
Master your speeder and defeat your pursuers in high-speed action across a world ravaged by an alien occupation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 217reviews | 76% | — | $45.8K |
| Free | 2.9Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺有趣,但是地图很不友好,很容易钻洞之后出来就是一堵叹息之墙,想跑远得熟悉地图,但是地图每天都会变。
I was looking for a nice VR racing game. However this isn't it. VR here is basically just like the flat screen experience (you hovering over your speeder) but with a broken design (you can not see your buff timers - they are missing above the speeder). Making it actually a really really bad implementation (which is a shame!). Since its not a VR game, lets look at it as a normal flat game: Bad: - you can not select maps, there is a daily changing rotation of some map layouts - there is only a handful of different maps/environments in that rotation, its mostly really just slightly different layouts and weather/day time differences - freezes sometimes on launch resetting your leaderboard name which you have to retype then - leaderboard is not scrollable (you only see a couple of entries below and above you) - has a rare random bug where UI overlaps when doing multiple runs in a row Good: - its fast and fun - nice Soundtrack - some environment animations (like a futuristic worm suddenly crossing your path or a rolling stone sphere) - different unlockable ship skins for different tastes (i liked the blue Tron-like one) - unique charge mechanic when close to obstacles for more speed - buffs to pickup on the way to make fast decisions (go safe or go risky for some short term benefits) - not every slight bump causes a crash (haven't really figured out however why i sometimes bounce off, and sometimes crash) - nice stylish speeder rotation animation when changing directions quickly - graphics can sometimes look pretty given right weather conditions (however its still basically a mobile port) For the achievement hunters out there a warning: I was done with all the achievements except one after around 15 hours. The other 15 hours were necessary to complete the annoying "collect 5000 buffs" achievement. Developer definitely went too far with that number. So be sure to have sth. else running while racing for this one (e.g. a good audiobook to listen to in my case) to not get bored. All in all: I was looking for a good VR racing game, and got a fun small Arcade style racing game for the flatscreen instead. Its awesome to pick up from time to time for a quick round or two (despite some of it flaws). And ignited my fire to find new better sci-fi racing games. Therefore it still gets a thumb up from me!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Norwegian, Portuguese - Brazil, Finnish, Swedish, Turkish +6 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
o jogo poderia receber mais atualizações, tem potencial aqui, mas é divertido!
~以为是飞船竞速但其实是跑酷类游戏,地形较为开阔,自行选择路线,可惜不是无缝衔接的地图而是分一个个需要加载的固定区域。 ~地形固定,需要反复玩找到一条合适的道路跑过后方火炮锁定。若想维持高速度,就需要使用加速器。加速器要贴近着墙和障碍物才能充能,一直贴近行驶,就能持续加速。但如果把握不好距离,就容易发生剐蹭,从而导致速度大幅下降,这种机制让游戏颇具刺激性。 ~游戏每天换地图有新的赛季排名,没什么人玩儿,轻松进前十领丰厚的奖励。
rekor denemelerini seviyorsanız şans verebilirsiniz.
Breakneck hat mich Positiv überrast. Es macht Spass, den eigenen Rekord zu brechen, und das Belohnungssystem ist unterhaltsam. Auch die Grafik ist ansprechend und schön gestaltet. Empfehlung: Ich empfehle das Spiel allen, die Gelegenheitsspiele und futuristisches Racing mögen.
I played the heck outta this game when it still was available for Android and i was very sad when it was put down form playstore. But playing this game again in a 32 inch screen through my pc is even better. The experience is superb, the game is simple, not overcomplicated story, just an alien invasion force that took earth by surprise, similar to HL 2 Lore, and you are a pilot that hovers through postapocalitic landscape with a futuristic speeder the fast you can, dodging a list of things at the same time the alien super laser is tracking you. The farer you get the better, however, taking the risk to get into the speeder and run with it is a guaranteed suicide mission and i love it. Simple and straight foreward game that is super fun to play. Enjoy!!!
such a nostalgic endless runner game. Temple Run but with flying hovercraft
Breakneck, developed and published by PikPok, is a high-speed sci-fi racer that fuses the adrenaline of arcade flight with the tension of an endless survival challenge. It thrusts players into a dystopian world under alien occupation, where every run is a desperate sprint for freedom across devastated landscapes. The game’s premise is simple but compelling—you pilot a sleek, futuristic craft through a hostile environment, evading pursuers and deadly obstacles while skimming dangerously close to walls to build up speed. It’s a blend of reaction, precision, and momentum that aims to capture the spirit of classic arcade racing while injecting it with the relentless energy of a chase. Every second spent alive feels earned, and every crash carries the sting of lost potential, pushing players to dive immediately into the next run. The first thing that stands out about Breakneck is its sense of speed and atmosphere. The game excels at creating an immediate rush, thrusting you forward through narrow corridors, crumbling cities, and alien-infested wastelands with a constant sense of urgency. The visual presentation leans heavily into science fiction minimalism—smooth metallic surfaces, sweeping deserts, and glowing streaks of energy that punctuate the gray ruins of civilization. The world feels bleak but alive, with subtle environmental storytelling that suggests humanity’s remnants are being hunted down by overwhelming extraterrestrial forces. The lighting and motion blur effects amplify the sensation of velocity, while the explosions and particle effects add a tactile intensity to each near miss or catastrophic impact. Complementing this visual energy is a pounding electronic soundtrack that matches the game’s pacing perfectly. Each beat reinforces the rhythm of the run, building tension as you push deeper into enemy territory. Gameplay-wise, Breakneck takes a deceptively straightforward approach: you control your craft’s movement along a forward-scrolling path, avoiding obstacles, collecting energy orbs, and hugging surfaces to build boost. The key mechanic—drifting close to walls to gain speed—adds a layer of risk and reward that keeps every run exciting. The game rewards precision and nerve, daring you to take tighter lines and skim ever closer to destruction. The controls are simple enough to pick up instantly but demand fine muscle memory and timing to master. Runs are short and intense by design; each one begins with promise and ends abruptly in spectacular failure. This loop—try, crash, retry—is what defines Breakneck’s addictive appeal. Success depends as much on reflexes as on learning the patterns of each environment, since levels shift slightly each day, keeping the experience unpredictable but familiar enough to encourage mastery. Beyond the core racing, Breakneck incorporates elements that extend its replayability. Missions and challenges refresh daily and weekly, giving players objectives that go beyond survival alone. Completing these tasks unlocks upgrades, skins, and performance boosts for your vehicle, adding a touch of progression to the otherwise cyclical gameplay. Leaderboards encourage competition, both globally and among friends, while “phantom ships” allow players to race against their previous best runs. These systems give the game a sense of structure that motivates short sessions and long-term improvement alike. The gradual improvement of one’s craft and skills becomes its own narrative, as you learn to shave milliseconds off corners and stretch each run a little further. It’s a design that celebrates skill development rather than linear progression, rewarding dedication and precision rather than grinding. That said, Breakneck does carry the marks of its mobile origins. Some players may notice a lingering sense of repetition and simplicity beneath its sleek exterior. While its mechanics are satisfying, the lack of variety in environments and objectives can make extended play sessions feel monotonous. After several hours, the once-thrilling runs may begin to blend together, and the challenge becomes one of endurance rather than discovery. There are also small technical and design blemishes—occasional hit detection inconsistencies, abrupt collisions, or frame rate dips during particularly chaotic moments. These are not game-breaking, but they interrupt the otherwise smooth flow that the game strives for. The interface and upgrade systems, too, bear a faint resemblance to mobile design philosophies, with tiered currencies and mission timers that might feel unnecessary on PC. Still, the absence of intrusive monetization in this version means the structure remains largely benign and functional. Despite its simplicity, Breakneck’s intensity and polish make it a compelling experience in short bursts. It’s a game built around the purity of motion—the thrill of threading through impossible spaces at breakneck speeds, knowing one wrong move will end everything. The sensation of flow it achieves when you’re fully in sync with the environment is exhilarating, a reminder of how satisfying well-tuned arcade design can be. For players who thrive on repetition, who enjoy the process of improving through mastery and reflex, Breakneck offers a rewarding experience that’s easy to pick up and difficult to put down. Its presentation is stylish, its sense of momentum superb, and its commitment to challenge unwavering. In the end, Breakneck succeeds not because it reinvents the racing genre, but because it distills it to its essence—speed, danger, and precision. It’s a game about pushing limits, where every near miss feels like a victory and every crash feels like a lesson. While its mobile roots and limited depth keep it from achieving greatness, it remains a visually striking and mechanically satisfying ride that captures the sheer exhilaration of motion. It’s best enjoyed in measured doses, as an intense, pulse-pounding experience rather than a long-haul journey. For those seeking the thrill of pure reflex-driven gameplay wrapped in a futuristic setting, Breakneck delivers exactly what its name promises—a relentless dash toward the edge of control. Rating: 7/10
挂卡小游戏
Players by region
Where this game's players are, estimated from review languages.
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