roll resources, and start budgeting and dispensing as needed). It makes the boss fights much better. iFrame dodging is a thing, and pretty important to the gameplay, too. In case anyone wanted to know, it has a cooldown, and there is no stamina function attached. You can get an extra dash through an Agility badge, and maybe reduced cooldown (idr), but I didn't have those on my first clear, and badges are things you pick up for a run--not permanent upgrades. Animations overall are solid and lively, and the world is colorful and cartoony for an appropriate aesthetic. Seasons sometimes change for the academy, but the rooms can be bland at times. I think there needs to be a little more detail in them with objects or lights, or something. It's just a bit sparse for my taste, even in the academy sometimes, where NPCs sometimes wander around, but mostly just idle in varying places. Difficulty: Hard starting out. Kind of expected, and most roguelites vary on this. There's various progressions, and some of it is tied to the affection with characters. This is because you can unlock ingredients through them, which can be used as a choice on how certain potions function. This isn't really a problem, since the base ingredients for all of them are perfectly fine (and generally my preferred anyway). It's just kinda odd, I guess, but I beat the game without unlocking all the potions, or even all the characters. There is a skill tree, which is very impacting, and where grinding your inevitable win will be. Normally, I pick up the healing nodes when learning a game, but I ended up beating my first run with the bonus stardust (level up/skill currency), and some weapon nodes instead, and had an okay-ish set of badges. More than anything, it was just playing my butt off, and really leaning into the various potions and the effects I specialized in. This is what makes it an enjoyable challenge to me. Post-game has 'Ambition' which is like Heat from Hades, or extra challenge parameters, and the bottom one you can set is to disable your skill tree. I can't even imagine. lol Some enemies have some pretty crazy attacks (ultra fast dashes, especially in the Biology portion), and Melee weaving--which is very powerful--can be super risky, and sometimes not worth it. Strategically speaking, it was great to use this, but you have to observe and learn the enemies to find out when it's safe to combo this in. There's some pretty great badges for this, but you can avoid them and just try to lean on your guns and alchemy if you don't want to bother. The game does have a bit of a rating system based on your time (unsure if other metrics affect it). I didn't seem to struggle with getting a decent grade, but I'm sure running all A+ is possible with some good RNG, player skill, and the skill tree. I wasn't far off on my first completion, and that was around 4 hours in (felt kinda like a lucky run, for the most part). I ran into a bug with the Water Potion dodge resulting in animation locking, Dash having a temporarily frozen cooldown, and my basic shot being disabled a few times, as well as my directional--seems tied to the elixir accept screen in the middle of combat. Rare, and not lethal, but you can take several hits completely out of your control. I don't know why the exact trigger for this is the way it is, as most of the time I could hold an air rifle shot with it, so it might be tied to trying to fire or reload the base gun as you dash, too. Recommend: If you're into the aesthetic and gameplay, it can be pretty fun. It's not a high budget game, but it's solid with the combat through the various options in alchemy; multiple guns to activate, throw effects, drinking effects, and badges. Though my main PC is a 7800X3D / 4090, my backup PC (which I recently used to travel) ran this with medium graphics just fine on an i7-8700k / GTX 1070 Ti at 1440p, 120 FPS.
Love the concept. just bad execution.
goofy ah MC whimsical game and quite replayable
The menu icons are ai generated or ai assisted, you can tell because of the lighting + ect, the doors on the 'back to main screen' menu icon don't line up even a little, and while orange light should be hitting the bricks facing the door there are hitting parts of the bricks away from the door, as if said light is coming from nowhere, and not the glow of the door. All 5 icons are vaguely the same style but are extraordinarily inconsistent with each other, as if they weren't drawn by someone with the context of the others to match but made by an ai that doesn't have said context.... so until those menu icons get changed or there is some genuine proof of how they are made, i don't recommend this game, as i was not told there was ai, even if it was fill in.
POTION MOUSE GAME GOOD.
[h1]良作ケモTPSローグライト[/h1] 錬金術アカデミーにて学友との交流でニチャつきながら試験を攻略してきましょって内容です。 雰囲気重視のためかフォントが独特ですがローカライズはかなり良い感じです、違和感なくニチャれ。 さて、 「brew」の意味は以下の通りです: 醸造する:ビールやコーヒーなどの飲み物を製造する行為を指します。 …ですって(Bingより) ほな何を醸造しとんねんって話ですが、ポーションです。錬金術アカデミーですからね。 ポーションには属性と強化オプション3種があります。このポーションの用途ですが、 ①銃に装填、射撃スタイルが変わる ②投げる、グレネード ③飲む、移動ダッシュ近接攻撃に効果を付与 ここが今作のTPS部分の特色なんですね。 TPS部分についてはマイルドな感じ、上振れると桁違いの火力が~とかではなく全体的に落ち着いたゲームバランス。 個人的にはもう少し刺激が欲しかった。 学園生活(アドベンチャーパート)は総じて、優しいストーリーに満ちています。 悪く言えば情操教育的というか、子供向けというか。でもワイは好き。 [spoiler]アイリーンちゃんの多動っぽさ、ドパガキ感が妙にリアルに感じてちょっと辛かったアラフォーワイ[/spoiler] 学園生活と試験の行き来が煩わしくも感じられたが、その分会話パターンは多く用意されていて良かった。 メニュー内の近日公開は一体何なんじゃ、早く公開してクレメンス 総評 世界観を大事にした、丁寧に作られたキャラゲー 萌えたなら買って損はしない内容とボリュームです、早く入学しなさい。
Cute game. The main character looks... pretty gross, but the gameplay is simple and cute. I have two main issues that will probably get fixed in time. 1) The lightning gun is insanely broken. It carries you through the whole game, with more ammo compared to firing time than any other gun before you even upgrade it. It's a beam that does low damage repeatedly, and occasionally discharges to hit all nearby enemies. The problem is the badges. 10% chance to poison, 10% chance to crit and everything to do with rage giving more attack speed and movement speed means this thing outdamages every other slow firing weapon. 2) Only getting one NPC event per return to the academy is really annoying. I levelled up multiple NPCs affection at the same time, so I had to reload the hub multiple times so every character's event would work normally. Other than that, the NPCs are the best part of this game. It has a mechanic similar to Hades where you can give them gifts, but unlike Hades where it is just a single gift you can give to anyone, you need to find out what each NPC likes, and that's really smart and enjoyable. Rebalance the lightning gun and fix the main character's gross rat face (Rats can be really cute, but not like this) and this is an absolute little gem of a game.
Players by region
Where this game's players are, estimated from review languages.
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