
Brick-breaking gameplay meets Survivors-like mechanics. Use your balls to destroy bricks, level up and pick upgrades to hold your ground against waves of incoming bricks and try to high score in this roguelite brick breaking game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
اللعبه الكلاسيكية تطبقت بعناصر روج لايك حقيقية من قدرات وخصائص تخلي اللعبه بيسطه وبنفس الوقت عميقه وممتعه شخصيا العبها على الستيم دك وكل ما دخلت فيها العب اكثر من جوله بدون ما اشعر بالوقت ومستمتع شخصيا اشوفها تستحق التجربه
Rigoberto Patapocha se parte la pierna y se le quea toa pocha, recomienda este juego
O jogo é exatamente o que você vê no trailer: Breakout misturado com mecânicas de roguelikes. O jogo consiste em rebater a bola para destruir os blocos e impedir que eles te causem dano. Se morrer, já era, cabou e tem que começar do zero. A parte interessante mesmo é os tipos de bolas e melhorias que você pode adquirir subindo de nível. Você sobe de nível coletando experiência de blocos derrotados (são os quadradinhos amarelos). Existem diversos tipos de bolas, desde as que causam dano em área até outras que troca de tipo aleatoriamente ou se dividem ao serem quicadas. Cada bola tem um cooldown até ficar ativa e se lançar sozinha, então infelizmente você não tem muito controle sobre a direção inicial do lançamento, até porque a bola parece surgir em um canto aleatório da sua barreira. Boa parte da sua gameplay vai consistir em tentar quicar as bolas ao máximo enquanto dobra sua atenção para também tentar pegar a experiência. Às vezes você vai ter que escolher entre experiência ou a bola, mas quando o seu jogo engata, ele vira mais um show de fogos com todos os efeitos pulando pela tela. É um bom jogo para tirar o estresse, e às vezes é só disso que você precisa :)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
個人的には隠れた名作だと思う、わかりやすくて1プレイの満足度も高い。 なにより英語力0でも問題ないのが良い。 見た目の地味さが気にならない人には普通に勧めれる作品
Nice game and nice interpretation of a breakout game. but please more music, it is just one track repeating over and over again...
Breaking Survivors is a smart and energetic indie title that takes the familiar foundations of classic brick-breaker games and reinvents them through the lens of modern roguelite and survivor-style design. Developed and published by Axel Born, the game immediately feels both nostalgic and contemporary, drawing on decades-old arcade mechanics while layering in progression systems, build experimentation, and escalating pressure that keep each run feeling tense and distinct. What initially looks like a simple twist on Breakout quickly reveals itself as a surprisingly deep test of reflexes, planning, and adaptability. At its core, the gameplay revolves around controlling a paddle at the bottom of the screen, bouncing balls upward to destroy waves of descending bricks. Unlike traditional brick-breakers where the goal is simply to clear a static layout, Breaking Survivors introduces constant forward momentum by having the brick formations slowly advance toward the player. This creates a persistent sense of urgency, as failing to thin the wave quickly enough results in direct damage and eventual defeat. Every movement of the paddle matters, turning even minor positioning mistakes into costly errors as the screen fills with threats. The game’s defining strength lies in how it integrates roguelite progression into this arcade framework. Destroyed bricks can drop experience pickups, which must be actively collected by the paddle to level up during a run. Each level-up presents a choice of upgrades that can dramatically reshape how the game plays, encouraging players to think strategically rather than relying purely on reflexes. These upgrades range from simple statistical boosts, like faster paddle movement or increased size, to transformative effects that alter how balls behave and interact with bricks. Ball variety is where Breaking Survivors truly comes alive. Players can unlock and equip multiple ball types, each with unique behaviors such as splitting on impact, piercing through multiple bricks, bouncing erratically, or triggering explosive effects. Combining these balls leads to emergent synergies, where the screen can quickly erupt into controlled chaos as dozens of projectiles ricochet simultaneously. Finding a powerful combination feels immensely satisfying, and much of the game’s replay value comes from experimenting with different builds to see how far they can carry you. As runs progress, difficulty ramps up in a steady but demanding fashion. Brick formations become denser and more resilient, forcing players to optimize their upgrades and react quickly to changing patterns. The game strikes a careful balance between overwhelming intensity and manageable challenge, frequently pushing players to the brink without feeling unfair. This escalation ensures that success feels earned, especially during longer runs where survival depends on both smart upgrade choices and consistent execution under pressure. Visually, Breaking Survivors opts for clean, readable presentation over flashy excess. Bricks, balls, and effects are clearly differentiated, which is crucial when the screen becomes crowded with projectiles. Visual clarity ensures that players can make quick decisions even during the most chaotic moments. Sound design reinforces this clarity, with impactful audio cues for hits, upgrades, and damage that provide immediate feedback and help players stay oriented amid the action. Accessibility is another area where the game excels. Controls are intuitive and responsive, making it easy to pick up and play even for those unfamiliar with roguelites or classic arcade games. At the same time, the depth introduced by build variety and escalating difficulty offers plenty of room for mastery. Online leaderboards further encourage competition, rewarding players who refine their strategies and push for higher scores or longer survival times. That said, the game’s relatively compact scope becomes more noticeable over extended play. While the core loop remains enjoyable, players may eventually encounter familiar upgrade paths and brick patterns, which can slightly diminish the sense of discovery. Some minor rough edges, typical of small indie projects, can also surface, though they rarely detract from the overall experience in a meaningful way. Ultimately, Breaking Survivors succeeds by respecting the simplicity of its arcade roots while intelligently expanding upon them. It delivers a tightly focused experience that thrives on fast decision-making, creative experimentation, and escalating tension. For players who enjoy survivor-style progression, roguelite replayability, or classic brick-breaking gameplay reimagined for modern sensibilities, it offers a compelling and addictive challenge that proves even the simplest concepts can still feel fresh when thoughtfully redesigned. Rating: 6/10
日本語対応してないけど効果自体は単純なやつが多いから問題なく遊べた 安いしおススメします
For beeing so simple it is really quite solid, worth a try
Fun little game, though I wish there were more upgrades to make the game longer.
Very fun concept Some annoying achievements but doesn't take away from the game
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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